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the addon weapons master does it again
This really is quite fantastic, looking forward to other innovations that come from gfx editing.
The new optimizations are much appreciated. Can you add an option to ignore certain ped hashes from the drivers reporting accidents system? my mechanic just hit me and then called the cops on me lol
@rRei This should already be the case, depending on the weight of the prop and the ped's personality
@shifuguru absolutely! just reduce the Prop Size Limit in the config, it supports decimal values. Tune as you see fit!
@NOHABLOTAKATAKA @kocabac @itsyaboi0008 Thanks gents, appreciate it. I feel like a lot of people have wanted this for a long time.
@reaperone I figured it out. The problem is with the addon weapons themselves. For each one, go to it's shop_weapon file in common/data. Then, just below the WeaponComponents line, this needs to be added:
<availableInSP value="true" />
This will prevent the game from removing these weapons from your inventory on startup.
@reaperone I have the same issue, addon weapons are not saving correctly. Hopefully @andre500 can find a solution for this.
Excellent work! Glad to see my ideas incorporated so quickly! Development is progressing well!
Also, moving the text should only be possible while a key combo is held, like CTRL and SHIFT plus the arrow keys