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@VideoTech_UK Nice work. Have two questions though. Could the door in the screenshot be made dynamic, or removed? https://i.imgur.com/i4alQSX.jpg
Is the underwater tunnel top hatch only accessible through the cutscene, so no interior that connects the tunnel and mansion?
@sjaak327 Is it possible to make the door in this screenshot dynamic? https://i.imgur.com/i4alQSX.jpg
That shack would be great as a hideout. And are more phone options possible? With freemode and npc models the phone case of M/F/T don't change with the theme.
@MIKgaming Not interested sorry.
What worked for me is edit the tint values in the weapons_doubleaction.meta at
mods\update\x64\dlcpacks\mpchristmas2017\dlc.rpf\common\data\ai
and
mods\update\update.rpf\dlc_patch\mpchristmas2017\common\data\ai
I put these values in and it doesn't have a golden tint for me.
<Name>TINT_DOUBLEACTION</Name>
<Tints>
<Item>
<SpecFresnel value="0.000000" />
<SpecFalloffMult value="0.000000" />
<SpecIntMult value="0.000000" />
<Spec2Factor value="0.000000" />
<Spec2ColorInt value="0.000000" />
<Spec2Color value="0x00EDE240" />
</Item>
</Tints>
</Item>
</TintSpecValues>
@brandomzxc You'll need a trainer to access them.
@Dtk22 Updated the description, replace the kuruma files in patchday2ng
@SomeAverageModder It should be under accessories.
@IsmaDanialEugene So no chance to make the bag for MP Male? :/
@uDUTYX I also have some trouble converting certain backpacks. Hiker and Michael backpack don't work properly. :/
@cakraSayakaV You mean a version with military colors i.e. camo?
@QUEENPOTH You'll need a trainer to use them ingame.
@jumanji4400 Nope sry, only MP