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"Coming straight from the era of endless violence between mafia families, and Invetero executives being unable to name their latest awfully-handling muscle car. Nicknamed the Phobos, as it's sure to send you to one of Mars' moons following a high-speed car crash caused by malfunctioning pop-up headlights."
This is a Coquette Phobos, based on the C3 Corvette and named in reference to the GTA: Liberty City Stories' Phobos VT. It's also a conversion of the Samson Duke from Mafia III.
--CHANGES - 2.0--
-I always try to release a car with some kind of a special feature nobody did before (or that was rarely done before), so this car has a few of those.
-Replaced the suspension with a new model totally stolen from the Blade. It's also rigged similarly to how springs on off-road cars, or the original Blade suspension are.
-Redone the entire engine - now it shakes and has an animated belt (pls see notes before reporting a bug).
-Reworked LODs - still trash but not as trash.
-Interior is now paintable separately from the secondary color. Use dashboard colors to paint it.
-Fixed an issue with traffic spawn colors being weird, at the cost of some existing ones (can't have more than 25 color sets in a car).
-Fixed an issue with the front windshield becoming tinted when a window tint was applied.
-Fixed an issue with the dlc.rpf contents being a meme.
-Fixed an issue with the fender badges not being symmetrical because of the room made for the VT badge modification.
-Fixed an issue with wheel LODs not appearing. Note, they look bugged in OpenIV but they're actually fine in-game.
-Tried to fix issues with normals but at this point I'm all out of ideas and I gave up. It looks a bit nicer now though.
-Made some minor cosmetic changes to the grilles.
-Reworked some mod parts, such as the side exhausts, or the superchargers with support for the new engine model and animated butterflies.
-Added some extra mod parts but they're nothing new, just bumper deletes.
-Added support for the new Arena War horns.
-Added 10 new liveries, thanks to TheSecretPower, GogoDG, and Cranlet.
-Added a custom soundbank for the vehicle. It's a slightly louder version of Coquette BlackFin's engine, with different door sounds, and rock stations as the default station.
--FEATURES--
-Some customization for now is present. Modkit ID: 601
-This has LODs, courtesy of the Optimize Tool abu- *ahem* usage.
-Has breakable glass. And some glass shards too. I tried.
-Lots of traffic colors.
-Average performance.
-All languages. If anyone's bothered by Google Translate's butchering then feel free to translate the global file for me.
-This mod did not need any duct-tape to hold it together. Well, not excessively.
--INSTALLATION--
Drop the "spcoquette8" folder into dlcpacks and add the line "dlcpacks:\spcoquette8\" to dlclist.xml in update.rpf/common/data.
--THINGS TO NOTE--
-This is my first car convert ever. Unnoticed bugs are more than likely to be present. Pointing out bugs and not going too trigger happy on the rating is appreciated.
-The engine belt is only animated on the left side of the car. It's zmodeler's fault, not much I can do about it.
-This is the second version of this. Suggestions for future additions are welcome.
-Spawn name: coquette8. If the DLC name didn't give it away or the trainers didn't automatically list it.
--CREDITS--
-Hangar 13: Original model from Mafia III.
-Vanillaworks community: Name suggestion.
-Cranlet: "Trailer Trash" livery.
-GogoDG: "Stinger Stripes", "Mechabots Flame", "Flames", "Fire Phobos", "The Phobos", "American Itasha" liveries.
-TheSecretPower: "Red Event Racer", "Arrow Racer", "Pisswasser Racing" liveries.
---CREDITS STUFF---
You are allowed to:
-Use it on FiveM and/or other multiplayer client mods*
-Reupload it elsewhere
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
-Sell or monetize any content as part of my mods for any reason
-Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
This is a Coquette Phobos, based on the C3 Corvette and named in reference to the GTA: Liberty City Stories' Phobos VT. It's also a conversion of the Samson Duke from Mafia III.
--CHANGES - 2.0--
-I always try to release a car with some kind of a special feature nobody did before (or that was rarely done before), so this car has a few of those.
-Replaced the suspension with a new model totally stolen from the Blade. It's also rigged similarly to how springs on off-road cars, or the original Blade suspension are.
-Redone the entire engine - now it shakes and has an animated belt (pls see notes before reporting a bug).
-Reworked LODs - still trash but not as trash.
-Interior is now paintable separately from the secondary color. Use dashboard colors to paint it.
-Fixed an issue with traffic spawn colors being weird, at the cost of some existing ones (can't have more than 25 color sets in a car).
-Fixed an issue with the front windshield becoming tinted when a window tint was applied.
-Fixed an issue with the dlc.rpf contents being a meme.
-Fixed an issue with the fender badges not being symmetrical because of the room made for the VT badge modification.
-Fixed an issue with wheel LODs not appearing. Note, they look bugged in OpenIV but they're actually fine in-game.
-Tried to fix issues with normals but at this point I'm all out of ideas and I gave up. It looks a bit nicer now though.
-Made some minor cosmetic changes to the grilles.
-Reworked some mod parts, such as the side exhausts, or the superchargers with support for the new engine model and animated butterflies.
-Added some extra mod parts but they're nothing new, just bumper deletes.
-Added support for the new Arena War horns.
-Added 10 new liveries, thanks to TheSecretPower, GogoDG, and Cranlet.
-Added a custom soundbank for the vehicle. It's a slightly louder version of Coquette BlackFin's engine, with different door sounds, and rock stations as the default station.
--FEATURES--
-Some customization for now is present. Modkit ID: 601
-This has LODs, courtesy of the Optimize Tool abu- *ahem* usage.
-Has breakable glass. And some glass shards too. I tried.
-Lots of traffic colors.
-Average performance.
-All languages. If anyone's bothered by Google Translate's butchering then feel free to translate the global file for me.
-This mod did not need any duct-tape to hold it together. Well, not excessively.
--INSTALLATION--
Drop the "spcoquette8" folder into dlcpacks and add the line "dlcpacks:\spcoquette8\" to dlclist.xml in update.rpf/common/data.
--THINGS TO NOTE--
-This is my first car convert ever. Unnoticed bugs are more than likely to be present. Pointing out bugs and not going too trigger happy on the rating is appreciated.
-The engine belt is only animated on the left side of the car. It's zmodeler's fault, not much I can do about it.
-This is the second version of this. Suggestions for future additions are welcome.
-Spawn name: coquette8. If the DLC name didn't give it away or the trainers didn't automatically list it.
--CREDITS--
-Hangar 13: Original model from Mafia III.
-Vanillaworks community: Name suggestion.
-Cranlet: "Trailer Trash" livery.
-GogoDG: "Stinger Stripes", "Mechabots Flame", "Flames", "Fire Phobos", "The Phobos", "American Itasha" liveries.
-TheSecretPower: "Red Event Racer", "Arrow Racer", "Pisswasser Racing" liveries.
---CREDITS STUFF---
You are allowed to:
-Use it on FiveM and/or other multiplayer client mods*
-Reupload it elsewhere
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
-Sell or monetize any content as part of my mods for any reason
-Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
Первая загрузка: 22 июня 2018
Последнее обновление: 8 мая 2019
Последнее скачивание: 24 часа назад
49 комментариев
More mods by WildBrick142:
"Coming straight from the era of endless violence between mafia families, and Invetero executives being unable to name their latest awfully-handling muscle car. Nicknamed the Phobos, as it's sure to send you to one of Mars' moons following a high-speed car crash caused by malfunctioning pop-up headlights."
This is a Coquette Phobos, based on the C3 Corvette and named in reference to the GTA: Liberty City Stories' Phobos VT. It's also a conversion of the Samson Duke from Mafia III.
--CHANGES - 2.0--
-I always try to release a car with some kind of a special feature nobody did before (or that was rarely done before), so this car has a few of those.
-Replaced the suspension with a new model totally stolen from the Blade. It's also rigged similarly to how springs on off-road cars, or the original Blade suspension are.
-Redone the entire engine - now it shakes and has an animated belt (pls see notes before reporting a bug).
-Reworked LODs - still trash but not as trash.
-Interior is now paintable separately from the secondary color. Use dashboard colors to paint it.
-Fixed an issue with traffic spawn colors being weird, at the cost of some existing ones (can't have more than 25 color sets in a car).
-Fixed an issue with the front windshield becoming tinted when a window tint was applied.
-Fixed an issue with the dlc.rpf contents being a meme.
-Fixed an issue with the fender badges not being symmetrical because of the room made for the VT badge modification.
-Fixed an issue with wheel LODs not appearing. Note, they look bugged in OpenIV but they're actually fine in-game.
-Tried to fix issues with normals but at this point I'm all out of ideas and I gave up. It looks a bit nicer now though.
-Made some minor cosmetic changes to the grilles.
-Reworked some mod parts, such as the side exhausts, or the superchargers with support for the new engine model and animated butterflies.
-Added some extra mod parts but they're nothing new, just bumper deletes.
-Added support for the new Arena War horns.
-Added 10 new liveries, thanks to TheSecretPower, GogoDG, and Cranlet.
-Added a custom soundbank for the vehicle. It's a slightly louder version of Coquette BlackFin's engine, with different door sounds, and rock stations as the default station.
--FEATURES--
-Some customization for now is present. Modkit ID: 601
-This has LODs, courtesy of the Optimize Tool abu- *ahem* usage.
-Has breakable glass. And some glass shards too. I tried.
-Lots of traffic colors.
-Average performance.
-All languages. If anyone's bothered by Google Translate's butchering then feel free to translate the global file for me.
-This mod did not need any duct-tape to hold it together. Well, not excessively.
--INSTALLATION--
Drop the "spcoquette8" folder into dlcpacks and add the line "dlcpacks:\spcoquette8\" to dlclist.xml in update.rpf/common/data.
--THINGS TO NOTE--
-This is my first car convert ever. Unnoticed bugs are more than likely to be present. Pointing out bugs and not going too trigger happy on the rating is appreciated.
-The engine belt is only animated on the left side of the car. It's zmodeler's fault, not much I can do about it.
-This is the second version of this. Suggestions for future additions are welcome.
-Spawn name: coquette8. If the DLC name didn't give it away or the trainers didn't automatically list it.
--CREDITS--
-Hangar 13: Original model from Mafia III.
-Vanillaworks community: Name suggestion.
-Cranlet: "Trailer Trash" livery.
-GogoDG: "Stinger Stripes", "Mechabots Flame", "Flames", "Fire Phobos", "The Phobos", "American Itasha" liveries.
-TheSecretPower: "Red Event Racer", "Arrow Racer", "Pisswasser Racing" liveries.
---CREDITS STUFF---
You are allowed to:
-Use it on FiveM and/or other multiplayer client mods*
-Reupload it elsewhere
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
-Sell or monetize any content as part of my mods for any reason
-Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
This is a Coquette Phobos, based on the C3 Corvette and named in reference to the GTA: Liberty City Stories' Phobos VT. It's also a conversion of the Samson Duke from Mafia III.
--CHANGES - 2.0--
-I always try to release a car with some kind of a special feature nobody did before (or that was rarely done before), so this car has a few of those.
-Replaced the suspension with a new model totally stolen from the Blade. It's also rigged similarly to how springs on off-road cars, or the original Blade suspension are.
-Redone the entire engine - now it shakes and has an animated belt (pls see notes before reporting a bug).
-Reworked LODs - still trash but not as trash.
-Interior is now paintable separately from the secondary color. Use dashboard colors to paint it.
-Fixed an issue with traffic spawn colors being weird, at the cost of some existing ones (can't have more than 25 color sets in a car).
-Fixed an issue with the front windshield becoming tinted when a window tint was applied.
-Fixed an issue with the dlc.rpf contents being a meme.
-Fixed an issue with the fender badges not being symmetrical because of the room made for the VT badge modification.
-Fixed an issue with wheel LODs not appearing. Note, they look bugged in OpenIV but they're actually fine in-game.
-Tried to fix issues with normals but at this point I'm all out of ideas and I gave up. It looks a bit nicer now though.
-Made some minor cosmetic changes to the grilles.
-Reworked some mod parts, such as the side exhausts, or the superchargers with support for the new engine model and animated butterflies.
-Added some extra mod parts but they're nothing new, just bumper deletes.
-Added support for the new Arena War horns.
-Added 10 new liveries, thanks to TheSecretPower, GogoDG, and Cranlet.
-Added a custom soundbank for the vehicle. It's a slightly louder version of Coquette BlackFin's engine, with different door sounds, and rock stations as the default station.
--FEATURES--
-Some customization for now is present. Modkit ID: 601
-This has LODs, courtesy of the Optimize Tool abu- *ahem* usage.
-Has breakable glass. And some glass shards too. I tried.
-Lots of traffic colors.
-Average performance.
-All languages. If anyone's bothered by Google Translate's butchering then feel free to translate the global file for me.
-This mod did not need any duct-tape to hold it together. Well, not excessively.
--INSTALLATION--
Drop the "spcoquette8" folder into dlcpacks and add the line "dlcpacks:\spcoquette8\" to dlclist.xml in update.rpf/common/data.
--THINGS TO NOTE--
-This is my first car convert ever. Unnoticed bugs are more than likely to be present. Pointing out bugs and not going too trigger happy on the rating is appreciated.
-The engine belt is only animated on the left side of the car. It's zmodeler's fault, not much I can do about it.
-This is the second version of this. Suggestions for future additions are welcome.
-Spawn name: coquette8. If the DLC name didn't give it away or the trainers didn't automatically list it.
--CREDITS--
-Hangar 13: Original model from Mafia III.
-Vanillaworks community: Name suggestion.
-Cranlet: "Trailer Trash" livery.
-GogoDG: "Stinger Stripes", "Mechabots Flame", "Flames", "Fire Phobos", "The Phobos", "American Itasha" liveries.
-TheSecretPower: "Red Event Racer", "Arrow Racer", "Pisswasser Racing" liveries.
---CREDITS STUFF---
You are allowed to:
-Use it on FiveM and/or other multiplayer client mods*
-Reupload it elsewhere
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
-Sell or monetize any content as part of my mods for any reason
-Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
Первая загрузка: 22 июня 2018
Последнее обновление: 8 мая 2019
Последнее скачивание: 24 часа назад
@WildBrick142 Looks great, any chance for the Bulworth Buckliner 150 pickup from Mafia III next?
you wouldnt happen to be wildbrick the moderator form GTA Forums would you??? im curious to know also nice vette btw! @WildBrick142
@WildBrick142 No wheel LODs.
More Mafia III cars please !
This mod needs to be updated .
now is better
<3
Wheels in OIV aren't "bugged" FYI, they just follow the wheelmesh dummies.
@WildBrick142 Your mod still crashes my game on startup, even on the 2.0 version. That was even on fresh install (no other mods).
I agree, I think you should decrypt/restore the .meta files names in the dlc.rpf. My game cannot read custom .meta file names (e.g. peds.meta for vehicle variations), it just simply crashes the game.
@Jonathan6506 metas aren't messed up anymore, so no idea what could be causing the crashes now. what error message are you getting? it works for me, and nobody else has reported any crashes.
The liveries revive the entire thing awesomely.
Fuck off, I got work to do.
@WildBrick142 Ohh do I spot a working convertible roof now?
@SLY95ZER unfortunately no
@WildBrick142 F
game crash as well
nvm it ain't crash i'm just a dumbass 🤷♂️
not work with old versions (
It's a really nice mod, but the color of the car is a bit odd.
i hope the wheels will be changed, it looks weird when I tried to put a custom wheels, good mod tho