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    @a012345 Yes, i ported menyoo to enhanced and contributed my work to the main repository. Curtis will handle the rest, as I don't have time to maintain a separate enhanced port.

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    @a012345 Welcome ^^, and thank you :)

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    @MaxLuk I found a pattern that works on version 0 of the game and on the the latest version, so that should fix it for you. It's related to SHVDNE tho, so wait for the next release of SHVDNE for it to be fixed. in the meantime, setting the Torque should work, as in the value you write will indeed be applied, but the value displayed in the menu will always be 0. This shouldn't really cause any bugs/crashes, so simply wait for the next SHVDNE release and it will be fixed automatically in the trainer.

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    @a012345 ahh yeah I've seen some vehicles that have that (khamelion for example). Yeah as i said, it's the game not updating them for some reason.

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    @Zsombor_99 That sounds good, I'll look into incorporating those in future releases.

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    @a012345 Hey. Are the wheels bugged out or are they simply not retracted? In both cases, that is indeed a limitation of the game, as it only expects 2 vehicles (deluxo and oppressor2) to be able to go into this special flight mode, and so some vehicles might behave a bit differently (The problematic ones, which completely bug out or crash the game, were filtered out to not support this feature).

    As for the config, yes i will add a way to configurate hotkeys and save changes/preferences in future releases. This first release was a quick way to showcase the features.

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    @MaxLuk Hey. It's okay for the first pattern to not be found, especially on older versions, given that it's an updated pattern for CWheelTireWearRateOffset, and I had no way to find out in which version of the game the older pattern stopped working, so i scan for the new one, and if that's not found, i scan for the older one. So there should be no problem on your end, shvdne has indeed found the offset it needs for your version.

    about the second pattern, it's for the EngineTorqueMultiplierOffset which was added in the latest version of shvdne, so that could be problematic. I'll try to find a pattern that works for older versions, and I'll update it with the next release/patch. I'll also try to supress logs for patterns that require 2 scans (because the version where the older stopped working isn't known), but this is rather related to SHVDNE and not the trainer itself.

    And yeah, drift tuning is pretty new, so it would be greyed out if it's not supported by a gameversion. Which is great tbh, glad that worked out like that, because i didn't really factor in older gameversions. Earliest supported version would be 3095 for legacy. And i should probably only add drift types for vehicles supported by the used gameversion. I'll do this for the next ATV release.

    And yes, MinHook.x64.dll is needed regardless of the gameversion, as shvdne 1.1.0.0 needs it to hooks certain functions (currently used to swap gxt hashes for example)

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    Закреплённый комментарий

    Hey everyone, v1.1.0.0 is out and is pending admin approval. In the meantime, you can get it from GitHub. I have also released a trainer called "Advanced Trainer V", which allows you to try the new features in SHVDNE. You can find it on my 5mods profile, but if it's still pending admin approval, you can also get it from my GitHub.
    Have a great day :)

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    Закреплённый комментарий

    Hi everyone, This is the initial release of "Advanced Trainer V". The trainer is still bare bones, but will be further developed to include many more advanced features, and hopefully live up to its name :v.
    If you can't download it yet, that's because it's pending admin approval, so get it from GitHub in the meantime.

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    @Yeh_Boi87 No idea tbh. Might want to ask in the 5mods discord server, in the modding support channel. Someone might know which gameconfig works with Enhanced