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@Alex106 Was it due to latest update ?
:)
@Alex106 OKay, log's clean now...
... so you removed the .cs file and instead it's a .dll now, nothing else changed, right ?
Wwell, same log after addedmissing prereq (interiorsV) that has an unanswered question about :
User20192910291
... is the scenario groups option just like this mod / https://www.gta5-mods.com/scripts/scenario-groups ?
https://fr.gta5-mods.com/scripts/interiorsv-scripthookv#comments_tab
TRANSLATED FOR EASE:
[12:03:54] [ERROR] Failed to compile MapUpdates.cs using API version 3.6.0 with 20 error(s):
at line 106: 'GTA.Game.GenerateHash(string)' is obsolete : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 156: 'GTA.Game' does not contain a definition for 'FadeScreenOut'
at line 160: 'GTA.Vehicle' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Vehicle' was not found (Is a using directive or assembly reference missing ?)
at line 164: 'GTA.Vehicle' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Vehicle' was not found (Is a using directive or assembly reference missing ?)
at line 168: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 171: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 176: 'GTA.Game' does not contain a definition for 'FadeScreenIn'
at line 181: 'GTA.Game' does not contain a definition for 'FadeScreenOut'
at line 183: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 188: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 190: 'GTA.Game' does not contain a definition for 'FadeScreenIn'
at line 308: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 323: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 350: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 363: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 379: 'GTA.Game.GenerateHash(string)' is obsolete : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 379: 'GTA.Game.GenerateHash(string)' is obsolete : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 402: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 420: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 501: 'GTA.Blip' does not contain a definition for 'Remove' and no extension method 'Remove' accepting a first argument of type 'GTA.Blip' was not found (Is a using directive or assembly reference missing ?)
ScriptHookVDotNet GIT build says (sorry log outputs FRench's) :
[12:03:54] [ERROR] Failed to compile MapUpdates.cs using API version 3.6.0 with 20 error(s):
at line 106: 'GTA.Game.GenerateHash(string)' est obsolète : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 156: 'GTA.Game' ne contient pas de définition pour 'FadeScreenOut'
at line 160: 'GTA.Vehicle' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Vehicle' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 164: 'GTA.Vehicle' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Vehicle' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 168: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 171: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 176: 'GTA.Game' ne contient pas de définition pour 'FadeScreenIn'
at line 181: 'GTA.Game' ne contient pas de définition pour 'FadeScreenOut'
at line 183: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 188: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 190: 'GTA.Game' ne contient pas de définition pour 'FadeScreenIn'
at line 308: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 323: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 350: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 363: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 379: 'GTA.Game.GenerateHash(string)' est obsolète : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 379: 'GTA.Game.GenerateHash(string)' est obsolète : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 402: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 420: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 501: 'GTA.Blip' ne contient pas une définition pour 'Remove' et aucune méthode d'extension 'Remove' acceptant un premier argument de type 'GTA.Blip' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
Is it scenario files that break main missions? The car seller selling car when he gives the second mission, when finished talking to me mission fails telling i disturbed the sell, i so well looked at what could fail somehow and seen car moved (like by magic) a verry tiny bit and that's what appeared to annoy the buyer !! I had to skip (next step is in front Mick home to stole his car).
Can we disable hotkey , Like set 0 !
Map Fixes OKay, but what about his Map Updates MOD ?
https://www.gta5-mods.com/maps/map-updates
It's been merge with Interiors Additions
Perfect, i'll look at yur other mods..
... and ask advices on known goods mod like this one (pluginbc i'm done moding data files) :p
Is there case scenario i should use this well known one or LumitelessVehiclesc (aka v32.5) ??
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
It's my mods btw (case):
PCGWiki=
Fixes & Improvements
Map Fixes
Map Updates
QOL Vehicle Pack
ScenarioGroups
+
Forests of San Andreas
Remastered Ultimate (perhaps)
+
The requirements
+
no blur ca dof glow tracers
&
few scripts