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Surface Traction Overhaul 2.0

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Version 1.0 Makes minor changes to the grip scale of loose terrain and adds a notepad of the changes made to hard terrain in case people want to combine this with a higher setting of my mud mod or another mod that uses the same file. I may merge the two mods in the future but for right now the grip scale is slightly different.

Version 1.5 Adds a readme, a backup, and an even lower level of traction to choose from if you want even less road grip. Also tire smoke has also been slightly increased in accordance with other changes.

Version 1.7 Simplifies the contents of the download to prevent people from accidentally using the wrong grip level. Grip levels are clearly labeled now, there is 20 percent less and 30 percent less road grip to choose from.


Version 1.8 Returns grip on rocks to vanilla for a better rock crawling experience with low traction modded handling.


Version 2.0 makes dirt roads and underwater sand much looser and more realistic. Sand underwater is now almost as slick as mud underwater. Unfortunately I couldn't make underwater sand any looser without causing bugs on other sandy terrain types.



In the early days of my pursuit of more realistic handling I was never able to use handling.meta to make vehicles slide to a stop without the assistance of the handbrake. However after messing with materials.dat I found that this could be solved with no handling changes at all by simply decreasing surface traction to more realistic levels closer to what they were in GTAIV. As you can see this mod slightly decreases the grip level of all drivable surfaces and comes with a matching wheelfx.dat (for accurate tire mark length) to give you a more challenging and realistic driving experience plus the realistic feeling of sliding to a stop when you slam the brakes.





This DOES affect driving but not in a manner that ruins playability of the game. Vehicles are still very much under control at high and low speeds and this makes the game drive like something in between GTAIV and GTAV in terms of grip and braking.
This mod works perfectly with vanilla handling and truly brings out the individual driving characteristics of each car.
Average Cars will not corner or stop nearly as well as expensive or sporty cars do. When compared to other vehicles you will gain a true appreciation for the superior braking and cornering of Super Cars.
Most muscle cars are able to perform tire shredding burnouts but it takes a skilled driver to keep them on the road at high speeds.
Likewise most Off Road vehicles won't hug the road very well but they will be more useful than ever now that all loose terrains have more realistic grip and drag levels. The sand and mud are from setting one of my mud mod and the grip on grass was only altered enough to stay on par with other terrain grip levels. NOTE that some rockstar added or vanilla offroad vehicle swill negate the mud's traction loss. To make them lose traction like a vehicle should in slick mud you may have to play with the traction loss mult value in the vehicles handling.meta file. a value from 0.6 to 1.0 usually works best.




Using this mod with IKT's inverse power script makes drifting awesome, the Futo in the screen shots had stock handling and drifting was a ton of fun. Get Inverse Power here: https://www.gta5-mods.com/scripts/inversepower


Some credit goes to mxt333 because his tire smoke mod gave me the idea and AleWheel for helping me understand tire smoke and decal values.
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Первая загрузка: 15 декабря 2016
Последнее обновление: 16 марта 2020
Последнее скачивание: 4 дня назад

All Versions

 2.0 (current)

3 050 загрузки , 29,0 КБ
16 марта 2020

 

604 загрузки , 30,0 КБ
21 января 2020

 1.7

2 282 загрузки , 30,0 КБ
20 января 2018

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