@biggiebiggiebiggie They do work. But i don't know what you mean by "mod cars". Mission maker automatically spawn upgraded cars, which sadly, you can't change it.
The thing is, everything you do in mission maker, can be easily changed in objectives.txt like models, props, weapons, vehicle and even music.
For example, if i want to mission maker to play music when a fighting starts, then i'll set an objective for it, preferably after the checkpoint.
Then i would edit objectives.txt and change default music to TUNER_GUNFIGHT_STA. (Music event from tuners DLC) Finding those events are easy.
For me, using the Score controller breaks the immersion, because i have to change the intensities manually when something is happening. I'm using debug build of Scores controller to input custom music events. It's better, exactly what i want and exactly how it needs to be, with correct stems and so on.
But it's your choice. I'm just saying what can be done in a flexible way. Good missions tho.
@gtaguyalso Using R* bodyguard system will prevent many exclusive features that present in this mod. Using personal researching, bodyguards in this mod are actually following certain commands and doesn't need to use R* bodyguard system, because it is limited and not expandable.
For example, ordering a squad to follow to a certain position will not be possible if you use this system. They only can follow you and attack enemies if provoked.
@TheGodzilla use Menyoo
@biggiebiggiebiggie They do work. But i don't know what you mean by "mod cars". Mission maker automatically spawn upgraded cars, which sadly, you can't change it.
Manual music event input would be a welcomed feature.
@func_npc Sure. Contact me on discord SWOD#3201
The thing is, everything you do in mission maker, can be easily changed in objectives.txt like models, props, weapons, vehicle and even music.
For example, if i want to mission maker to play music when a fighting starts, then i'll set an objective for it, preferably after the checkpoint.
Then i would edit objectives.txt and change default music to TUNER_GUNFIGHT_STA. (Music event from tuners DLC) Finding those events are easy.
For me, using the Score controller breaks the immersion, because i have to change the intensities manually when something is happening. I'm using debug build of Scores controller to input custom music events. It's better, exactly what i want and exactly how it needs to be, with correct stems and so on.
But it's your choice. I'm just saying what can be done in a flexible way. Good missions tho.
You can set your own score in the missions by using "Mission Settings & Objectives"
Score controller is pretty limited.
@markyymark13 make a custom squad with mp_m_freemode_01 models and apply your outfits to them.
@gtaguyalso And as you said, bodyguards shoot zombies and they will, even if they use R* bodyguard system or not. So there is no difference.
@gtaguyalso Using R* bodyguard system will prevent many exclusive features that present in this mod. Using personal researching, bodyguards in this mod are actually following certain commands and doesn't need to use R* bodyguard system, because it is limited and not expandable.
For example, ordering a squad to follow to a certain position will not be possible if you use this system. They only can follow you and attack enemies if provoked.
When i'm trying to load my spooner at second time, it crashes
An exception occurred while executing 'Menyoo.asi' (0x00007FF947E2B610), id 36