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fwBoxStreamer + DecalsPatch (Enhanced) 1.0.0

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Tanuki’s fwBox Streamer + Decals Patch (Enhanced)



Mod description
  • This mod makes GTA V Expanded & Enhanced run smoother and crash less during hectic moments. It lets the game keep more decals (bullet holes, blood, tire marks, graffiti) before cleaning them up, and it tunes a small streaming check so world assets load more reliably. Everything happens in memory only—no game files are permanently changed. Pick a simple preset (Vanilla → Ultra); Medium is a safe default, Ultra is for stronger PCs.
  • ASI plugin applies two targeted, in-memory patches to improve stability and streaming on the Enhanced build.

  • Decals Limit Patch: raises the two internal decal compare limits the engine uses (vanilla checks are 256 and 512) to a preset you choose.

  • fwBox Streamer Threshold: adjusts a guard compare (CMP ECX, imm32) in the engine’s fwBox streaming path to a safer default (0x1004 = 4100).
  • All changes are minimal and reversible (memory only) — no game files are edited.


Features

  • Presets (Level 0–4): 0=Vanilla (512), 1=Low (768), 2=Medium (896), 3=High (1024), 4=Ultra (2048).

  • Dual AOB strategy: fwBox uses a primary and secondary signature; on failure, it safely does nothing.

  • Runtime monitor: optional live logging shows the exact addresses and current compare values; warns if anything ever reverts.

  • Minimal-change policy: only immediate values are touched; no pool tuning, no gameplay rebalance.


Bugs & limitations

  • Signatures may drift after game updates. If an AOB doesn’t match, fwBox leaves memory unmodified and logs the miss.

  • Compatibility: other ASIs that patch the same instructions could conflict (rare). Check your log for unexpected value changes.

  • Target platform: built for the PC “Enhanced”/Expanded & Enhanced branch. Older builds may not match the signatures.


Summary of installation
  1. Install ScriptHookV (ensures dinput8.dll ASI loader is present).
  2. Drop the ASI plugin (DecalPatch.asi) into your GTA V game folder (same directory as the game EXE).
  3. Place DecalPatch.ini beside it and configure your preset:

    • [Decals] Level=0..4 (0=512, 4=2048).

    • [fwBox] Enable=1, Imm=0x1004 (decimal/hex), DetectionOnly=0/1.

    • [Log] Runtime=1/0 (on/off). Other log settings are fixed in the build (IntervalMs=5000, Verbose=1, Detail=1, HexWindow=0).

  4. Launch the game and confirm in DecalPatch.log:
    • Decals: “wrote A … 256 → X” and “wrote B … 512 → X”.
    • fwBox: “matched … old=… → target=4100”.



Requirements


Uninstallation
  • Remove DecalPatch.asi and DecalPatch.ini. No permanent files are modified.


Credits & permissions

  • Tanuki — thanks for sharing the source code that enabled this work.
  • Alexander Blade — ScriptHookV/ ASI loader.

  • JaliscoGDL — implementation, packaging, and testing.

  • Permissions: you may NOT redistribute, please provide proper credit and a link back to this page. Do not repackage or redistribute on other pages or links.


Troubleshooting
  • No log or ASI not loading: verify dinput8.dll is in the game folder and not blocked by antivirus.
  • “signature not found” for fwBox: set DetectionOnly=1, relaunch, and review the log; signatures can be extended safely.
  • Crash on boot: ensure the VC++ 2015–2022 x64 redistributable is installed.
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Первая загрузка: 3 дня назад
Последнее обновление: 4 часа назад
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 1.0.0 (current)

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