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@Illusive Prime I think most people are using other tools, which do not compile YOS scripts.
But don't worry, I'm doing a Total Conversion test map now, and there will be a complete working script for it. Don't be suprised, it will be a small oil rig map...
@pyckdiegoXxxD Can you send a screenshot? Are you using any other scripts with this, or custom scenarios?
And what are your coordinates, when this happens?
I didn't notice nothing like that - it would mean people falling into the water... it is very strange.
@shifuguru If you want to convert, you may know the SCM (opcodes), you only need to exchange game-related opcodes to native calls.
And not to mention, NOW (when I'm writing this comment) only my mod is the only way to create 'universal' (somewhat 'standardizable') mission scripts for GTA5, which can be saved. (GTAV Override cannot do this yet)
@linhtinh94 Open the LPI with Lazarus 64-bit, and you can start to write Pascal code.
@MrVichoReborn Hi, thanks for the notification. I will upload a so-so fixed mod, but the DLC "patchday1ng" is still disabled, as it seems to generate some props & occlusions, even after wiping map lookup entries from its content.xml
@jogbot500 It requires you to use the 0033: opcode, it is the only way. If you can program, you have to use that opcode to show the Save Game screen. It is not the same as the GTA 5 save screen, it is a dedicated built-in menu!
@jogbot500 There is the GIMS evo, and related modeling tools. I will not help with modeling, I'm doing a test Total Conversion map now.
Use GIMS evo to convert the ydr (export it as odr) to 3ds max, and use this tutorial to convert it back - it works!
@jogbot500 If you use my script, then ADDON method.
@jogbot500 Hi, I've created an online document, which lets you to add that famous Bikini Bottom:
Follow the steps closely, as everything is required for it to work correctly!
@jogbot500 You can start now, if you want. The easiest is, to do it like VC mod, so adding it as DLC.
But remember, you will need a script killer/scripting engine mod (read the manual), and you have to write your own script!