4 265 602
4 076
4 265 602
4 076
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
Первая загрузка: 8 октября 2016
Последнее обновление: 15 января 2024
Последнее скачивание: 1 минуту назад
All Versions
12 336 комментариев
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
Первая загрузка: 8 октября 2016
Последнее обновление: 15 января 2024
Последнее скачивание: 1 минуту назад
Enhanced Native Trainer: Update 53.1
Fixed:
* Fixed the "heavy snow" feature - Thanks to Sjaak for the advice.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file)
* Added a 'Traffic On/Off' hotkey
Fixed:
* Fixed some bugs in the 'Airbrake' feature
* Fixed a bug in the 'Load Cayo Perico Island Automatically' option
* Fixed a bug in the 'Restore Missing Radio Station' option
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Update: I fixed it, no worries.
PLSFIX: The car Overflod Entity MT has a bug. There is a texture of a white sheet plane on the back-right of the car FLOATING with it. More visible using widest camera.
I enabled load online maps and my game crashed now everytime I open the game up or change the trainer files it says the same. I use this so I can get the mp ped to open the weapon wheel but this aint workin.
@Slash_Alex you saved me holy fuck. I was raging I kept installing other trainers to see if it would work. Thank you
Hi, i have a request from you. Can you make within this trainer a hotkey to delay the wasted screen from appearing when dead? Kind of like Old gen ps3/xbox360 death delays
@MadHunter Try to use the "Manual Respawn" option under the 'Player' menu.
@skipper00123 This is the first time I have had a problem with the mod. I get SCRIPT HOOK V ERROR ID 35 Enhanced Native Trainer.asi . The game still works but not the mod. What is it about?
Does anyone know how to get addon vehicle preview images to load? I've scaled the image to 256x128 and kept the naming scheme the same as the ones already in ENT_vehicle_previews.ytd unless its looking for a name that is different to the model name to load.
Does this not support modded installs anymore? I used to run it just fine on a copy of the game that just had IVPack, North Yankton, and Niko Bellic playermodel mod, until I re-installed the game, then when I put this in, pressing F4 doesn't do anything anymore, I've gotten it to work a few times though.
Other than that, it is a very great trainer, and I 100% recommend it for those who can get it working!
@Plymouth6001
You'll want to check your ScripthookV.log file in your game folder to see if ENT is actually being loaded. You need both dinput8.dll and scripthookV.dll beside your GTA folder. Any ASIs should be in the root folder (beside the exe) as well.
@endGreekCorruption
That's a R* bug, not an ENT one.
@NorthwindJME
ENT doesn't support addon vehicle previews, just the in-game ones sadly.
@Slash_Alex the script of disabling the wasted screen for the moment is good with manual respawn BUT, its too fast and i dont have the normal WASTED screen with that duration. Can you make it so that it doesnt just go into a blackscreen but an actual wasted screen?
@Zemanez Can u help w this?
@Zemanez Even after manually updating scripthookv, scripthookvdotnet and asi loader, the newest version of this (update 53.1) crashes the game on the loading screen! 😣
@Zemanez Any idea what's causing this crash (id 36)? it happens as soon as the game loads:
https://i.ibb.co/p1zDLjk/Untitled.png
@Zemanez how i get the speed limiter settings to work on modded vehicles? The settings work for the game cars but not mods
@Zemanez I think crash id 36 on loading screens or when the game loads is related to ent.db.
@Zemanez The game would crash every single time with version 53.1 on loading screens, while with version 53 the crashes are random and happens as soon as the game loads and it seems to be related to ENT.db in maybe one of the settings, both crashes are id 36, here's my ENT.db:
https://cdn.discordapp.com/attachments/682590228233322507/1215282756989489233/db.rar?ex=65fc2f44&is=65e9ba44&hm=2c70f41d29921833f0e176fa53fd5d1a5c77842f892ada13b1693d0f0b970ff6&
The mod does not work even though I installed the Hawk script and Hawk dot Net script