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@PaperApples hmmmm then I'm afraid not
@idkwhoitis
How to fix clipping faces from ski masks and helmets:
you can change the value from -1 to 0 located inside GangData.xml:
Before:
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
-1 randomizes the faces and shape.
After:
<motherHeadBlendID>0</motherHeadBlendID>
<fatherHeadBlendID>0</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
0 uses default face and shape.
@PaperApples yeah, there's a "key bindings..." sub menu in the mod options menu, which you can find in the B menu
@DiosBois looks like LemonUI is outdated or not installed correctly. Make sure LemonUI.SHVDN3.dll is inside your scripts folder
@Deesco You have to edit the ModOptions.xml file; look for the ticksBetweenGangAIUpdates entry and increase its value
@Deesco hmmmm could you please check your scripthookvdotnet.log? These messages are probably just the end of a sequence of errors
@Oszst21 could you please check your scripthookvdotnet.log? That message is probably not related to this mod, but yeah, something else is also going wrong and causing this mod not to work, and the log should have info on both
@Athest hmmmm could you please check your scripthookvdotnet.log? These messages are probably just the end of a sequence of errors
@spamoke115 I've heard that the character swap mod can help with that
@dIEGUITOOO the npcs should spawn if you're in their territory and ambient spawning is enabled. You can disable it by editing modOptions, yes, but you can edit that specific option in the B menu as well, in the mod options submenu