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  • 773631 clipboard04

    @xxx78 @Escort Hi guys, if you want the decompiled and changed script, drop me a message at plechovkaodpiva@yahoo.com and I will send it to you. You have to remove the original dll and replace it with the cs file. Mind you, I decompiled it one year ago, when different scripthook was used.

  • 773631 clipboard04

    @Swed1431 So much for freedom of speech, that my comment gets deleted for no reason. I wrote only the truth. Yes R* makes changes, but I know how to control updates and stuff and the point is this mod never worked properly after the version 2.2.1 which is the last stable one. That doesn't vilify nor does it discount the monumental amount of work put into this project. It's just a bitter taste in mouth, when the game crashes so often. But whatever, delete my comment again, I am not going to write another one.

    29 декабря 2018
  • 773631 clipboard04

    This fucks the mission Eye in the sky, where after Trevor gets to chopper and scans Franklin, their dialogue stops everytime at the exact moment. Any modification of this specific file leads to the same result. It's a good mod IF YOU DON'T PLAN TO PLAY ANY MISSIONS ANYMORE.

  • 773631 clipboard04

    Thanks @Eddlm for this awesome mod. One request though, can you please fix Lamar message spawn? Even when in ini file I turn off Lamar with LamarNotifications=false and make races to spawn manually, he still spams me about drag meetings. It' the only thing that bugs me on otherwise awesome mod.

  • 773631 clipboard04

    You have to disassemble the script to change the stupid timers. Obviously the author is not going to help you with it. I increased the timer for truck spawns 30x and it seems okay, it's still random enough. Also if you comment out the message spam directly in script, you get rid of the annoying messages.

  • 773631 clipboard04

    Guys this script is dead, don't even try to run it on newer scripthook. Unless you can fix it yourself, IT WILL NOT WORK. NEVER..

    12 декабря 2017
  • 773631 clipboard04

    I love it. Super useful especially at night.

  • 773631 clipboard04

    @dev614 I also tried to convince the author of the gag and turf mod to make the gang cars cool, but he doesn't care, or his script is too complicated anyway. I decompiled the https://www.gta5-mods.com/scripts/dlc-vehicles-spawn-on-traffic which is not that complicated and does what I want, but I know nothing about proper format for programming a script. All I can do is change, but not create. It could be changed to spawn upgraded gag cars for each gang (even random upgrades are fine with me, if the gang color is the same). You could incorporate this to your mod. What do you say?

  • 773631 clipboard04

    @dev614 Since you do scripting already, can you also make script that forces gangs actually using their cars with liveries? I tried to spawn gang cars (chino2, bucanner2 etc.) as ambient with no scripts with combination of carvariations.meta and vehiclemodelsets.meta, but they spawn either plain with no upgrades and liveries (carvariations), or upgraded, but parked (vehiclemodelsets).
    I would like to have gang cars (lowriders) with specified color and livery (and upgrades, like speakers etc.) to drive around and I don't mind gang members jumping out of them. Your script PeacefulGangCars.dll also affects aggressivity of gang members and their spawn rate. Instead of 5-15 members attacking me I have only 1-2 and also they run sometimes, so not good really.
    I really like your idea and what you are trying to do. i am trying and struggling to do the same last few months. Like nobody on this site gives a damn about the vanilla ambient gangs without fighting some stupid territory wars. I only want them to have cool cars, shoot each other on sight and drive around in cool cars. How difficult is to make it for God's sake?

  • 773631 clipboard04

    @Meth0d Great mod! But how do I get the addon ped hashes? I need them for my script. How do I get them?