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Got this exception error after trying to recruit MP Peds:
[22:21:17] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.World.GetNearbyPeds(Ped ped, Single radius)
at AdvancedBodyguards.RecruitNear(Ped RecieveOrder)
at AdvancedBodyguards.OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
at NativeUI.UIMenu.ProcessControl(Keys key)
at AdvancedBodyguards.OnTick(Object sender, EventArgs e)
[22:21:17] [ERROR] The exception was thrown while executing the script AdvancedBodyguards.
[22:21:17] [WARNING] Aborted script AdvancedBodyguards.
Question: where did you find the Audio Items for the weapons? I'm hoping to get into addon sounds.
One question remains....: Is there functional Oppressor Mk2 AI available for this mod??
I am a beginner at making Add-On weapon mods, and i am having some trouble accessing my weapon add-on in game. What files does the game read for the game to load my mod up?
Following the base folder for Add-On Ranged Weapons, I happened to notice that launching up the game, and trying to spawn in my Add-On via trainer does nothing. Is there something i am missing?
I can finally have Griefer Jesus on my side! Thanks!
I am really sorry if you feel like i am begging for new features for your mod, but would it be possible to include a feature that allowed the player to assign each hired member with a vehicle to follow and stay in? I have some trouble causing mayhem with two or more tanks without a hired member getting out every time they get close to the player.
@specialDude Does this include most fighter jets like the Hydra, B11 Strikeforce, Bombushka, etc?
Is this a mod where my squad can jump into planes aswell? i would love to see a P99 Lazer sizzle the floor with enemies via Gang and Turf Mod.
Using Menyoo's Spooner Mode, the player and NPCs when viewed from a distance makes the lower body glitch out.