118 926
499
118 926
499
Create and play your own missions.
Comes with 12 missions. These missions may not make any sense and are for demonstration purpose to show most of what can be done with this mod.
If you make a mission and want to share you can upload it on this site in the MISC section.
Required:
- Script Hook V
- Script Hook V .NET
You will need .NET Framework 4.8 and 2019 Visual C++. For ScriptHookvDotNet Links at download page.
Install Simple Trainer V or Add-on Spawner (needed for using dlc vehicles)
- Simple Trainer V
- Add-on Spawner
Install Open All Interiors Needed for some missions.
- Open All Interiors v5.1
- discord from ok1wwa
- video tutorials
Changelog:
.9.5.2
Fixed a bug that under certain conditions would crash if editing or deleting messages.
Added back to move player position forward and back when zooming in and out in "free mode".
.9.5.1
Fixed a bug that would crash if inserting a GoTo Actor Objective.
.9.5
Added Actor Health, Die From Head Shots, Can Exit Vehicles.
Added DLC vehicles, Peds.(Thanks to Ferret_3 for lists.)
Updated to Scripthookvdotnet 2.10.10 You will need .NET Framework 4.8 and 2019 Visual C++.
.9.4
Added Vehicle follow actor task in set player/actor task seq.
Added AddOnPeds.txt and AddOnVehicles.txt so you can use addons.
Fixed actors not leaving the players group when changing group from companion.
Fixed actors cant drive boats.
Fixed Transparent checkpoints showing blip.
Updated phone contacts.
.9.3.1
Fixed GoTo actor objective not changing to companion if doing a task.
.9.3
Fixed crashing when deleting objectives.
Fixed crashing when inserting objectives higher than objectives count.
Fixed Random spawns end not working.
Added PrimaryColor and SecondaryColor to Random spawn objective.
Added Go Strait To Coord option for walk in task seq.
Added GoTo actor objective.
Added Set vehicle is wanted to enter vehicle objective.
Added DLC vehicles, Peds(Thanks to Ferret_3 for peds list.), and paige models.
Added flag to driving task. Drivers should drive a little better now.
Added to remove invalid chars when entering title.
Added Display Development Info to Play/Edit munu.
Changed message markers to display at 50 units from player.
.9.2
Fixed spelling error Invincible in actors, vehicles, and set player/actor.
If used Invincible you have to load the mission and reset Invincible.
Fixed vehicle tasks in set player/actor objective.
Added SeeingRange, HearingRange, Combat Movement, CanFightArmedPedsWhenNotArmed, and AlwaysFight to actor properties.
Added warp into vehicle in set player/actor taskseq enter vehicle.
Added OpenMenuOnDownKey option in keys.text
Added Set Wanted level now in mission settings objective.
Adde many discriptions in menus.
Some misk bugs and minor changes.
.9.1
Fixed not replacing . with ,
Fixed if you try to edit actors when there are none it would crash.
Added option to mission settings to not fade in at start for cutscenes from the start.
Added objective text to cutscenes properties.
Added option to restart mission if failed.
.9 first release
Comes with 12 missions. These missions may not make any sense and are for demonstration purpose to show most of what can be done with this mod.
If you make a mission and want to share you can upload it on this site in the MISC section.
Required:
- Script Hook V
- Script Hook V .NET
You will need .NET Framework 4.8 and 2019 Visual C++. For ScriptHookvDotNet Links at download page.
Install Simple Trainer V or Add-on Spawner (needed for using dlc vehicles)
- Simple Trainer V
- Add-on Spawner
Install Open All Interiors Needed for some missions.
- Open All Interiors v5.1
- discord from ok1wwa
- video tutorials
Changelog:
.9.5.2
Fixed a bug that under certain conditions would crash if editing or deleting messages.
Added back to move player position forward and back when zooming in and out in "free mode".
.9.5.1
Fixed a bug that would crash if inserting a GoTo Actor Objective.
.9.5
Added Actor Health, Die From Head Shots, Can Exit Vehicles.
Added DLC vehicles, Peds.(Thanks to Ferret_3 for lists.)
Updated to Scripthookvdotnet 2.10.10 You will need .NET Framework 4.8 and 2019 Visual C++.
.9.4
Added Vehicle follow actor task in set player/actor task seq.
Added AddOnPeds.txt and AddOnVehicles.txt so you can use addons.
Fixed actors not leaving the players group when changing group from companion.
Fixed actors cant drive boats.
Fixed Transparent checkpoints showing blip.
Updated phone contacts.
.9.3.1
Fixed GoTo actor objective not changing to companion if doing a task.
.9.3
Fixed crashing when deleting objectives.
Fixed crashing when inserting objectives higher than objectives count.
Fixed Random spawns end not working.
Added PrimaryColor and SecondaryColor to Random spawn objective.
Added Go Strait To Coord option for walk in task seq.
Added GoTo actor objective.
Added Set vehicle is wanted to enter vehicle objective.
Added DLC vehicles, Peds(Thanks to Ferret_3 for peds list.), and paige models.
Added flag to driving task. Drivers should drive a little better now.
Added to remove invalid chars when entering title.
Added Display Development Info to Play/Edit munu.
Changed message markers to display at 50 units from player.
.9.2
Fixed spelling error Invincible in actors, vehicles, and set player/actor.
If used Invincible you have to load the mission and reset Invincible.
Fixed vehicle tasks in set player/actor objective.
Added SeeingRange, HearingRange, Combat Movement, CanFightArmedPedsWhenNotArmed, and AlwaysFight to actor properties.
Added warp into vehicle in set player/actor taskseq enter vehicle.
Added OpenMenuOnDownKey option in keys.text
Added Set Wanted level now in mission settings objective.
Adde many discriptions in menus.
Some misk bugs and minor changes.
.9.1
Fixed not replacing . with ,
Fixed if you try to edit actors when there are none it would crash.
Added option to mission settings to not fade in at start for cutscenes from the start.
Added objective text to cutscenes properties.
Added option to restart mission if failed.
.9 first release
Первая загрузка: 15 июля 2018
Последнее обновление: 16 ноября 2019
Последнее скачивание: 2 минуты назад
All Versions
483 комментария
Create and play your own missions.
Comes with 12 missions. These missions may not make any sense and are for demonstration purpose to show most of what can be done with this mod.
If you make a mission and want to share you can upload it on this site in the MISC section.
Required:
- Script Hook V
- Script Hook V .NET
You will need .NET Framework 4.8 and 2019 Visual C++. For ScriptHookvDotNet Links at download page.
Install Simple Trainer V or Add-on Spawner (needed for using dlc vehicles)
- Simple Trainer V
- Add-on Spawner
Install Open All Interiors Needed for some missions.
- Open All Interiors v5.1
- discord from ok1wwa
- video tutorials
Changelog:
.9.5.2
Fixed a bug that under certain conditions would crash if editing or deleting messages.
Added back to move player position forward and back when zooming in and out in "free mode".
.9.5.1
Fixed a bug that would crash if inserting a GoTo Actor Objective.
.9.5
Added Actor Health, Die From Head Shots, Can Exit Vehicles.
Added DLC vehicles, Peds.(Thanks to Ferret_3 for lists.)
Updated to Scripthookvdotnet 2.10.10 You will need .NET Framework 4.8 and 2019 Visual C++.
.9.4
Added Vehicle follow actor task in set player/actor task seq.
Added AddOnPeds.txt and AddOnVehicles.txt so you can use addons.
Fixed actors not leaving the players group when changing group from companion.
Fixed actors cant drive boats.
Fixed Transparent checkpoints showing blip.
Updated phone contacts.
.9.3.1
Fixed GoTo actor objective not changing to companion if doing a task.
.9.3
Fixed crashing when deleting objectives.
Fixed crashing when inserting objectives higher than objectives count.
Fixed Random spawns end not working.
Added PrimaryColor and SecondaryColor to Random spawn objective.
Added Go Strait To Coord option for walk in task seq.
Added GoTo actor objective.
Added Set vehicle is wanted to enter vehicle objective.
Added DLC vehicles, Peds(Thanks to Ferret_3 for peds list.), and paige models.
Added flag to driving task. Drivers should drive a little better now.
Added to remove invalid chars when entering title.
Added Display Development Info to Play/Edit munu.
Changed message markers to display at 50 units from player.
.9.2
Fixed spelling error Invincible in actors, vehicles, and set player/actor.
If used Invincible you have to load the mission and reset Invincible.
Fixed vehicle tasks in set player/actor objective.
Added SeeingRange, HearingRange, Combat Movement, CanFightArmedPedsWhenNotArmed, and AlwaysFight to actor properties.
Added warp into vehicle in set player/actor taskseq enter vehicle.
Added OpenMenuOnDownKey option in keys.text
Added Set Wanted level now in mission settings objective.
Adde many discriptions in menus.
Some misk bugs and minor changes.
.9.1
Fixed not replacing . with ,
Fixed if you try to edit actors when there are none it would crash.
Added option to mission settings to not fade in at start for cutscenes from the start.
Added objective text to cutscenes properties.
Added option to restart mission if failed.
.9 first release
Comes with 12 missions. These missions may not make any sense and are for demonstration purpose to show most of what can be done with this mod.
If you make a mission and want to share you can upload it on this site in the MISC section.
Required:
- Script Hook V
- Script Hook V .NET
You will need .NET Framework 4.8 and 2019 Visual C++. For ScriptHookvDotNet Links at download page.
Install Simple Trainer V or Add-on Spawner (needed for using dlc vehicles)
- Simple Trainer V
- Add-on Spawner
Install Open All Interiors Needed for some missions.
- Open All Interiors v5.1
- discord from ok1wwa
- video tutorials
Changelog:
.9.5.2
Fixed a bug that under certain conditions would crash if editing or deleting messages.
Added back to move player position forward and back when zooming in and out in "free mode".
.9.5.1
Fixed a bug that would crash if inserting a GoTo Actor Objective.
.9.5
Added Actor Health, Die From Head Shots, Can Exit Vehicles.
Added DLC vehicles, Peds.(Thanks to Ferret_3 for lists.)
Updated to Scripthookvdotnet 2.10.10 You will need .NET Framework 4.8 and 2019 Visual C++.
.9.4
Added Vehicle follow actor task in set player/actor task seq.
Added AddOnPeds.txt and AddOnVehicles.txt so you can use addons.
Fixed actors not leaving the players group when changing group from companion.
Fixed actors cant drive boats.
Fixed Transparent checkpoints showing blip.
Updated phone contacts.
.9.3.1
Fixed GoTo actor objective not changing to companion if doing a task.
.9.3
Fixed crashing when deleting objectives.
Fixed crashing when inserting objectives higher than objectives count.
Fixed Random spawns end not working.
Added PrimaryColor and SecondaryColor to Random spawn objective.
Added Go Strait To Coord option for walk in task seq.
Added GoTo actor objective.
Added Set vehicle is wanted to enter vehicle objective.
Added DLC vehicles, Peds(Thanks to Ferret_3 for peds list.), and paige models.
Added flag to driving task. Drivers should drive a little better now.
Added to remove invalid chars when entering title.
Added Display Development Info to Play/Edit munu.
Changed message markers to display at 50 units from player.
.9.2
Fixed spelling error Invincible in actors, vehicles, and set player/actor.
If used Invincible you have to load the mission and reset Invincible.
Fixed vehicle tasks in set player/actor objective.
Added SeeingRange, HearingRange, Combat Movement, CanFightArmedPedsWhenNotArmed, and AlwaysFight to actor properties.
Added warp into vehicle in set player/actor taskseq enter vehicle.
Added OpenMenuOnDownKey option in keys.text
Added Set Wanted level now in mission settings objective.
Adde many discriptions in menus.
Some misk bugs and minor changes.
.9.1
Fixed not replacing . with ,
Fixed if you try to edit actors when there are none it would crash.
Added option to mission settings to not fade in at start for cutscenes from the start.
Added objective text to cutscenes properties.
Added option to restart mission if failed.
.9 first release
Первая загрузка: 15 июля 2018
Последнее обновление: 16 ноября 2019
Последнее скачивание: 2 минуты назад
If its not working post your ScriptHookVDotNet2.log on https://pastebin.com and post the link here.
i click f10. options come up and i select option for missions but then nothing happens. is there a place i on the map i need to go to?
Great mod ! but,Is there a way to make this dont force to reset your player character model and states everytime to play a mission or creat a mission? just like in BAM, you can just start the mission at what you crurrtly are. or is there a switch can turn this funtion off? THX
i did everything and it all works aside from the menu itself, it will not open no matter what i press
@Mighty_Joseph figure it out yet?
I press F10 and nothing happened. How can I fix it?
hi a have a problem when i enter the editor the cemera cant zoom in or out or look up or down and if i start a premade mission from you it works but when the mission is done and i press the space bar nothing happens.
here is the link for my scripthookv.net log https://pastebin.com/BwdkNR9M
i fixed my own problem when i enter editor mode of this mod i enter a flying first pirson view and if i press u i go turth person and ad the end of missions somhow the stop key isn't the spacebar bud tab
installed correctly for certain, absolutely no response from pressing f10, or any other button that i substitute for f10 in the settings file. anyone have any ideas please?
@favst666 silly assumption but did you reboot game after changing F10 in game setting and try again! F10 works for me ok
@Arkam47 same problem bro.Did you get the solution?
Sometimes when someone is with me on a mission he suddenly stops.
camera bug
@aimless Is there a way for Mission Maker to behave closer to Build A Mission in regards to leaving the player model alone when the mission starts? I just want to play the mission as the character that I currently have loaded. Then I don't want to return to where I started the mission, I just want to continue in "freeroam" from wherever the mission ended.
@Forest70599 I haven't figured out how to stop the mission from reloading your model upon completion, but for mission start you can open the Objectives.txt file for whatever mission and change the text "model = player_zero" near the top to "model= Current" - That will let you start as your current character without altering any settings. Like I said though, it'll still get borked when you complete the mission.
Hello, How can I make a scrpted Car Chase? For example: when i get close to the NPC I'm chasing, the NPC goes faster. Just like the Car chase missions that are already in GTA
not working https://pastebin.com/yyNYYucb
@Kinomi Of course, made several videos with it.
For@Kingdom-of_Italy @favst666 and anyone else that can`t open the mission maker:
Go to SHVDN github and download "Nightly Builds" instead,do not use the orginal SHVDN.Orginal SHVDN now has bugs that will shut down the game.And also will make the script can`t be used.
Pressing F10 does nothing
I see an addon ped txt file but I don't see the ones I added