Driver Exits Vehicle When Targeted [.NET] 1.4
11 487
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11 487
243
Description:
Don't you just hate it when you want to steal someone's vehicle, but when you aim your gun at them they run your ass over and flee? I know I do, which is why I made this mod. Now when you aim any weapon (excluding melee and fists) at the driver of any vehicle (excluding aircraft and boats), the vehicle will come to a full stop and they will get out and flee, leaving the vehicle in your hands.
This modification restores a feature which was originally apart of GTA IV, however for reasons unknown it was cut from GTA V. It's also completely standalone, which means you don't have to play around in *.rpf and *.meta files—it can be added and removed with just one easy click!
You are required to be on-foot for this to work. You can only do this to pedestrians who aren't actively fleeing. Cops and gang members, for example, will ignore your demands and prefer to engage in a fight with you instead, as the game intended it to be. However, there are two settings in the .ini file which you can tweak to your needs.
FleeChance - % chance that the driver of the vehicle will drive off instead of exiting their vehicle. If set to 0, the driver will never flee when you aim at them.
FleeAction - The action to apply for the ped after they exit their vehicle. Refer to README.txt for a list of available actions.
MaxRange - Maximum range you have to be within a ped in order to take their vehicle. (default = 7.5)
IgnoreWhenFleeing - If set to "true", a ped who is already fleeing will never abandon their vehicle even if a gun is pointed at them.
KeepDoorsOpen - If set to "true", the driver leaves their door open when they exit their vehicle. Added for convenience purposes (and a benefit for those who use Cautious Drivers!)
DriverFacePlayer - If set to true, the player must be in line of sight of the driver in order for them to take action against the player.
MarkHitAndRuns - If set to true, a fleeing ped who rams you with their vehicle is marked on your map and doesn't despawn until they are dead or their vehicle is destroyed.
RandomizeAction - When a driver exits their vehicle, a random action (overriding FleeAction) will be applied to them. They can flee, call the cops, shoot you in the face - anything is possible!
RandomizeChance - X percent chance that the driver's action will be randomized, overriding FLEEACTION. Set to "100" to always randomize their action.
Instructions:
Extract the .zip file and place AimingAtDriver.dll and AimingAtDriver.ini in your scripts folder. Requires ScriptHookVDotNet which can be downloaded at the link provided below:
https://www.gta5-mods.com/tools/scripthookv-net
Changelog:
v1.0:
-> Initial release.
v1.1:
-> Removed a debug message.
-> Added an .ini file with three adjustable settings.
-> General optimizations.
v1.2:
-> Rewrote the entire script, addressing a handful of bugs.
-> You can no longer force the driver out of aircraft and boats.
-> Removed the "StopWhenFleeing" setting for now (re-added in v1.3).
v1.3:
-> Added "FleeAction" INI setting.
-> Added "IgnoreWhenFleeing" INI setting.
-> Added "KeepDoorsOpen" INI setting.
-> Added "RandomizeAction" INI setting.
-> Added "RandomizeChance" INI setting.
-> Fixed a bug where maxRange was not being calculated properly.
-> Fixed a bug where fleeChance was being ignored at certain times.
-> Fixed a bug where enemies were treated as peds and would flee their vehicle, thus unmarking them as an enemy.
v1.4:
-> Changes to FleeAction #4; the ped now takes out their cellphone and uses it while they flee to call cops, rather than just fleeing and gaining a magic wanted level 10 seconds later.
-> Added "DriverFacePlayer" INI setting.
-> Added "MarkHitAndRuns" INI setting.
-> Fixed a bug where the INI file would sometimes overwrite.
Don't you just hate it when you want to steal someone's vehicle, but when you aim your gun at them they run your ass over and flee? I know I do, which is why I made this mod. Now when you aim any weapon (excluding melee and fists) at the driver of any vehicle (excluding aircraft and boats), the vehicle will come to a full stop and they will get out and flee, leaving the vehicle in your hands.
This modification restores a feature which was originally apart of GTA IV, however for reasons unknown it was cut from GTA V. It's also completely standalone, which means you don't have to play around in *.rpf and *.meta files—it can be added and removed with just one easy click!
You are required to be on-foot for this to work. You can only do this to pedestrians who aren't actively fleeing. Cops and gang members, for example, will ignore your demands and prefer to engage in a fight with you instead, as the game intended it to be. However, there are two settings in the .ini file which you can tweak to your needs.
FleeChance - % chance that the driver of the vehicle will drive off instead of exiting their vehicle. If set to 0, the driver will never flee when you aim at them.
FleeAction - The action to apply for the ped after they exit their vehicle. Refer to README.txt for a list of available actions.
MaxRange - Maximum range you have to be within a ped in order to take their vehicle. (default = 7.5)
IgnoreWhenFleeing - If set to "true", a ped who is already fleeing will never abandon their vehicle even if a gun is pointed at them.
KeepDoorsOpen - If set to "true", the driver leaves their door open when they exit their vehicle. Added for convenience purposes (and a benefit for those who use Cautious Drivers!)
DriverFacePlayer - If set to true, the player must be in line of sight of the driver in order for them to take action against the player.
MarkHitAndRuns - If set to true, a fleeing ped who rams you with their vehicle is marked on your map and doesn't despawn until they are dead or their vehicle is destroyed.
RandomizeAction - When a driver exits their vehicle, a random action (overriding FleeAction) will be applied to them. They can flee, call the cops, shoot you in the face - anything is possible!
RandomizeChance - X percent chance that the driver's action will be randomized, overriding FLEEACTION. Set to "100" to always randomize their action.
Instructions:
Extract the .zip file and place AimingAtDriver.dll and AimingAtDriver.ini in your scripts folder. Requires ScriptHookVDotNet which can be downloaded at the link provided below:
https://www.gta5-mods.com/tools/scripthookv-net
Changelog:
v1.0:
-> Initial release.
v1.1:
-> Removed a debug message.
-> Added an .ini file with three adjustable settings.
-> General optimizations.
v1.2:
-> Rewrote the entire script, addressing a handful of bugs.
-> You can no longer force the driver out of aircraft and boats.
-> Removed the "StopWhenFleeing" setting for now (re-added in v1.3).
v1.3:
-> Added "FleeAction" INI setting.
-> Added "IgnoreWhenFleeing" INI setting.
-> Added "KeepDoorsOpen" INI setting.
-> Added "RandomizeAction" INI setting.
-> Added "RandomizeChance" INI setting.
-> Fixed a bug where maxRange was not being calculated properly.
-> Fixed a bug where fleeChance was being ignored at certain times.
-> Fixed a bug where enemies were treated as peds and would flee their vehicle, thus unmarking them as an enemy.
v1.4:
-> Changes to FleeAction #4; the ped now takes out their cellphone and uses it while they flee to call cops, rather than just fleeing and gaining a magic wanted level 10 seconds later.
-> Added "DriverFacePlayer" INI setting.
-> Added "MarkHitAndRuns" INI setting.
-> Fixed a bug where the INI file would sometimes overwrite.
Первая загрузка: 5 апреля 2017
Последнее обновление: 14 мая 2017
Последнее скачивание: 7 часов назад
74 комментария
Description:
Don't you just hate it when you want to steal someone's vehicle, but when you aim your gun at them they run your ass over and flee? I know I do, which is why I made this mod. Now when you aim any weapon (excluding melee and fists) at the driver of any vehicle (excluding aircraft and boats), the vehicle will come to a full stop and they will get out and flee, leaving the vehicle in your hands.
This modification restores a feature which was originally apart of GTA IV, however for reasons unknown it was cut from GTA V. It's also completely standalone, which means you don't have to play around in *.rpf and *.meta files—it can be added and removed with just one easy click!
You are required to be on-foot for this to work. You can only do this to pedestrians who aren't actively fleeing. Cops and gang members, for example, will ignore your demands and prefer to engage in a fight with you instead, as the game intended it to be. However, there are two settings in the .ini file which you can tweak to your needs.
FleeChance - % chance that the driver of the vehicle will drive off instead of exiting their vehicle. If set to 0, the driver will never flee when you aim at them.
FleeAction - The action to apply for the ped after they exit their vehicle. Refer to README.txt for a list of available actions.
MaxRange - Maximum range you have to be within a ped in order to take their vehicle. (default = 7.5)
IgnoreWhenFleeing - If set to "true", a ped who is already fleeing will never abandon their vehicle even if a gun is pointed at them.
KeepDoorsOpen - If set to "true", the driver leaves their door open when they exit their vehicle. Added for convenience purposes (and a benefit for those who use Cautious Drivers!)
DriverFacePlayer - If set to true, the player must be in line of sight of the driver in order for them to take action against the player.
MarkHitAndRuns - If set to true, a fleeing ped who rams you with their vehicle is marked on your map and doesn't despawn until they are dead or their vehicle is destroyed.
RandomizeAction - When a driver exits their vehicle, a random action (overriding FleeAction) will be applied to them. They can flee, call the cops, shoot you in the face - anything is possible!
RandomizeChance - X percent chance that the driver's action will be randomized, overriding FLEEACTION. Set to "100" to always randomize their action.
Instructions:
Extract the .zip file and place AimingAtDriver.dll and AimingAtDriver.ini in your scripts folder. Requires ScriptHookVDotNet which can be downloaded at the link provided below:
https://www.gta5-mods.com/tools/scripthookv-net
Changelog:
v1.0:
-> Initial release.
v1.1:
-> Removed a debug message.
-> Added an .ini file with three adjustable settings.
-> General optimizations.
v1.2:
-> Rewrote the entire script, addressing a handful of bugs.
-> You can no longer force the driver out of aircraft and boats.
-> Removed the "StopWhenFleeing" setting for now (re-added in v1.3).
v1.3:
-> Added "FleeAction" INI setting.
-> Added "IgnoreWhenFleeing" INI setting.
-> Added "KeepDoorsOpen" INI setting.
-> Added "RandomizeAction" INI setting.
-> Added "RandomizeChance" INI setting.
-> Fixed a bug where maxRange was not being calculated properly.
-> Fixed a bug where fleeChance was being ignored at certain times.
-> Fixed a bug where enemies were treated as peds and would flee their vehicle, thus unmarking them as an enemy.
v1.4:
-> Changes to FleeAction #4; the ped now takes out their cellphone and uses it while they flee to call cops, rather than just fleeing and gaining a magic wanted level 10 seconds later.
-> Added "DriverFacePlayer" INI setting.
-> Added "MarkHitAndRuns" INI setting.
-> Fixed a bug where the INI file would sometimes overwrite.
Don't you just hate it when you want to steal someone's vehicle, but when you aim your gun at them they run your ass over and flee? I know I do, which is why I made this mod. Now when you aim any weapon (excluding melee and fists) at the driver of any vehicle (excluding aircraft and boats), the vehicle will come to a full stop and they will get out and flee, leaving the vehicle in your hands.
This modification restores a feature which was originally apart of GTA IV, however for reasons unknown it was cut from GTA V. It's also completely standalone, which means you don't have to play around in *.rpf and *.meta files—it can be added and removed with just one easy click!
You are required to be on-foot for this to work. You can only do this to pedestrians who aren't actively fleeing. Cops and gang members, for example, will ignore your demands and prefer to engage in a fight with you instead, as the game intended it to be. However, there are two settings in the .ini file which you can tweak to your needs.
FleeChance - % chance that the driver of the vehicle will drive off instead of exiting their vehicle. If set to 0, the driver will never flee when you aim at them.
FleeAction - The action to apply for the ped after they exit their vehicle. Refer to README.txt for a list of available actions.
MaxRange - Maximum range you have to be within a ped in order to take their vehicle. (default = 7.5)
IgnoreWhenFleeing - If set to "true", a ped who is already fleeing will never abandon their vehicle even if a gun is pointed at them.
KeepDoorsOpen - If set to "true", the driver leaves their door open when they exit their vehicle. Added for convenience purposes (and a benefit for those who use Cautious Drivers!)
DriverFacePlayer - If set to true, the player must be in line of sight of the driver in order for them to take action against the player.
MarkHitAndRuns - If set to true, a fleeing ped who rams you with their vehicle is marked on your map and doesn't despawn until they are dead or their vehicle is destroyed.
RandomizeAction - When a driver exits their vehicle, a random action (overriding FleeAction) will be applied to them. They can flee, call the cops, shoot you in the face - anything is possible!
RandomizeChance - X percent chance that the driver's action will be randomized, overriding FLEEACTION. Set to "100" to always randomize their action.
Instructions:
Extract the .zip file and place AimingAtDriver.dll and AimingAtDriver.ini in your scripts folder. Requires ScriptHookVDotNet which can be downloaded at the link provided below:
https://www.gta5-mods.com/tools/scripthookv-net
Changelog:
v1.0:
-> Initial release.
v1.1:
-> Removed a debug message.
-> Added an .ini file with three adjustable settings.
-> General optimizations.
v1.2:
-> Rewrote the entire script, addressing a handful of bugs.
-> You can no longer force the driver out of aircraft and boats.
-> Removed the "StopWhenFleeing" setting for now (re-added in v1.3).
v1.3:
-> Added "FleeAction" INI setting.
-> Added "IgnoreWhenFleeing" INI setting.
-> Added "KeepDoorsOpen" INI setting.
-> Added "RandomizeAction" INI setting.
-> Added "RandomizeChance" INI setting.
-> Fixed a bug where maxRange was not being calculated properly.
-> Fixed a bug where fleeChance was being ignored at certain times.
-> Fixed a bug where enemies were treated as peds and would flee their vehicle, thus unmarking them as an enemy.
v1.4:
-> Changes to FleeAction #4; the ped now takes out their cellphone and uses it while they flee to call cops, rather than just fleeing and gaining a magic wanted level 10 seconds later.
-> Added "DriverFacePlayer" INI setting.
-> Added "MarkHitAndRuns" INI setting.
-> Fixed a bug where the INI file would sometimes overwrite.
Первая загрузка: 5 апреля 2017
Последнее обновление: 14 мая 2017
Последнее скачивание: 7 часов назад
It's been an entire month since I pushed out an update for this mod, due to me being busy with other things. So, here is version 1.4, pending approval from mods. I've made changes to FleeAction no. 4 (fleeing and calling cops) now the ped will take out their cellphone and hold it up to their head while fleeing, rather than just fleeing like before. I've added two new INI settings, "DriverFacePlayer" and "MarkHitAndRuns" (the latter suggested by @nkjellman), both which are described in the description in the sidebar and README.txt. Thanks to everyone for their feedback and suggestions!
@ILikeToPlayGTA i tried everything, still no success. also, if the chance to flee is 0 does that mean that theyll always leave the car? thanks
ahh! ive found an error on my part; when i created the scripts folder in my GTA V directory i named it "script" and not "scripts", therefore it could not load the scripts i had installed
@ILikeToPlayGTA
Thx for your mods-this one and crosshair removing. I seems like you have similar vision on playing this game (that is really unusial) like me, so i decide to ask about your opinion of NPC's reaction after car accidents (no matter: player vs npc, or npc vs npc)- there is a HUGE chance that they are just flee, continue driving or flee again!! Don't it heart you? If it does (or maybe not) is it possible ask you to create mod that affect described moment (like you did in this mod)?
btw- that feature also was apart of GTA lV..
@Voimics Good idea! That is something which I didn't really like about GTA V; ped reactions were fewer than that in GTA IV. It's always either; a) flee, b) run you over, or c) saying some stupid ambient speech e.g. "fuck me in the ass!" This will be something which I'll be improving on for sure, it would add more immersion to the game world and peds won't just run away in a frenzy just because you tapped their bumper anymore. Maybe I'll have them come out and fight you, call the police (or even a friend), or even ask you for your insurance details(?). I could also have it where if you flee a car accident, the victim chases you down and the cops get involved. Many possibilities!
This mod is briliant
Can you make a mod that when you crash into a ped car or they crash into each other that they exit the vheicle?
@ILikeToPlayGTA The MarkHitAndRuns doesn't seem to work for me, they just driver over me and nothing happens. Also, with DriverFacePlayer (or even without this set), do I have to aim directly at the driver ped, or can I just aim at the car?
This mod is not working anymore in my game after the last update
@ILikeToPlayGTA
Is this mod still working ?
Also is it possible to see how you made your script ? I would like to do a similar one : when gunshots happen, ped are fleeing out of their car instead of ram in everything with their car...
I want something like this but they get out of the car if they wreck
Hey!, I don't know if you will still updating this mod or if someone can help me, but I'm having problems with the third "FleeAction" option, the GTA IV one, it just doesn't work for me :(
However, the default option it's fine and working perfectly, but I'd rather use the 3
P.S: Really good mod anyway, I love it despite that detail :D
Can i borrow your code...i want to change the amount of time whn ped is hands up...especially when ped is turning around and dont see you....so ped will be hands up a little bit longer
I’ve always looked for a mod like this, and now, I’ve finally found it.
This doesn’t seem to work all the time. Or at least it doesn’t work with cars added by other mods, which is weird. Shouldn’t it work with all cars?
it works
Must have
Good work
can you make another mod where when they panic, they exit their vehicle as well?
must have 10/10
i dont have this mod but they still do it, but every time the car stops