@EVGR You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.
@Jose3400 It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?
@PKpanda Load the online map as those are online only props/IPLs.
@ssmillian45 Is your game updated? DLC content will crash your game if it's missing for whatever reason.
@capcosmos You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.
@krecikxDD & @Kombat127 ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).
@Drugula Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.
@Concon12316 If the weapon supports mods - equip it and they should appear in the weapon's mod list.
@afrosamuraj Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.
@Gokant You'll want to verify your game files using the SC launcher.
@yourfriendnashawn What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.
@fciowaj Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.
@Ambiggy You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.
There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.
R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.
@terminatingissue66 Can't reproduce it on my end. Are you using other mods as well as ENT?
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a Tactical SMG weapon
* Added missing vehicles previews
* Added a 'Merryweather R&D Centre' online interior
Fixed:
* Fixed the Precision rifle position. It's under the Sniper Rifles menu now
* Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon
Known Bugs:-
Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
@Matthew Liddell Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.
@loginos That may be something for Alex to consider as he worked on similar features.
@ebrandschain Alex and I just don't have time to do any dev stuff these days I'm afraid - you'd probably want to co-load with Menyoo for features like that.
@GoogaS2910 I looked at it and it looks like an invalid clothing component (i.e an online only one) which the game tries to remove or restrict (because it's meant for online only) which is causing the crashes. There's no support for custom clothing either which can also cause the game to crash (as it will use an invalid clothing ID).
@EVGR
You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.
@Jose3400
It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?
@PKpanda
Load the online map as those are online only props/IPLs.
@ssmillian45
Is your game updated? DLC content will crash your game if it's missing for whatever reason.
@capcosmos
You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.
@krecikxDD & @Kombat127
ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).
@Drugula
Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.
@Concon12316
If the weapon supports mods - equip it and they should appear in the weapon's mod list.
@afrosamuraj
Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.
@Gokant
You'll want to verify your game files using the SC launcher.
@yourfriendnashawn
What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.
@fciowaj
Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.
@Ambiggy
You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.
There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.
R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.
@terminatingissue66
Can't reproduce it on my end. Are you using other mods as well as ENT?
Enhanced Native Trainer: Update 52
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a Tactical SMG weapon
* Added missing vehicles previews
* Added a 'Merryweather R&D Centre' online interior
Fixed:
* Fixed the Precision rifle position. It's under the Sniper Rifles menu now
* Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon
Known Bugs:-
Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
@Matthew Liddell
Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.
@loginos
That may be something for Alex to consider as he worked on similar features.
@ebrandschain
Alex and I just don't have time to do any dev stuff these days I'm afraid - you'd probably want to co-load with Menyoo for features like that.
@GoogaS2910
I looked at it and it looks like an invalid clothing component (i.e an online only one) which the game tries to remove or restrict (because it's meant for online only) which is causing the crashes. There's no support for custom clothing either which can also cause the game to crash (as it will use an invalid clothing ID).
@SD1ONE
Is your game updated? Using an older version of the menu shouldn't do that, but older game versions can.