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Defining ticks to time relation is still tricky but I think I found close to perfect values for me, so thx =)
Really sorry to bother but another question:
Is there a way to speed up rival gangs weapon/health/armor/accuracy upgrading? Pretty much every gang I fight are still equipped with pistols. I removed big weapons such as Rocket Launchers, Gauss Rifles, Miniguns and etc from the list (not using myself for immersion) and most of my guys are running with Assault Rifles, Shotguns and SMGs. Feel myself like a Doom guy sometimes during gang wars, haha.
Hi, it's me again ;) I thank you for all your help, been experimenting with some settings as you suggested and everything works great, but I have a little request:
Can you please give me time measurement for ticks? Like how much in-game or real-time equals 1 tick or something like that? I have a bit of trouble determining it myself so far. Using vanilla timeflow if that's important btw.
Thanks! I have played around settings you suggested some more and now it doesn't go below 50 FPS in pretty massive fights without making AI more stupid, haha.
This mod is quite massive and it will definitely take me some time to fully explore it, so if you don't mind, I have few more questions:
1. Can I control frequency of Gang Wars (territory attacks by Rival Gangs)?
2. Can I control frequency of payouts from Zones under my control?
3. It looks like AI upgrades their Turf level, am I right?
4. Does AI Rival Gangs upgrade their members health/armor/accuracy/strength in progress?
5. Does AI Rival Gangs buy new weapons for their members in progress? Can I control which ones?
6. If I wipe out certain Gang, can they somehow respawn?
By the way, I'm using Lore Friendly gang config from description link.
P.S. Gotta say I'm pretty impressed. Game spawns quite a lot of stuff, and a lot is going on across the map, but not a single time it froze or crashed yet. Incredible work here!
Outstanding job, man! Without that config, I really wouldn't be able to enjoy Gang and Turf mod. You're awesome!
Man, this mod is simply A-MAZING! I didn't have that much fun in GTA V in a while, and I'm really sad that I have discovered it so late. You're done outstanding job here. Thank you!
Though I have a question:
During Gang Wars FPS tanks, yeah I know it's supposed to because of sheer action going on the screen, but I'd be really glad to hear some advises to keep it as high as possible like (if that's possible). I have already turned off ambient gang member spawns, and I'm curious if I can control somewhere number of reinforcements per gang war/number of members/cars spawning at the same time? Maybe try to set something like 30/30 instead? Any tips are welcome though.
Gotta strange issue with this mod:
I have blip on the map, garage door opens normally when I get close in the car, but when I drive inside nothing happens. I can pretty much drive around, get out of car, walk and climb around. Tried several different settings in .ini, nothing seems to trigger it. Any tips?
By the way, Guadmaz mod still works alright. Also I'm using latest versions of SPA and PDMCD and they work flawlessly.
NitroBarPos=-50 works for me
Whow, thanks man, I really loved this mod but sound and visual effect of prev. version weren't so good. Now this mod is perfect, I didn't think you'd ever update it, great job!
I see, but is there anyway to fill these empty spots? Maybe by installing some other mods? I tried Open All Interiors, but I think SPA overrides its online map.
First I wanna thank you for prolonged support of this fantastic mod, can't imagine GTA V without it.
Bug there's little bug I noticed few versions ago, and I'm pretty sure it's connected to SPA. Not a big deal but would be great if it can be fixed or I'd be glad if there's any workaround. Few locations on the map are bugged, they are missing textures and it is possible to fall through the wall, for example here:
There few other locations like this. As I said, no big deal, but still a little annoying.