Trucking Missions 1.5
162 922
1 248
162 922
1 248
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release.
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
- Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one. - Start the game as Administrator.
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
- Trucking Missions Pack by HawKDesigns
- Lost MC Mission by telsco
- Custom Trucking Missions Pack by T9X69
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release.
Первая загрузка: 10 мая 2015
Последнее обновление: 20 июля 2015
Последнее скачивание: 19 минут назад
809 комментариев
More mods by Guadmaz:
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release.
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
- Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one. - Start the game as Administrator.
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
- Trucking Missions Pack by HawKDesigns
- Lost MC Mission by telsco
- Custom Trucking Missions Pack by T9X69
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release.
Первая загрузка: 10 мая 2015
Последнее обновление: 20 июля 2015
Последнее скачивание: 19 минут назад
not working and the icon is not shown on the map..what can i do??
I have a slight issue I'm still to pc so I don't know allot but I have a 64 keyboard and so I don't have a num pad with numbers how can I open and or go through the menu, if someone knows please let me know thank you :)
Great Mod but it doesn't allow me to detach the trailer after complete the route.
This mod causes my phone to pop up when i push up on d-pad in other mods menus
Every time you press the B key, $50,000 is debited from the character's account, what the hell?
https://youtu.be/m1iYDRavfrw
@Knee264 I have the same problem. Wanted level is cleared. Did you find a solution? Thx.
@Photonic Did you find a solution? When I press Insert, my wanted level is cleared and don't know how to start the missions.
подхожу к двери и ничего не происходит я не знаю что делать
ъ
Unfortunately, the Trtailers can't be left behind. A pity.
I wish it was still updated
@Guadmaz Awesome and solid mod, man! I love it! 4.5 only because I can't detach the trailer. Please provide an update asap. Thanks bro!
@Filin1990 hi, dont report old mods if they still work, only report if they're broken/ outdated
For a 9 years old mod I didn't expect it to work like new. Awesome mod. Just wish it had a specific reload button instead of insert which reloads all the scripts because hitting insert a couple times kinda crash my game.
Any answer to a previous question / issue, mod works good with the exception of the garbage truck icon, recommend giving us the option to change it, however this mod causes my phone to pop up when i push up on d-pad in other mods menus.
exactlly, unfortunatelly this mod do causes the phone to pop up when push up on d-pad and indeed mess with other mods menus like menyoo and so on... but i really like this mod
A very big thank you for your script, so stable that it still works.
And incredible freedom to be able to create your own missions!
I only place 2 stars to motivate the creator to update and continue his mods
I can't detach the trailer even though I hold H...
Pretty much a perfect mod aside from not being able to detach the trailer
Just found a solution for dettaching the trailer. Go to keybinds and change 'headlight' from H to J. Now whenever you hold J it will detach the trailer.
Alternatively, go to Truckmissions.ini and change the "attach trailer" key to J. Then you can use the default key as H to detach the trailer.