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I like the various fixes and additions, but the fact that the LODs were removed doesn't really justify calling this an "improved" version in my opinion, I'm not sure if that was intentional or the result or importing/exporting the model incorrectly (check the tutorials by 13Stewartc on YT), but it would be nice to have this fixed for the next version,
I think this mod has potential.
I also noticed that the "Terminus" decal on the side was made in an odd resolution (1892 x 1420)
and thereby lacks mipmaps, make sure to read this:
@EvanM07 there will be EUP support in a future update for the pack
@danix93 I forgot to mention, this is the case with the senora road too
reflections of the road on cars still resemble the old dirt road for some reason, I was told this might be something related to "slod2"
@BLUEx no, sorry, they aren't fully mapped to accept custom liveries
FYI: vehicles.meta traffic values could use some adjustments, Esperanto, Marbelle and Oracle all use "100" for "frequency" and "999" for "maxnum", which will make them spawn in very disproportional numbers when added to traffic.
god tier work, IV vehicles deserve love
@Texasrebel67 it's used for the interior on the Slicktop Scout
@Mathox I have no plans to do that, you can use the information provided by wiki on lcpdfr.com to add a new agency to your lspdfr setup
@DgtlBrandxn all those new traffic signs are cool addition for some extra realism in the city,
but I noticed that a lot of them are missing mipmaps, would be nice to have the textures re-exported with some as it makes them look very jarring ingame.