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JAM102970
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  • A50745 cool ninja pic

    @HSneak Can I add the "Payphones" sprites into the Blipsprites text file? And, if I do, will they show up on the map?

  • A50745 cool ninja pic

    @SuleMareVientu For some reason a lot of those "Hot Dog" stands don't have any vendors behind 'em. I drove around, looking for those hotdog stands and found some of them but, I couldn't find any vendors behind them. I do have a modified popgroups.ymt which includes two specific mods, "Cops Back on the Beat" and the "Pull Me Over" mods, maybe those vendors are missing in the file. If you could tell me the exact names of those vendors I can add 'em in, if they're missing.

    By the way, I got a suggestion for you, you can maybe add a text in your download showing the coords for all those "HotDogs" stands within the map, that would be really helpful for everyone. I know there are a whole bunch of those in vespucci beach but, I'm sure there are more out there. It would be a good idea for you to include a text file in your downloads showing the coordinates to all those hotdog stands. This is a good "Coordinates" mod here > https://www.gta5-mods.com/scripts/show-coordinates

  • A50745 cool ninja pic

    @yk2_lia Why can't you combine all those ymaps into one single ymap? You got 25 individual ymaps already in the "custom_maps" dlc included and 14 individual ones in the "drygrass" folder, you can easily combine all the green grass ones and better garbage into onto one single ymap and do the same for the "drygrass" ones. I don't think there's any need to have so many individual ymaps. Just my opinion. Other than that, it's still a good mod though.

  • A50745 cool ninja pic

    @adopcalipt For some reason everytime I start a mission the waypoint sometimes appears briefly and then disappears half way to the destination and sometimes it doesn't even show up at all in the mini-map and I have to meticulously try to find the destination icon visually and then set my own waypoint manually. I don't know if the waypoint is set to disappear automatically within the mod or not, it's never constant.

  • A50745 cool ninja pic

    @Alex106 I got a question for you, since you seem to be pretty good at unlocking doors and this and that and the other thing....there's a back door at Franklin's second house in Vinewood Hills that is adjacent to his bedroom. It's a back door which has a whole bunch of green tubs in front of it and it's always locked. I wonder if you can create your magic and make that door accessible and get rid of all those useless green tubs in front of it. It would be really cool if you could exit the house thru that door instead of going around the upper level to go outside. Here's a short demo showing what door I'm talking about > https://vimeo.com/926971737

  • A50745 cool ninja pic

    @ModdingWithKelvin I like this mod but, I agree with what BlackKrystal suggested there, if there is a way to make it more realistic such as the amount of money dropped by peds when killed, it should be a more realistic amount instead of thousands of dollars per ped and also, obviously, the issue with the animals carrying cash, that's funny but also unrealistic. If you can address those two issues with this mod it would make it even better. I'm still using it as is regardless.

  • A50745 cool ninja pic

    @Alex106 You finally decided to create an oiv for those tedious ybn files, that's awesome man. I remember I was the one that suggested that to you a while back and you said you weren't gonna make one but, glad you did bro. It makes it a heck of a lot easier to install all those ybn files, the only thing that sucks is that if you add new ybn fixes in the future you would have to redo the entire oiv again unless that package editor from CamxxCore allows you to edit an existing oiv package and add new files without having to redo the entire package from scratch though, I don't know if it has that feature.

  • A50745 cool ninja pic

    @Candice_211 What the included "_resource.LUA" file is supposed to do and is it necessary to install it? There's no mention of that LUA file anywhere here or in your PDF instructions.

  • A50745 cool ninja pic

    @nenlee Não uso mais o Menyoo, já usei o Menyoo antes, mas houve tantos problemas com aquele treinador que simplesmente parei de usá-lo. Hoje em dia só uso "Simple Trainer" > https://www.gta5-mods.com/scripts/simple-trainer-for-gtav . Gosto do Simple Trainer porque ele tem praticamente todos os recursos do Menyoo e é constantemente atualizado por seu autor após cada atualização de patch. O Menyoo não é atualizado com tanta frequência e sempre há alguns problemas acontecendo com ele, então, como eu disse, não uso mais o Menyoo.

    Se você deseja obter ajuda para o Menyoo, sugiro que pergunte a alguém da página do Menyoo, talvez eles possam ajudá-lo.

    27 февраля 2024
  • A50745 cool ninja pic

    @HeySlickThatsMe I did managed to add the extracted files from your dlc to Franklin's main "clothes" path (\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one). It was kind of tedious finding all the pieces in "Simple Trainer" and assembling them together, since I don't use Menyoo, but finally I was able to get all in Sync....suit, pants, tie, shirt overlay...etc... except, for some reason, the color of the suit and pants (upper and lower) did not match the bluish tinge on your demo pic, those came out in black color but, that doesn't matter, that's fine with me anyways. I always wanted a Club suit for Franklin anyways and black color is OK. Demo Pic > https://imgur.com/a/mjR5eau

    27 февраля 2024