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prince_linus
3671 Whispymound Drive, Vinewood Hills
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C71717 2017 01 06 (37) San Andreas Traffic prince_linus 1 432 61
  • Chop

    @Zemanez ENT crashes whenever I attempt to open the license pate menu under vehicle modifications.
    I also have Wildbrick's Add-On plates installed, they were never a problem for ENT in the past, though.

  • Chop

    @Vx5 Voltage Are you planning to improve the remaining police cars like that as well?
    I'm mainly thinking about the LSPD Buffalo and the different Grangers.

  • Chop

    @MUAR Any chance seeing Purely returning?

  • Chop

    @chang63 Sounds good.
    About the suspension height changes in general: I personally would make them optional & try to work with the default ride heights instead. I'd say some of the changes look good while others don't fit really, like the raised Sheriff Cruiser. After all, that probably comes down to opinion and personal taste.

  • Chop

    @chang63 Nah, nothing overpowered, just something the pursuing AI can handle. You might wanna take a look at Realistic Driving, the cops were doing quite OK with Killatomate's handling mod if I remember correctly.
    Just a little detail, the Stanier Classic might do well with a suspension raised to IV standards, similar to Vx5's police version:

    https://www.gta5-mods.com/vehicles/1996-vapid-stanier-lspd-replace

  • Chop

    @chang63 Been playing around with 5.0.1 a little bit, looks good so far. I like how the cars feel quite heavy.
    Maybe you could work on the police cars, though. The AI can't really handle the handling changes during pursuits - maybe give the police cars better brakes, sort of a 'law enforcement upgrade', compared to their civilian versions?

  • Chop

    @TheF3nt0n Any chance to still get your removed 1st Gen Stanier?
    Really liked the car with the new grille and rims.

  • Chop

    @Van_Zandt Great to hear. I've been playing around a little bit and I gotta say your changes are already pretty noticeable. I'm especially impressed by the construction site on the Oceanic/La Puerta Fwy interchange.
    A few things I noticed:
    The police car row in front of the Davis Station stretching across the entire block is too long IMO. Doesn't look right, especially considering the Station has its own parking lot. I'd remove the Cruisers parked in front of the court.
    The black/yellow warning panels you've set up in sharp turns are stuck into the concrete when changing onto La Puerta approaching westbound from Del Perro.
    Those funny yellow traffic cones are a bit over the top on the left turn lane on Elysian Fields Fwy towards El Burro Blvd. A few red cones should be enough I'd say.

  • Chop

    @Van_Zandt Great, I was about to bring up those 30 mph roads for no reason whatsover. Other roads that are particiularly bad in that regard are Senora Way & Senora Rd. Same goes for Joshua Rd & Seaview Rd near Grapeseed. I'd also increase traffic speeds on Del Perro Fwy in the Del Perro Area and the following tunnel as well as on Elysian Fields Fwy & the Miriam Turner Overpass.
    Apart from that, some traffic signs are either misplaced, make zero sense or are simply plain wrong. For instance, the exit signs on Grand Senora Fwy point to the left right into the median instead of towards the right shoulder where the offramps are actually located. There's also a 35 mph sign southbound on Grand Senora Fwy located after the southern exit towards Grapeseed, not to mention the loads of misplaced & misaligned stop & yield signs all across Los Santos.
    Leaving Pacific Bluffs & travelling northbound on Great Ocean Hwy, I noticed cars seemingly speeding up right before entering Chumash, causing severe unnecessary accidents beacuse of the immediately following hard right turn and the junction with Inseno Rd. I'd suggest limiting traffic speed on Great Ocean Hwy on all junctions in Chumash and adding proper left turning lanes.
    When merging onto Del Perro Fwy, cars always seem to enter the second right lane instead of the rightmost lane.
    There are no traffic lights when entering/exiting Del Perro Fwy via Elgin Ave although traffiic seems to behave as if there were functioning traffic signs.

    Those are some of the flaws that came to my mind just now. Would've dealt with them a long time ago if I'd have gotten myself around to actually looking into texture editing and Codewalker.
    Anyway, thanks for reading :D

  • Chop

    @Van_Zandt Oh shit, this sounds awesome. Are you also planning to reconfigure traffic routing here and there by any chances? If yes I might have some suggestions for you if you're interested.