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@lelac14 Thanks for the feedback. You're right that my project is different from Hypnonema — they're swapping TV textures with video, while mine renders HTML/JS to an overlay. That said, CEF (which I'm switching to) does support video playback natively, so you'll be able to play local videos or YouTube inside the browser window. Actual texture swapping onto props is a separate feature I haven't tackled yet — possible long-term but not the current focus.
On C#: Not yet, but eventually yes. The plan is to expose an API so C# mods can send data to the browser (or receive from it). That's post-beta though.
Native functions/Windows API calls from JS would need a bridge — also on the roadmap once the core renderer is stable.
Appreciate you thinking about possibilities. One step at a time.
Quick update on the NUI mod:
I've been testing the Ultralight engine more and found some limitations with CSS rendering and networking that weren't obvious at first. These are known issues with the library itself.
*Good news: I'm already working on a CEF-based version that will have full NUI capabilities (proper CSS, networking, the works). It'll use more RAM (100-200MB) so it'll be better for mid/high-end systems.*
The current Ultralight version is still available for low-end users who just need basic HTML rendering. Both versions will coexist.
Thanks for bearing with me while I build this out. More soon.
@lelac14 Thanks for the feedback. The beta uses Ultralight specifically for low-end performance (I explain why in the FAQ). A CEF version is planned for stronger devices. This is a solo project and I'm building it step by step. Appreciate you checking it out.
sorry for the low quality video, i made this showcase video after closing most of the processes on my laptop
@alloc8or good job at stealing my idea man, impressive work, very impressive, you ghosted me and ghosted my re apply for the mod then you published this ?
@CJislit sorry for that, i pointed to the ability to switch to the previous version, it's more stable currently, I'll try updating the mod asap :)
@RodaGames desculpe cara, estou trabalhando na versão 1.2.0 e estou corrigindo alguns problemas, tentarei adicionar esse recurso o mais rápido possível
@RodaGamesdesculpe cara, estou trabalhando na versão 1.2.0 e estou corrigindo alguns problemas, tentarei adicionar esse recurso o mais rápido possível
absolutely not working it's crashing the game, i tried deleting the ymaps based on the guides in the comments and still not working, hope this got fixed, tag me when it is
@Antthony_12 I'm really really sorry, you can lower the settings in the ini file to get more stability, I started working on the 1.2.0 version and i'm aiming to fix these common problems, I'm really sorry.