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This looks cool!
Cool mod, think it'd look better if the game was slowed down instead of just the NPC, sure there's a reason you didn't do that.
Hopefully the mod will see an update.
Cool mod! One modification I always do to my game is set the waypoint colour to light blue, this is even better as it's a script!
Hey @Mario77 I'm working on a massive Handling project currently that you might like to follow?: https://github.com/shifuguru/HandlingV
Be aware that a lot of vehicles are using custom models (mostly Super, Sports and Sports Classics), and lots of them don't have proper CoM (blame the model authors), so you may need to alter the Center of Mass Offsets (Y + Z), to suit your vehicles, but the top speeds and gearbox settings should all be correct from my research.
@kevuk85 Check mine out :) I've completed about 97% of all in-game vehicles, including real Brands and Locations
What are the changes? No patch notes in description atm
@JDeezNutz Can you provide a stripped back version with minimal props?
A lot of the posters don't have great aspect ratio or quality too
Is there another version in the works?
@corruptdice Honestly? Trial and error
Personally, I retrieved all the minimap dds images from each minimap_ .ytd file
Then I created a Ps project with a canvas size of 16k x 24k
Since each map texture is 8k x 8k and there are 6 of them to create the full map.
I created a separate project with a canvas size of 8k x 8k (match the size of the minimap dds textures)
In the large (parent) canvas, I added the overlay of the road, provided by DANIX on their discord.
Then I cropped the overlay road texture per minimap tile
et voila!
@Hammer76 Nice, will be great to try it out when those 2 things are updated, haven't found a P1 I've been happy with yet.
How's the filesize?
I'm replacing the Progen T20
Can you move this to a lore friendly location?