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    @ImNotMentaL Oh, just for police and taxi? Ok. Yes, adding them to the list works, but I wanted the vanilla "VW Bus" to not appear ... and then continue like that in order to get some realistic traffic. I think there're way too many supercars and classics in the game - I'd like these to spawn in smaller numbers and the really rare cars only once.
    In a next step I could imagine having a mission where you have to try to find these cars, steal them (their owners would try to prevent that by shooting at you) and hoard them in a garage. Dreams of a carnut guy ! :-D

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    @tester_driver Wait! No! I meant just adding the addon-car a second time, overwriting the old files. Helped for me!

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    @ImNotMentaL Thanks for the reply! Set swap distance to 50% and 80%, but doesn't make any difference: some cars drive (both models, vanilla and addon although the vanillas should have been swapped), some cars are parked in the middle of the road. Is this supposed to work with parked cars, too? And cars which appear in missions? Would be top of the line!
    Else I guess I have to edit popgroups manually.

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    @tester_driver I made the experience that re-adding the model files (.yft & .ytd) solves this issue (when everything else is done correctly).

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    A really cool tool, but it doesn't work as I hoped it would: I swapped surfer & surfer2 with type262 and type263 (real VW) and set swap chance to 100% - first seconds nothing happened, then the VW appeared in the middle of the road without any driver and then I had a mixture of fake and real VW busses on the road.
    Was looking for a simple way to exchange vanilla cars with my addons without touching any game files ...

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    Sorry, it works fine again with the new update - didn't download it before because I thought it would just affect Epic Game Store version ...
    Very useful tool, thanks a lot!

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    Bug appears as soon as I've entered the spawned vehicle - then, when closed, the default vehicles (heli, trailer, ...) drop when hitting <retun>.

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    Now, having multiple dlcs, the blank thumbnail stays on my screen and I can spawn cars by hitting <return> although the AddonSpawner has been switched off. Everything worked fine when I just used one dlc.

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    Nice car! Crashes because carvariations.meta was messed up a little bit. Here's my corrected one:

    <Item>
    <modelName>onefifty55</modelName>
    <colors>
    <Item>
    <indices content="char_array"> <!-- Black -->
    0
    0
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Seamist Green -->
    174
    174
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Coral -->
    163
    163
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Skyline Blue -->
    180
    180
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Harvest Gold -->
    162
    162
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Copper Maroon Poly -->
    167
    167
    5
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Neptune Green Poly -->
    54
    54
    54
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Autumn Bronze Poly -->
    97
    97
    5
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Glacier Blue Poly -->
    181
    181
    4
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Gypsy Red -->
    28
    28
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- India Ivory -->
    111
    111
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Regal Turquoise Poly -->
    161
    161
    5
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Cashmere Blue -->
    127
    127
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Navajo Tan Poly -->
    98
    98
    5
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Dusk Rose Poly -->
    34
    34
    5
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Shoreline Beige -->
    107
    107
    0
    2
    </indices>
    </Item>
    <Item>
    <indices content="char_array"> <!-- Shadow Gray Poly -->
    9
    9
    5
    2
    </indices>
    </Item>
    </colors>
    <kits>
    <Item>0_default_modkit</Item>
    </kits>
    <windowsWithExposedEdges />
    <plateProbabilities>
    <Probabilities>
    <Item>
    <Name>Yellow Plate</Name>
    <Value value="100" />
    </Item>
    </Probabilities>
    </plateProbabilities>
    <lightSettings value="2" />
    <sirenSettings value="0" />
    </Item>

    Cheers!

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