So the wheels are not centered. Polycount varies very, very wildly on the edited bits. LODs are empty, making the car dissapear from as close as 50 meters. The back license plate is unreadable, as if it had multiple shadings or textures applied.
The brake calipers don't even connect with the brake disks. The edited bits have very angulated reflections, as if normals needed a re-do.
Ignoring the car design, which is not your fault, hope you can fix some of these issues! On the wheel front, I can't suggest wheels, but anything vanilla you may find fitting will be better than whatever current ones are. They're really, really flat.
@Vantoneo That's handling based and I can't really do a lot about it. Have you lowered the Gs in developersettings.ini?
Remember you can put negative numbers like -0.4.
@Kiwino Thanks! Though GTAV physics are actually pretty capable of representing simplified reality, its just that they are configured with extreme values by R* to get the arcade feel they wanted. Keep in mind all we manage to make the handling more real, is because the game engine allows for that realism in the first place. We're just editing config files.
@xX_Racer_Xx keep in mind people add them to traffic using popgroups, play multiplayer with them (FiveM, RageMP) and some of us use Autosport Racing System to race with them. https://imgur.com/UTzC1ij
This is great! Al around pretty nice. Coloreable wheels, livery support, spawns in multiple colors, nice.
I'd appreciate if it got LODs in the future, still, the ~250k polies should be not too detrimental for performance.
@unoriginal19 I've paid close attention and it turns out ALL AI have this small swerving problem, which is greatly exaggerated when in bikes. I'll see what's up with it.
I think the cornering issues you have are more to do with handling inducing understeer and AI know knowing how to deal with it. Some of these cars have rear-biased grip.
Are the suspension bones rigged so the axles follow the wheels around?
I can help with handling btw.
Been long in the making, awesome that's finally out. I really like the shapes and details the pictures depict, really nicely done.
@BrianThompson No. But you're in luck! https://www.gta5-mods.com/scripts/ghost-car
I really like the multifacetted tuning, as shown in the pictures. Great job!
So the wheels are not centered. Polycount varies very, very wildly on the edited bits. LODs are empty, making the car dissapear from as close as 50 meters. The back license plate is unreadable, as if it had multiple shadings or textures applied.
The brake calipers don't even connect with the brake disks. The edited bits have very angulated reflections, as if normals needed a re-do.
Ignoring the car design, which is not your fault, hope you can fix some of these issues! On the wheel front, I can't suggest wheels, but anything vanilla you may find fitting will be better than whatever current ones are. They're really, really flat.
@Vantoneo That's handling based and I can't really do a lot about it. Have you lowered the Gs in developersettings.ini?
Remember you can put negative numbers like -0.4.
@Kiwino Thanks! Though GTAV physics are actually pretty capable of representing simplified reality, its just that they are configured with extreme values by R* to get the arcade feel they wanted. Keep in mind all we manage to make the handling more real, is because the game engine allows for that realism in the first place. We're just editing config files.
@xX_Racer_Xx keep in mind people add them to traffic using popgroups, play multiplayer with them (FiveM, RageMP) and some of us use Autosport Racing System to race with them. https://imgur.com/UTzC1ij
This is great! Al around pretty nice. Coloreable wheels, livery support, spawns in multiple colors, nice.
I'd appreciate if it got LODs in the future, still, the ~250k polies should be not too detrimental for performance.
@unoriginal19 I've paid close attention and it turns out ALL AI have this small swerving problem, which is greatly exaggerated when in bikes. I'll see what's up with it.
I think the cornering issues you have are more to do with handling inducing understeer and AI know knowing how to deal with it. Some of these cars have rear-biased grip.