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  • Default

    haha, very nice

  • Default

    @Rippler there is a bug: when I installed the newest version, all my clips disappeared.

  • Default

    maybe your mod conflicts with Ripplers Realism 2.8 mod

  • Default

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:171: error in function 'SET_PED_MOVEMENT_CLIP
    SET'.
    argument #2 is 'string'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

    tick: scripts/addins/Ballistic.lua:298: error in function 'SET_PED_PROP_INDEX'.
    argument #5 is 'boolean'; 'number' expected.

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  • Default

    when I pressed numped 1, nothing happened; when I pressed numped 3, Michael, Franklin, Trevor just changed into a black suit.

  • Default

    @Dilapidated Hi mate, could give me the latest dlclist.xml and gameconfig.xml which fit into the 1.0.678.1 version game? I try to use other's gameconfig.xml, but that make my LUA plugin crashed.

  • Default
  • Default

    @Eddlm This is one of my favorite mod, you bring me a lot of fun。 I really want to make a small donation to support your works, but I have no PayPal account. there is few people using PayPal in my country.

  • Default

    @OHMYMODZ good mod, but the range of this flamethrower is too short

  • Default

    @gonzalochu hi, mate. there are no guards there, no securicar in front of the door, no citizens and guards in the bank. can you fix it?