Headlights++ 3.0
2 436
94
2 436
94
About:
Realistic textures for vehicle headlights. Derived from vanilla textures, AI upscaled, and heavily edited. These headlight textures are the most realistic available for GTA V, with United States Department Of Transportation accurate dipped beam cutoff and color shifting where appropriate.
Also included are settings for use with QuantV 3.0. Use these settings to correct headlight angle as well as achieve realistic intensity and distance for all vehicles.
Apologies that installation isn't more simple, but I want to retain full compatibility with other graphics/texture mods. As such it will require some experience in manually installing mods. This mod page is not the place to seek help with that.
Install:
Using Windows File Explorer:
Copy Headlights++.asi to your Grand Theft Auto V directory. (The same directory as GTAV.exe)
Using OpenIV or Codewalker: Replace textures in "mods\update\update.rpf\x64\textures\graphics.ytd" with the .dds textures included in the pack.
For QuantV 3.0 Settings installation: Extract "mods\update\update.rpf\common\data\visualsettings.dat", then open in a text editor. You'll see a section that begins with "car.headlights.angle". Replace that section with the one in QuantVSettings.txt. Save the file. Import the file back into the previously mentioned location.
Known Bugs:
-NPC vehicle headlights pop in when approaching the view from the sides at a distance. If this is bothersome, simply remove the .asi script.
-Shadow Quality must be set to Very High in Graphics Settings, otherwise headlights will be aimed improperly.
Changelog:
v1.0:
-Original Release
v2.0:
-Added script to apply player light settings and shadow casting to NPC vehicles
-Name change to reflect the use of C++ script
v3.0:
-Fixed NPC vehicle headlights shining through roads/bridges
-Fixed NPC vehicle headlights popping in/out behind the player
Note: Some vehicles, especially motorcycles and DLC vehicles, have incorrect headlight angles. This is just the way Rockstar made them. They require modifying the model itself in order to fix. This is currently outside the scope of this mod, but I may look into fixing them in the future. Again, those affected vehicles are Rockstar's mistake.
Realistic textures for vehicle headlights. Derived from vanilla textures, AI upscaled, and heavily edited. These headlight textures are the most realistic available for GTA V, with United States Department Of Transportation accurate dipped beam cutoff and color shifting where appropriate.
Also included are settings for use with QuantV 3.0. Use these settings to correct headlight angle as well as achieve realistic intensity and distance for all vehicles.
Apologies that installation isn't more simple, but I want to retain full compatibility with other graphics/texture mods. As such it will require some experience in manually installing mods. This mod page is not the place to seek help with that.
Install:
Using Windows File Explorer:
Copy Headlights++.asi to your Grand Theft Auto V directory. (The same directory as GTAV.exe)
Using OpenIV or Codewalker: Replace textures in "mods\update\update.rpf\x64\textures\graphics.ytd" with the .dds textures included in the pack.
For QuantV 3.0 Settings installation: Extract "mods\update\update.rpf\common\data\visualsettings.dat", then open in a text editor. You'll see a section that begins with "car.headlights.angle". Replace that section with the one in QuantVSettings.txt. Save the file. Import the file back into the previously mentioned location.
Known Bugs:
-NPC vehicle headlights pop in when approaching the view from the sides at a distance. If this is bothersome, simply remove the .asi script.
-Shadow Quality must be set to Very High in Graphics Settings, otherwise headlights will be aimed improperly.
Changelog:
v1.0:
-Original Release
v2.0:
-Added script to apply player light settings and shadow casting to NPC vehicles
-Name change to reflect the use of C++ script
v3.0:
-Fixed NPC vehicle headlights shining through roads/bridges
-Fixed NPC vehicle headlights popping in/out behind the player
Note: Some vehicles, especially motorcycles and DLC vehicles, have incorrect headlight angles. This is just the way Rockstar made them. They require modifying the model itself in order to fix. This is currently outside the scope of this mod, but I may look into fixing them in the future. Again, those affected vehicles are Rockstar's mistake.
Первая загрузка: 23 июля 2022
Последнее обновление: 23 апреля 2023
Последнее скачивание: 6 часов назад
34 комментария
More mods by InfamousSabre:

- Оружие
4.93
15 400
72
Beta 0.5
About:
Realistic textures for vehicle headlights. Derived from vanilla textures, AI upscaled, and heavily edited. These headlight textures are the most realistic available for GTA V, with United States Department Of Transportation accurate dipped beam cutoff and color shifting where appropriate.
Also included are settings for use with QuantV 3.0. Use these settings to correct headlight angle as well as achieve realistic intensity and distance for all vehicles.
Apologies that installation isn't more simple, but I want to retain full compatibility with other graphics/texture mods. As such it will require some experience in manually installing mods. This mod page is not the place to seek help with that.
Install:
Using Windows File Explorer:
Copy Headlights++.asi to your Grand Theft Auto V directory. (The same directory as GTAV.exe)
Using OpenIV or Codewalker: Replace textures in "mods\update\update.rpf\x64\textures\graphics.ytd" with the .dds textures included in the pack.
For QuantV 3.0 Settings installation: Extract "mods\update\update.rpf\common\data\visualsettings.dat", then open in a text editor. You'll see a section that begins with "car.headlights.angle". Replace that section with the one in QuantVSettings.txt. Save the file. Import the file back into the previously mentioned location.
Known Bugs:
-NPC vehicle headlights pop in when approaching the view from the sides at a distance. If this is bothersome, simply remove the .asi script.
-Shadow Quality must be set to Very High in Graphics Settings, otherwise headlights will be aimed improperly.
Changelog:
v1.0:
-Original Release
v2.0:
-Added script to apply player light settings and shadow casting to NPC vehicles
-Name change to reflect the use of C++ script
v3.0:
-Fixed NPC vehicle headlights shining through roads/bridges
-Fixed NPC vehicle headlights popping in/out behind the player
Note: Some vehicles, especially motorcycles and DLC vehicles, have incorrect headlight angles. This is just the way Rockstar made them. They require modifying the model itself in order to fix. This is currently outside the scope of this mod, but I may look into fixing them in the future. Again, those affected vehicles are Rockstar's mistake.
Realistic textures for vehicle headlights. Derived from vanilla textures, AI upscaled, and heavily edited. These headlight textures are the most realistic available for GTA V, with United States Department Of Transportation accurate dipped beam cutoff and color shifting where appropriate.
Also included are settings for use with QuantV 3.0. Use these settings to correct headlight angle as well as achieve realistic intensity and distance for all vehicles.
Apologies that installation isn't more simple, but I want to retain full compatibility with other graphics/texture mods. As such it will require some experience in manually installing mods. This mod page is not the place to seek help with that.
Install:
Using Windows File Explorer:
Copy Headlights++.asi to your Grand Theft Auto V directory. (The same directory as GTAV.exe)
Using OpenIV or Codewalker: Replace textures in "mods\update\update.rpf\x64\textures\graphics.ytd" with the .dds textures included in the pack.
For QuantV 3.0 Settings installation: Extract "mods\update\update.rpf\common\data\visualsettings.dat", then open in a text editor. You'll see a section that begins with "car.headlights.angle". Replace that section with the one in QuantVSettings.txt. Save the file. Import the file back into the previously mentioned location.
Known Bugs:
-NPC vehicle headlights pop in when approaching the view from the sides at a distance. If this is bothersome, simply remove the .asi script.
-Shadow Quality must be set to Very High in Graphics Settings, otherwise headlights will be aimed improperly.
Changelog:
v1.0:
-Original Release
v2.0:
-Added script to apply player light settings and shadow casting to NPC vehicles
-Name change to reflect the use of C++ script
v3.0:
-Fixed NPC vehicle headlights shining through roads/bridges
-Fixed NPC vehicle headlights popping in/out behind the player
Note: Some vehicles, especially motorcycles and DLC vehicles, have incorrect headlight angles. This is just the way Rockstar made them. They require modifying the model itself in order to fix. This is currently outside the scope of this mod, but I may look into fixing them in the future. Again, those affected vehicles are Rockstar's mistake.
Первая загрузка: 23 июля 2022
Последнее обновление: 23 апреля 2023
Последнее скачивание: 6 часов назад
@InfamousSabre Even so, I'm glad that your mod exists. Just a simple mod to make the headlights have shadows for the NPCs alone is a massive improvement. Heck, that's a bigger selling point to me than the fact that you made them more realistic. I've been out of the loop for a few years, but if memory serves, most mods that add that are whole graphics overhaul mods that don't even respect the original art style of the game. So having a simple mod like this is perfect for people who want to mod of the game in simple vanilla friendly ways. Love to see it. Thank you for making this.
@InfamousSabre hey, I know you said you upscaled the textures, but is there any chance that you could consider resizing them to be lighter ala GTA V re-sized? Unless that's something you already did, which would be amazing, but just in case, it might really help performance with your mod.
@InfamousSabre sorry to keep pestering you, but I'm just a tad confused on what this mod actually does. It doesn't change the distance the lights shine, it just changes the pattern? How does that work? I mean, I get that you're essentially replacing stock textures, but if this doesn't change the distance then what exactly is it changing? Some comparison photos would be useful. Also, does this mod work with ivpack?
@Think_Tank: Yes, it changes the pattern. Maybe something most people wont notice or care about unless they're headlight nerds like myself. Downscaling the textures won't help performance on any machine that can already run GTA V. Performance hit using this will be caused by the engine rendering shadows for all NPC vehicles.
@InfamousSabre The resized mod reduces and compresses all textures to 512 instead of something crazy like 4096 or 2048, which gave a noticeable boost to performance without sacrificing visual quality. In fact, according to comments from the author as recently as 2021, they were actually in talks with Rockstar themselves to try and implement this level of compression across the board, because they liked how it brought more people into the game, but also significantly reduced stress on their servers. So yeah, you say it wouldn't make a difference, but it probably would.
I'm not a headlight nerd, but I am a bit of a realism nerd. That's why I really love your mod, both the idea behind it and the execution. I really appreciate how you only change the texture without changing the visual settings so it would be compatible with as many graphics mods as possible. I would have preferred if the shadows were handled with a visual change instead of a script, but I'm guessing the reason why you went the script route is because it would would make it incompatible with certain graphics mods If you did it as a visual settings change like what visual v did. If I'm right and that's why you made it a script, then I love everything about your mod, it's honestly brilliant. What other sorts of things that no one cares about are you a nerd over? No seriously, I want to know, I live for it.
@InfamousSabre I'm not very familiar with openiv, the instructions don't explain how to replace the textures. so is it just manually replacing each file one by one?
@InfamousSabre okay, so I haven't even bothered using the textures yet, but THANK YOU FOR THE SHADOW SCRIPT! You probably wouldn't really pay attention to the lack of shadows if they weren't there, but having them there makes the world feel so much more immersive. It's honestly a required model at this point, I love looking at the shadows casted by passing traffic and thinking how much better this looks than the vanilla game.
I feel like you'd be doing the community a huge favor by making the shadow script a standalone mod, because a mod called "NPC headlight shadows" would get a lot more people's attention than "headlight++" and I really really really want as many people to experience this as possible. I cannot thank you enough for this mod. My first playthrough feels so much richer because of it. Oh, and I do plan to replace the textures eventually, because it makes the headlights more realistic without affecting the original art style. So by all counts, this is a fantastic mod. I would give you 10 stars if I could, but I can't do that so remind me that the minute I regain employment to donate to you. You absolutely deserve it.
@Think_Tank: I'm glad you're enjoying it. I just uploaded 3.0 that fixes some issues with NPC headlights. If you want to help visibility of the mod, feel free to share/suggest with others :)
Epic and Poggers, this mod made my wife finally love me again
@InfamousSabre
Is it possible that in the next update or in the future there will be compatibility with NVE and its light settings and its textures?
@RemixPL1994 Its compatible with everything. Idk why you'd want to use NVE's horrible headlight textures though. Then again, I don't see why anyone would want to use NVE at all.
does this tank performance at all? i feel like im losing fps and seeing shadow pop-in at night due to the npc vehicle shadow casting, but i'll remove the asi (right?) and see if anything changes.
@InfamousSabre It's a downgrade compared to NVR for sure.
@Brukanator NVE? Yeah for sure.
@72levin Thats all that would hurt performance on a modern card, yeah. You will see shadows popping in at some angles. This is noted under "Known Issues".
Goes EXTREMELY well with Adaptive Headlights :D
can you fix Headlights++.asi? I can see shadows from npc car headlights but i cant see shadows by street lights .(sometiems working, sometimes not, mostly not working) (also im using shadows.asi from visualV, its working with street lights good but sometimes not)
@ikt im curious, what is this mod called "Adaptive Headlights" and where can I find it?
@72levin
Something I'm making but haven't found the time to release yet.
If time permits I may release it soon-ish.
@72levin https://www.gta5-mods.com/scripts/adaptive-headlights