Persistence3 1.0.2
156
9
156
9
After having tried all of the mods for persistent vehicles that I could get my hands on, I determined that none of them worked up to my level of expectations. I was most happy with the simple functionality of the great work by ImNotMentaL and his Persistence mods. Unfortunately, he doesn't seem to be updating his mods anymore and the latest version of Persistence II has bugs that make it extremely difficult to play around. I was able to dig up an old version of Persistence I, which does still work, but it has issues that become more apparent when you have 100 or more cars. To counter some of those issues, he introduced the streaming system in Persistence II but as mentioned, is now buggy with later releases of Scripthook. All of this led me on a quest to build a version of a reliable vehicle persistence mod that worked as I wanted. So, without further ado, I am uploading my version, fully re-written, in the spirit of ImNotMentaL's mod but with all new source code: Persistence3
All inspiration credit given to him and if at some point he comes back, I will gladly collab and/or give him my source code as thanks for all the work he put into the originals.
Persistence3 is a work in progress and I'm sure some bugs will crop up. Tag me in comments and I will try and address them. I'm currently testing this with my own game and so far after many, many, many bug squashes, it seems to be fundamentally working as intended. Your mileage may vary, but I will continue to fix and update as much as my schedule allows and as feedback comes in.
Requirements -
Latest Scripthook
Newtonsoft.Json (included in archive)
Tested and running on Legacy edition.
I have no way to test on Enhanced, so feedback needed.
Install:
Unzip contents into scripts folder
To use:
Keyboard -
Press "L" to lock and save a vehicle after exiting. Press "L" again when near to unlock.
Controller -
Press the interact key when near vehicle.
Script "should" save all mods, paint, liveries, etc. I do need feedback if you encounter any errors or mods not being saved properly. I'm currently playing with 130-140 vehicles, and they all seem to be saving and respawning as expected.
Known issues:
Fixed - please send bug reports.
Please give feedback if anyone has more than 150 vehicles saved.
Version 1.0.2
Bug Fixes, optimizations, INI update, controller support.
Version 1.0.1
Bug fixes and optimizations
Version 1.0.0
Initial Release
All inspiration credit given to him and if at some point he comes back, I will gladly collab and/or give him my source code as thanks for all the work he put into the originals.
Persistence3 is a work in progress and I'm sure some bugs will crop up. Tag me in comments and I will try and address them. I'm currently testing this with my own game and so far after many, many, many bug squashes, it seems to be fundamentally working as intended. Your mileage may vary, but I will continue to fix and update as much as my schedule allows and as feedback comes in.
Requirements -
Latest Scripthook
Newtonsoft.Json (included in archive)
Tested and running on Legacy edition.
I have no way to test on Enhanced, so feedback needed.
Install:
Unzip contents into scripts folder
To use:
Keyboard -
Press "L" to lock and save a vehicle after exiting. Press "L" again when near to unlock.
Controller -
Press the interact key when near vehicle.
Script "should" save all mods, paint, liveries, etc. I do need feedback if you encounter any errors or mods not being saved properly. I'm currently playing with 130-140 vehicles, and they all seem to be saving and respawning as expected.
Known issues:
Fixed - please send bug reports.
Please give feedback if anyone has more than 150 vehicles saved.
Version 1.0.2
Bug Fixes, optimizations, INI update, controller support.
Version 1.0.1
Bug fixes and optimizations
Version 1.0.0
Initial Release
Первая загрузка: 4 дня назад
Последнее обновление: вчера
Последнее скачивание: 5 минут назад
14 комментариев
More mods by RebelDragon1976:
After having tried all of the mods for persistent vehicles that I could get my hands on, I determined that none of them worked up to my level of expectations. I was most happy with the simple functionality of the great work by ImNotMentaL and his Persistence mods. Unfortunately, he doesn't seem to be updating his mods anymore and the latest version of Persistence II has bugs that make it extremely difficult to play around. I was able to dig up an old version of Persistence I, which does still work, but it has issues that become more apparent when you have 100 or more cars. To counter some of those issues, he introduced the streaming system in Persistence II but as mentioned, is now buggy with later releases of Scripthook. All of this led me on a quest to build a version of a reliable vehicle persistence mod that worked as I wanted. So, without further ado, I am uploading my version, fully re-written, in the spirit of ImNotMentaL's mod but with all new source code: Persistence3
All inspiration credit given to him and if at some point he comes back, I will gladly collab and/or give him my source code as thanks for all the work he put into the originals.
Persistence3 is a work in progress and I'm sure some bugs will crop up. Tag me in comments and I will try and address them. I'm currently testing this with my own game and so far after many, many, many bug squashes, it seems to be fundamentally working as intended. Your mileage may vary, but I will continue to fix and update as much as my schedule allows and as feedback comes in.
Requirements -
Latest Scripthook
Newtonsoft.Json (included in archive)
Tested and running on Legacy edition.
I have no way to test on Enhanced, so feedback needed.
Install:
Unzip contents into scripts folder
To use:
Keyboard -
Press "L" to lock and save a vehicle after exiting. Press "L" again when near to unlock.
Controller -
Press the interact key when near vehicle.
Script "should" save all mods, paint, liveries, etc. I do need feedback if you encounter any errors or mods not being saved properly. I'm currently playing with 130-140 vehicles, and they all seem to be saving and respawning as expected.
Known issues:
Fixed - please send bug reports.
Please give feedback if anyone has more than 150 vehicles saved.
Version 1.0.2
Bug Fixes, optimizations, INI update, controller support.
Version 1.0.1
Bug fixes and optimizations
Version 1.0.0
Initial Release
All inspiration credit given to him and if at some point he comes back, I will gladly collab and/or give him my source code as thanks for all the work he put into the originals.
Persistence3 is a work in progress and I'm sure some bugs will crop up. Tag me in comments and I will try and address them. I'm currently testing this with my own game and so far after many, many, many bug squashes, it seems to be fundamentally working as intended. Your mileage may vary, but I will continue to fix and update as much as my schedule allows and as feedback comes in.
Requirements -
Latest Scripthook
Newtonsoft.Json (included in archive)
Tested and running on Legacy edition.
I have no way to test on Enhanced, so feedback needed.
Install:
Unzip contents into scripts folder
To use:
Keyboard -
Press "L" to lock and save a vehicle after exiting. Press "L" again when near to unlock.
Controller -
Press the interact key when near vehicle.
Script "should" save all mods, paint, liveries, etc. I do need feedback if you encounter any errors or mods not being saved properly. I'm currently playing with 130-140 vehicles, and they all seem to be saving and respawning as expected.
Known issues:
Fixed - please send bug reports.
Please give feedback if anyone has more than 150 vehicles saved.
Version 1.0.2
Bug Fixes, optimizations, INI update, controller support.
Version 1.0.1
Bug fixes and optimizations
Version 1.0.0
Initial Release
Первая загрузка: 4 дня назад
Последнее обновление: вчера
Последнее скачивание: 5 минут назад
If you use one of the old Persistence mods by @ImNotMentaL, it will run alongside this one due to the L default setting in the ini. I used this method to convert my cars over to my mod. Then I changed the ini back to E for my own game, but that's your choice.
"Paint or mods possibly not saving correctly. I think I have this fixed already in the next update but will release as soon as I complete current round of testing."
Then why don't you just upload the fixed version before this get Approved?
@meimeiriver Because it took several days for you guys to respond. I have it ready to go now if you would be so kind as to approve it. Thanks!
any plans to make gamepad friendly?
@TruckerKingDee I should have this out in the next version.
What is the difference between it and the previous one?
@GhostSPCT I explained it in the description. TL;DR Bug fixes
@TruckerKingDee controller support added
Thanks
Does not save more than 5 extras.on modded cars
@brendan62 I need more details if you could please. I have not seen any issues with that, so I could use the info. Car model? What extra is not being saved?
Hey @RebelDragon1976 Really good mod I enjoyed persistence 2 but it had a bunch of bugs and would bug out wit many cars, really like this new one only suggestion I got is if u could add the car key wit the sound and animation when locking and unlocking the car.
@El m3alem I actually was thinking about that yesterday. I like that feature as well and I'll see if I can implement it in a future update.
@RebelDragon1976
dude, will this Persistance Mod be working with Submarines and AircraftCarriers(including all spawned Jets on deck as well) ?? That's a big question