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@RalFingerLP Yes, changes FROM
@OAG 11.9 I think.
@kennyl4d If it was not already clear, it works just fine for the vast majority of people, give it a rest. I have more pressing matters to worry about.
@kennyl4d Yes, it's in this case not a matter of time, it takes literally one minute to fix, it is a matter of performance, against the likelyhood of anyone experiencing the problem. It is not just this as such, but everything adds up, and I want to avoid running code that is not really necessary.
@kennyl4d Or to say it differently, I already know how to fix it, but doing so comes with a performance penalty, that I am not prepared to pay, as the severity of the problem is just very tiny.
@kennyl4d The point I am trying to make is one of performance. Measured against the severity of the problem.
@kennyl4d It is not a matter of not wanting to fix, it is a matter of having to run code all the time, just to fix six interiors that don't seem to like the cayo LS thingy. And you do have several ways to fix it yourself. In fact, just by moving a little bit from the carrier to the island and back will already fix this.
@kennyl4d that's a small problem I guess, I fixed the thing you complained about, and to be honest, that is something I shouldn't really have to fix in the first place. All I do is re-activate the interiors, to get around the problem, there is really no reason why the problem should occur in the first place, I do absolutely nothing with those interiors. Now I probably could fix this by doing the same thing, but I do not think loading a save does really reset the trainer, so this is something you will have to live with. Ask R :)
@Wanted188 It is right there... changes FROM 13.0...
@woots yes, enable the option to warp in vehicle.