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Another question, are you connected / associated with "https://www.codewalker.biz/shop"?
I tried to create a paths.rpf file for ViceV (2017) using the file from Vice_Cry_Remastered (in this site) and exporting the ynd-files to xml and displacing the coordinates by the right amount to do it, which are dx=-302.05 , dy=-7331.606 , dz=+5.00. Then some nodes of the new xmls ended up having very negative y-coordinates, I checked the values and they were correct for ViceV, but when I imported the xmls back into ynd, using CodeWalker, the nodes with larger negative y , below -8200, were uploaded wrongly, with *positive* sign and different *magnitudes*! This seems to be a glitch in the function of CodeWalker used to import xml into ynd. Did you know about this problem? Do you have a patch / fix for this glitch, or do you think I made some mistake? I also tried to edit the imported ynd files directly using the editing tool, even tried cut-and-paste but, when the file was saved the *same* wrong results (same wrong numbers) of the import-procedure reappeared It seems to be a systematic error. Thanks for your excellent mod!
Really great job, congrats!
@HKH191 no my game is not pirated it was bought at steam. why? The problem with toggling the blips is that EAI is not loading because of the Scripthook-V crash that I mentioned before. Some interiors in the list of EAI I cannot identify by the name, that's why I asked for their positions in the maps that you used.
@HKH191 Can you list the positions of the loading points for all the interiors of your mod. It would help to locate them and teleport if necessary.
@alin23 you need to put the "@HKH191" at the beginning of your message if you want the author to answer..
@HKH191 if I use Scripthookvdotnet2 [previous version 2019] the Scripthook error doesn't happen but EnableAllIinteriors doesn't load either. Older mods load normally. If I had to guess I'd say that it's probably some conflict between Scripthookvdotnet3 and Scripthook-V but I'm not sure.
@HKH191 I'm getting the following "Scripthook V" error:
FATAL: can't find native 0x5E1460624D194A38
It only happens when I include EnableAllIinteriors in the scripts folder. I believe it is related with Scripthookvdotnet3 but I don't know exactly how.
I've checked the "inc/Natives.h" of Scripthook-SDK and there is no native with that hex. What could be the cause?
@waimser I agree that modding is easier in Windows7 than 10 and for me FPS are higher too. Windows 7 seems more flexible.
The recent changes of GTAVLauncher make it impossible [as far as I know] to use 'No GTAVLauncher' - it keeps asking for you to login to social club but always gives an error at the end and force you to quit the game - even if you enter the data correctly.
I think the new GTAVLauncher [10/04/19] only recognizes the sc info after checking with their servers, always forcing you to be online when starting the game.
This is unnecessary and seems like a glitch of the new GTAVLauncher.