99 987
1 059
99 987
1 059
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
Первая загрузка: 24 июня 2019
Последнее обновление: 7 дней назад
Последнее скачивание: 26 минут назад
1 269 комментариев
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
Первая загрузка: 24 июня 2019
Последнее обновление: 7 дней назад
Последнее скачивание: 26 минут назад
@Alex106 I found out what the problem was, and the reason was that I hadn't updated the original Vespucci Beach Sculpture, sorry!
@Alex106 question, a dumb question but since your mods are like pure alpha gold stuff.... Anyway, the question is about those random explosions (eg. at Michaels house, or randomly around the map) - are they gone? I know that they happen because NPC pilots despawn and their planes fall from the sky or something. If this issue is sorter in this mod or other: fixes, improvements mods that you made - then sorry for not reading through the file description/readme file. Once again: your awesome, keep doin' the great work!!!
@Adas8812 No, it's not fixed unfortunately
This update is causing me to fall through the map at micheals house? anyone else having this
@Radiation Which other mods you have installed?
@Alex106 NVE, V-Remastered and Forest of San Andreas as map mods,thats all i can think would interfere, ill check tho
Top
Came across this bug in Fort Zancudo. If you blow up this fence, the sign stays levitating in the air.
https://i.imgur.com/Vh06WoE.png
https://i.imgur.com/z2Zn4Qt.jpg
Fence sign bug is still there on my end after updating. Which files did you edit to fix it? Wondering if it might be overwritten by another mod.
@Jax765 "cs3_07_strm_5.ymap" for the SP map and "hei_cs3_07_strm_5.ymap" for the MP map
Hey guys, i got a problem with Franklin´s house, i still see that couch floating on the air, how can i fix this? I remenber fix this with the 14.4 version of this mod, can someone help me please... D: (i hope mi English can help)
@martiinxii I moved that fix over to Fixes & Improvements https://www.gta5-mods.com/misc/fixes-improvements
@Alex106 thank u bro! i will go chek it out
@Alex106 I don't know if I didn't install this correctly, but there's a lot of texture errors around the Weazel Plaza building, does anyone else have this issue?
https://imgur.com/a/nc9nW7Y
@-EcLiPsE- No, it's not related to the mod. I think a texture dictionary or an archive got corrupted.
Check "bh1_09.rpf" in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\beverly_01"
@Alex106 what do u think about my previous suggestion? (https://imgur.com/a/48b4PLX)
also, wouldn't it be better to instruct people in compatibilty.txt to remove update\x64\dlcpacks\spmapfixes\dlc.rpf\x64\levels\gta5\minimap.rpf\ and update\x64\dlcpacks\spmapfixes\dlc.rpf\x64\data as the removed files are the only ones in these directories?
@Michael21107
1) I forgot to do it
2) No, beacuse otherwise the game will crash when trying to load those archives if they get deleted
@Alex106 u forgot to do what?
@Michael21107 Change the dlclist lines in the description
@Alex106 gotcha, does this mean u will do it?