CarControl V 1.2
1 891
61
1 891
61
v1.0
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
v1.2
- Camera movement now disabled when using the menu
- The vehicle engine remains off until it is activated through the menu.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
v1.2
- Camera movement now disabled when using the menu
- The vehicle engine remains off until it is activated through the menu.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
- Latest ScriptHookVDotNet3 Nightly. if you don't have it yet.
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
Первая загрузка: 25 июля 2025
Последнее обновление: 5 дней назад
Последнее скачивание: 17 минут назад
43 комментария
More mods by MNHC:
v1.0
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
v1.2
- Camera movement now disabled when using the menu
- The vehicle engine remains off until it is activated through the menu.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
v1.2
- Camera movement now disabled when using the menu
- The vehicle engine remains off until it is activated through the menu.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
- Latest ScriptHookVDotNet3 Nightly. if you don't have it yet.
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
Первая загрузка: 25 июля 2025
Последнее обновление: 5 дней назад
Последнее скачивание: 17 минут назад
@DrMomenAlbakkar, Here is the solution
private void OnTick(object sender, EventArgs e)
{
Ped player = Game.Player.Character;
if (!player.IsInVehicle()) return;
Vehicle veh = player.CurrentVehicle;
Vector3 velocity = veh.Velocity;
Vector3 forward = veh.ForwardVector;
float directionDot = Vector3.Dot(velocity, forward);
if (veh.Speed > 10f || directionDot > 0f) return; // moving forward, skip
Vector3 rearPos = veh.Position - veh.ForwardVector * 2.5f;
Vector3 leftRear = rearPos - veh.RightVector * 1.0f;
Vector3 rightRear = rearPos + veh.RightVector * 1.0f;
float dist = GetObstacleDistance(leftRear, -veh.ForwardVector);
float dist2 = GetObstacleDistance(rightRear, -veh.ForwardVector);
float minDist = Math.Min(dist, dist2);
if (minDist > 0 && minDist < maxDetectionDistance)
{
Function.Call(GTA.Native.Hash.PLAY_SOUND_FRONTEND, -1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", true);
GTA.UI.Screen.ShowSubtitle($"Obstacle: {minDist:F2} m");
}
}
and
ParkingSensor.ini
[Settings]
MaxDetectionDistance=3.0
MinBeepInterval=100
MaxBeepInterval=1000
EnableOverlay=true
@GreekMan, It works on any vehicle that has interior lights—allowing them to be turned on or off. The light is typically visible only at night or in dark environments. This function is most effective on standard cars, certain SUVs, emergency vehicles, and luxury cars with detailed interiors.
@MNHC pleese give exemple name. I try many, not work. Need name to spawn and see. thank you
@GreekMan, try 10F
@MNHC The seats work incredibly (and so do the rest of the functions). Thank you so much! And sorry if I was harsh in the other comments. ^^'
Does anyone know of a script to remove parts from the vehicle (not just the doors, hood, and trunk, all of them, side panels and bumpers, like when the car crash)?
@MNHC Bro, it finally works!! Thank you so much for all your help — I really appreciate it. I’ve uploaded the script and I’m just waiting for approval now. I also included a special thanks to you in the description — it’s the least I could do!
Hello, i noticed there ain't a written way on how to use the mod, can i ask which key is used?
p.s. i know this is a stupid comment but well it is what it is
Cool mod!
@Rxndø, Default key is F6. You can change the key as you like, check CarControlV.ini.
@MNHC Thanks a bunch
Hello, great extension, thanks for this!!!
I noticed two things:
1. The driver and passenger side windows are swapped. So, when I roll down the window on the left side, the right one goes down, and vice versa.
2. When I move the mouse and hover over the buttons, the entire image/field of view moves with it. I don't know if it would be possible to fix the control panel – e.g., like with ELS?
Best regards
@Bear82, Thanks for the heads-up! I'll fix the window sides and disable the mouse camera movement when hovering over the controls.
@MNHC Disabling camera movement when using the menu would be a big improvement. Also, for the few convertible cars in the game, I noticed the menu's engine on/off toggle isn't working on them, any chance you could fix that?
@ManWhoLaughs @Bear82 Camera movement fixed
@MNHC I really like the camera fix. However, with the engine remaining off until activated feature you just implemented, it doesn't work quite right on my end as the playable character still tries to start the engine, which is a little weird and annoying.
Is the left mouse button click operation disabled? If you click while holding a weapon in a vehicle, it will trigger shooting.
@JoyLucien I forgot to disable the fire trigger when opening the menu with a weapon equipped inside a vehicle. Right now, it only disables the trigger when the player is not in a vehicle—I'll fix that."
@ManWhoLaughs, I'll add dedicated key to start engine, that'll ok?
@MNHC Whatever fixes it, sir. It's just really strange having the character attempt to start the engine (even though it won't start because we control it) every time we get into a vehicle.