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0.8.0.0 - RPH 0.41+
By Nutt
@werrill Yes.
@Zemanez, the latest version of ENT, spawns a sh**load of police vehicles at the police stations. However, switching back to an older ENT, stops this issue. It's an issue if you're using high-poly models that replaced the older default models. Is there away of turning off this within the latest ENT? I'm guessing this is somehow tied to how the latest ENT spawns add-on dlc models. FYI: My police vehicles are all maintained in a separate dlc file and yes, I have the latest version of GTA V. As I stated before, it only happens with the latest ENT.
Oh look, it's the bastard child of Devastator and Bruticus. Awesome!
Nice...
@RsMods, no problem my friend. I just wanted these sweet boats & yachts to work and now they do!!! Great mods and quality my friend!!!
If you guys ever get this error "err_mem_embeddedalloc_guard_1" and your game crashes ...rebuild the ytd file. First export all the images within the .ytd as a png image. Next delete all the images within the .ytd file, then save (the file should be around 65k in size). Reopen the .ytd file and import all the png images and allow Open IV to automatically set the mipping quality. The boat ytd. file should be half the size of the original. ytd and no visible image quality loss in game. I believe the images that were stored within the ytd. with ABR8G8B8 compression, rather than DXT5 could be causing the issue. Anyhow, my problem was resolved and now I'm a happy boater.
If you guys ever get this error "err_mem_embeddedalloc_guard_1" and your game crashes ...rebuild the ytd file. First export all the images within the .ytd as a png image. Next delete all the images within the .ytd file, then save (the file should be around 65k in size). Reopen the .ytd file and import all the png images and allow Open IV to automatically set the mipping quality. The boat ytd. file should be half the size of the original. ytd and no visible image quality loss in game. I believe the images that were stored within the ytd. with ABR8G8B8 compression, rather than DXT5 could be causing the issue. Anyhow, my problem was resolved and now I'm a happy boater.
If you guys ever get this error "err_mem_embeddedalloc_guard_1" and your game crashes ...rebuild the ytd file. First export all the images within the .ytd as a png image. Next delete all the images within the .ytd file, then save (the file should be around 65k in size). Reopen the .ytd file and import all the png images and allow Open IV to automatically set the mipping quality. The boat ytd. file should be half the size of the original. ytd and no visible image quality loss in game. I believe the images that were stored within the ytd. with ABR8G8B8 compression, rather than DXT5 could be causing the issue. Anyhow, my problem was resolved and now I'm a happy boater.
If you guys ever get this error "err_mem_embeddedalloc_guard_1" and your game crashes ...rebuild the ytd file. First export all the images within the .ytd as a png image. Next delete all the images within the .ytd file, then save (the file should be around 65k in size). Reopen the .ytd file and import all the png images and allow Open IV to automatically set the mipping quality. The boat ytd. file should be half the size of the original. ytd and no visible image quality loss in game. I believe the images that were stored within the ytd. with ABR8G8B8 compression, rather than DXT5 could be causing the issue. Anyhow, my problem was resolved and now I'm a happy boater.
@HitmanNiko, the rear-right passenger window is out of place. Other than that, very highly polished vehicle.