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86135e 1 Drivable Yacht IV [Add-On] 2.0 tall70 33 757 420
  • 5d2b17 dina horizon.leveled.square256
  • 5d2b17 dina horizon.leveled.square256

    Such nice model to chose for conversion....It's funny how this Fiat looks like something Chrysler would do

  • 5d2b17 dina horizon.leveled.square256

    Nice mod to make it work in SP..., but it's sad R* made fake interiors bigger then then actual plane, instead of making them big enough to accommodate interior physics which game supports. All this loading from out to in and back and interiors which can never have windows. Few more basic scripts to open doors on foot, to exit pilot seat into interiors and slightly bigger models would allow all in real dimensions

  • 5d2b17 dina horizon.leveled.square256

    @SuperGTAGamer Not in places like Lake Tahoe, or in general up north and it's not simple to make this mod localized to some mountain area to simulate it that way, si it is what it is... But yes i wish it would be possible to isolate snow mod to half where silver lake is with smooth transition and just add cold temperature effects which already game has to the Los Santos half. R* could do it fairly easy as DLC update, but no, we gonna get cars

  • 5d2b17 dina horizon.leveled.square256

    @Borenius You right, it would be so much fun online, any of these with interior, i was told long time ago interior collisions just for walking are not demanding on game and can have finer detail, unlike exterior collisions. We could have big planes, buses, rvs, bigger boats with scripts made to enter seat from interior and exit next to seats it would be so much more fun online then just new cars and much easier for R* devs to do these simple collision boxes, then for us with half azz tools

  • 5d2b17 dina horizon.leveled.square256

    @IlayArye @GTAV Noob Modder117 I think that happens when it gets smashed, because i don't see it on mine. It can be painted for no deformation there, or maybe would be better to add polygons so it can deform instead...I had some plans to change things on this, so if i update it i'll let ya'll know, or you can do it faster then me...as i was looking at it from close, i do have bug, the seats corners actually stick tiny bit through window

    @IlayArye I actually just wanted to writew it looks great, i always wanted to have normal short police version and i'm too busy to do more mods

  • 5d2b17 dina horizon.leveled.square256

    So you made it as vehicle instead trailer, so you can enter it and open doors?...Makes me wonder if we could ask somebody who knows scripting to make doors work in proximity with settings file for name of vehicle so it would only open doors of that one, or make it for all vehicles with doors working only in very close distance. I do have script which allow to open and close individually both front doors after you exit vehicle, so you can do so when you just walking inside of those which do have interior collision. But i don't know about any working before entering seat...That would be sooo great for any camper car or trailer or anything with interior, then you can use settings to enter seat from standing on it, to drive it

    Awesome mod, btw

  • 5d2b17 dina horizon.leveled.square256

    That's neet...the banshee in back looks like vanila from real, the wheels, exhaust, whole front side from fenders transitioning to doors. It would be nice to add the black plastic strip on the arch behind the seat including the piece attached to door

  • 5d2b17 dina horizon.leveled.square256

    @zitterkopf I don't have much more time, sorry

  • 5d2b17 dina horizon.leveled.square256

    @TacoPoPo it's off for this site, they show when i load them, but they don't save, thanks for info