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It says you can loot some shops? All the shops I have been to the doors are closed, am I missing something here?
@littlefilms thanks so much!
@THE PARADOX Sweet, I like the honking idea. For now I have just been driving motorcycles through the front door and selling them that way, lol. Also in a new version it would be cool to see what your settings are when you go to adjust the prices and countdown clock. Right now even if you change them it only tells you the default values.
@THE PARADOX Keep up the great work, pal! I was just wondering- does the settings for the timer and percentage persist after saving and loading or do I need to change them every time I load a game? It might also be cool in a future version to be able to see what you changed the settings to when you go into the office.
@THE PARADOX Yeah, I am pretty sure after this random event at the dealership the window gets fixed: https://www.youtube.com/watch?v=X39sI0fexJc
Thing is, the event will only trigger in very specific conditions according to that video. It only triggers before you unlock Trevor so I don't know if it stays boarded up if you don't accomplish it before unlocking him. There also needs to be a specific set of spawned cars in order for it to happen. I wanted to do another playthrough anyway, so I am just doing missions and checking back at the dealership to see if it will trigger in the hopes that it will end up fixing the window. Those are good ideas you have but it sounds like it will be tough to figure out a way to do it without breaking anything. The random event doesn't offer any rewards so I doubt anyone will miss it if it means they can use this awesome mod. Good luck and if I can get it to trigger I will let you know what happens afterward!
@stevo181 Do you know what issues between NVR and WOV?
Any way to get this working without the insane fps hit?
@THE PARADOX Ok, well after testing things out with no other mods installed and after trying every combo of the dll's from this mod and other car dealership mods, and trying it with different saves, I have noticed some really strange behavior. Using a save from before the mission when you crash the front window, the back door is always open and the mod works as intended. Using a save game directly after the window crashing mission will result in the front window boarded up and the back door closed. So I downloaded a 100% complete save, and when launching the game loading the 100% complete save game, the front window is fixed and the back door is open. But what is really interesting is that after loading the 100% save game, I tried to reload my current save(which is right after the window crashing) and the window is boarded up and the back door closed. But then I immediately reloaded the 100% save game again and all of the sudden the back door is closed and the front window is boarded up, on the same exact save game that it was open when I first launched the game! That is really strange. If I load the 100% save first when launching the exe it will be open but if I load that same exact save file right after loading a save when the door is closed, it will be closed again(if that makes sense)
What is even stranger is going from the 100% file when it's closed,then loading a file from before the window crashing mission(when the back door is open) then immediately going back to the 100% file, the back door will be open again! So weird. But no matter the order in which I load the save games, my current playthrough which is right after the window crashing, it will always be closed. So I think it has something to do with that mission and the front door being boarded up. I imagine after some point in the game, whenever the front window gets fixed, the back door will reopen, but I don't know what mission in the game will trigger the window to get fixed, thus causing the back door to reopen and getting the mod to work again as intended. I know this post is a little confusing but hopefully you can understand what has been happening and hopefully can come up with a solution to help fix the problem! Thanks.
@Designerappz Yep thanks, already did that ;)
@Eddlm Is there a changelog for the new 1.2b update?