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@safari4831 I made one comment, about the feasibility of uninstalling, and you attack me as if I had personally attacked you. Grow up bruh.
@safari4831 "i develop one of the most technically advanced ". No, the technical advance was deyfex. This is impossible without his Codewalker and also the original work by the Open 4 Team. As for Patreon, why not get a real job rather than ask for money instead of contributing truly for free.
@safari4831 Actually no. The game just got patched but I'm still playing it because I know how to bypass that. And you're calling me a noob? I never insulted you. Anyway I work in technical design for a AAA gaming studio. Who do you work for?
@safari4831 I never said your tool wasn't useful, on the contrary it's a great tool for the majority of users who can't do manual installations. My point was just that it's impossible to reliably uninstall after an OIV install automatically. Case in point we just had an update to GTA5.exe.So this is to, hypothetically of course, prove my point:
1. Noob installs mod which modifies some files. Original files for that version of GTA5.exe are backed up by your tool.
2. Rockstar updates today to 3751, changes one or many of the files modified in in point 1
3. After this R* update, noob decided to uninstall using tool. Tool restores original files ---but they're from a previous version of GTA5.exe. You now have a mismatch in the mods folder. Files from 3751 mixed in with previous version for that mod.
4. Game possibly crashes on next start because GTA thinks the mismatched files in the mods folder are missing or corrupt..
Not the fault of your tool but noob has no idea why the crash, even though cause is simple, user will have no idea how to fix it.
Likely or unlikely, this is just one example of hundreds why you can't uninstall RELIABLY in rpfs.
@safari4831 That's impossible and of course text files aren't a major issue. The problem is binary files. Export a ymt or similar file to xml, bring it back (using CW or Open 4), and it's a very different story. But I appreciate your efforts to make tools like this. For people with extremely limited PC skills this is indeed a great tool. And that summarizes the majority of GTA V users, most who need a mod to tell them where to find GTA5.exe. The old adage "Teach a person how to fish" definitely does not resonate here. That's why you will always have an audience for projects like this. Peace out.
@safari4831 You can only reliably (key word is reliably) uninstall scripts and addons. Any custom edits and overwrites in rpf packages are impossible to uninstall because you don't know what changes were made. This goes for both binary and text files. If a mod overwrites default.meta or a the xml for bik videos or the ymt for a ped edit you won't have a clue what was modified and even if you had backups you would need them for current and reverted versions of the game. The only possibility to uninstall would be when using your tool, backing up the changed assets, and then praying the user freezes the mod so no subsequent changes are made. I gave just a few examples, I could give 100 more.
@LN_Dev I agree with Churchperson, a tutorial would be great for 3D noobs who want to do some simple prop conversion.
@thalilmythos Pretty angry language.lol. In passing, your script is just one of many, many, persistence scripts on this site. Innovation is indeed dead.
@wrieusa @gtavjamal
Why would it be harder to do for the passenger. it's exactly the same code. Just use closestped instead of game.player. character.
watch the demo here
https://www.youtube.com/watch?v=v8RDgpqvB5g