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@parrotcarrot yeah, I think it could be possible!
@parrotcarrot thanks! So, about suggestion 1, you can set per-gang health and armor multipliers in gangData.xml
@quinz hmmmm it's possible to disable wars via the ingame mod options menu, and also disable ambient spawning
@Edgarsky22 hey! So, you've downloaded LemonUI too, right? If so, could you please check your scripthookvdotnet.log for errors?
@Elzimbabwe exactly!
@Elzimbabwe Ideally, yeah, it'd force 4 peds. Hmmmm about the cops... no idea. But that's another reason to add some kind of integration with vanilla factions haha
@Elzimbabwe knownMaxPassengers is an attempt to make the vehicles spawn with as many passengers as possible
@ScrapCarsPackNotWork this can help: https://github.com/lucasvinbr/GTA5GangMod/wiki/Removing-Weapons-from-Gangs
@ChiefMaster are you using version 2.0.2? Versions 2.0.0 and 2.0.1 are known to have this issue
@s13 do you get any errors in your scripthookvdotnet.log?
@parrotcarrot yeah, I think it could be possible!
@parrotcarrot thanks! So, about suggestion 1, you can set per-gang health and armor multipliers in gangData.xml
@quinz hmmmm it's possible to disable wars via the ingame mod options menu, and also disable ambient spawning
@Edgarsky22 hey! So, you've downloaded LemonUI too, right? If so, could you please check your scripthookvdotnet.log for errors?
@Elzimbabwe exactly!
@Elzimbabwe Ideally, yeah, it'd force 4 peds. Hmmmm about the cops... no idea. But that's another reason to add some kind of integration with vanilla factions haha
@Elzimbabwe knownMaxPassengers is an attempt to make the vehicles spawn with as many passengers as possible
@ScrapCarsPackNotWork this can help: https://github.com/lucasvinbr/GTA5GangMod/wiki/Removing-Weapons-from-Gangs
@ChiefMaster are you using version 2.0.2? Versions 2.0.0 and 2.0.1 are known to have this issue
@s13 do you get any errors in your scripthookvdotnet.log?