Meth Operation 1.1
17 596
208
17 596
208
This mod lets you own and operate meth labs around the state of San Andreas. Buy a meth lab, set it up, let your workers cook some top quality product and make some money!
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Config
These are the values you can change to your liking.
- INTERACTION_CONTROL: The control ID to interact with labs, this setting is 51/INPUT_CONTEXT - E key by default. (Game Controls List)
- MISSION_TIME: Minutes you'll have to complete a setup/delivery mission, this setting is 15 by default.
- PRODUCTION_TIME: In-game hours a lab needs to produce 1 bin of meth, this setting is 6 by default. Note that the lab upgrades can shave up to 2 hours from the production time.
- POLICE_CHANCE: Chance of the cops coming after you when doing a sale mission, this setting is 15 by default. Note that buying the lab security upgrade will divide this value by 2, meaning if you set this setting 20% and buy the security upgrade, your lab will have 10% chance of cops coming after you.
- POLICE_STARS: Amount of stars you'll get when the police is after you during a sale mission, this setting is 2 by default.
- EQUIPMENT_UPGRADE: Price of the equipment upgrade. Default: 1100000
- STAFF_UPGRADE: Price of the staff upgrade. Default: 331500
- SECURITY_UPGRADE: Price of the security upgrade. Default: 513000
- PRODUCT_VALUE: Value of 1 bin of meth. Default: 8500
How Labs Work
Meth labs only update when you visit them, meaning staying AFK in one will do nothing. Production is tied to in-game hours and takes 6 in-game hours to produce 1 bin of meth. There are also upgrades you can buy for your labs to get better performance. Produced meth bins are also visible at the back of your lab. A lab can make up to 20 bins without becoming full.
Upgrades
You can buy these upgrades for your meth lab(s):
- Equipment Upgrade: Reduces production time by 1 hour.
- Staff Upgrade: Reduces production time by 1 hour.
- Security Upgrade: Reduces the chance of cops coming after you when doing a sale mission.
Note(s)
- This script was tested on game version 1604.1 with no other mods installed.
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
Version 1.1 - Little Details Update
- ONLY REPLACE THE .DLL FILE IF YOU'RE UPDATING FROM VERSION 1.0 OR YOU WILL LOSE DATA!
- Added leaning animation, preview.
- Enabled ambient sound(s) for set up labs.
- The laptop inside labs will show "The Open Road" on its screen now, purely visual change but beats an empty black screen.
Source code is available on GitHub.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Config
These are the values you can change to your liking.
- INTERACTION_CONTROL: The control ID to interact with labs, this setting is 51/INPUT_CONTEXT - E key by default. (Game Controls List)
- MISSION_TIME: Minutes you'll have to complete a setup/delivery mission, this setting is 15 by default.
- PRODUCTION_TIME: In-game hours a lab needs to produce 1 bin of meth, this setting is 6 by default. Note that the lab upgrades can shave up to 2 hours from the production time.
- POLICE_CHANCE: Chance of the cops coming after you when doing a sale mission, this setting is 15 by default. Note that buying the lab security upgrade will divide this value by 2, meaning if you set this setting 20% and buy the security upgrade, your lab will have 10% chance of cops coming after you.
- POLICE_STARS: Amount of stars you'll get when the police is after you during a sale mission, this setting is 2 by default.
- EQUIPMENT_UPGRADE: Price of the equipment upgrade. Default: 1100000
- STAFF_UPGRADE: Price of the staff upgrade. Default: 331500
- SECURITY_UPGRADE: Price of the security upgrade. Default: 513000
- PRODUCT_VALUE: Value of 1 bin of meth. Default: 8500
How Labs Work
Meth labs only update when you visit them, meaning staying AFK in one will do nothing. Production is tied to in-game hours and takes 6 in-game hours to produce 1 bin of meth. There are also upgrades you can buy for your labs to get better performance. Produced meth bins are also visible at the back of your lab. A lab can make up to 20 bins without becoming full.
Upgrades
You can buy these upgrades for your meth lab(s):
- Equipment Upgrade: Reduces production time by 1 hour.
- Staff Upgrade: Reduces production time by 1 hour.
- Security Upgrade: Reduces the chance of cops coming after you when doing a sale mission.
Note(s)
- This script was tested on game version 1604.1 with no other mods installed.
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
Version 1.1 - Little Details Update
- ONLY REPLACE THE .DLL FILE IF YOU'RE UPDATING FROM VERSION 1.0 OR YOU WILL LOSE DATA!
- Added leaning animation, preview.
- Enabled ambient sound(s) for set up labs.
- The laptop inside labs will show "The Open Road" on its screen now, purely visual change but beats an empty black screen.
Source code is available on GitHub.
Первая загрузка: 24 февраля 2019
Последнее обновление: 11 марта 2019
Последнее скачивание: 4 часа назад
59 комментариев
More mods by rootcause:
This mod lets you own and operate meth labs around the state of San Andreas. Buy a meth lab, set it up, let your workers cook some top quality product and make some money!
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Config
These are the values you can change to your liking.
- INTERACTION_CONTROL: The control ID to interact with labs, this setting is 51/INPUT_CONTEXT - E key by default. (Game Controls List)
- MISSION_TIME: Minutes you'll have to complete a setup/delivery mission, this setting is 15 by default.
- PRODUCTION_TIME: In-game hours a lab needs to produce 1 bin of meth, this setting is 6 by default. Note that the lab upgrades can shave up to 2 hours from the production time.
- POLICE_CHANCE: Chance of the cops coming after you when doing a sale mission, this setting is 15 by default. Note that buying the lab security upgrade will divide this value by 2, meaning if you set this setting 20% and buy the security upgrade, your lab will have 10% chance of cops coming after you.
- POLICE_STARS: Amount of stars you'll get when the police is after you during a sale mission, this setting is 2 by default.
- EQUIPMENT_UPGRADE: Price of the equipment upgrade. Default: 1100000
- STAFF_UPGRADE: Price of the staff upgrade. Default: 331500
- SECURITY_UPGRADE: Price of the security upgrade. Default: 513000
- PRODUCT_VALUE: Value of 1 bin of meth. Default: 8500
How Labs Work
Meth labs only update when you visit them, meaning staying AFK in one will do nothing. Production is tied to in-game hours and takes 6 in-game hours to produce 1 bin of meth. There are also upgrades you can buy for your labs to get better performance. Produced meth bins are also visible at the back of your lab. A lab can make up to 20 bins without becoming full.
Upgrades
You can buy these upgrades for your meth lab(s):
- Equipment Upgrade: Reduces production time by 1 hour.
- Staff Upgrade: Reduces production time by 1 hour.
- Security Upgrade: Reduces the chance of cops coming after you when doing a sale mission.
Note(s)
- This script was tested on game version 1604.1 with no other mods installed.
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
Version 1.1 - Little Details Update
- ONLY REPLACE THE .DLL FILE IF YOU'RE UPDATING FROM VERSION 1.0 OR YOU WILL LOSE DATA!
- Added leaning animation, preview.
- Enabled ambient sound(s) for set up labs.
- The laptop inside labs will show "The Open Road" on its screen now, purely visual change but beats an empty black screen.
Source code is available on GitHub.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Config
These are the values you can change to your liking.
- INTERACTION_CONTROL: The control ID to interact with labs, this setting is 51/INPUT_CONTEXT - E key by default. (Game Controls List)
- MISSION_TIME: Minutes you'll have to complete a setup/delivery mission, this setting is 15 by default.
- PRODUCTION_TIME: In-game hours a lab needs to produce 1 bin of meth, this setting is 6 by default. Note that the lab upgrades can shave up to 2 hours from the production time.
- POLICE_CHANCE: Chance of the cops coming after you when doing a sale mission, this setting is 15 by default. Note that buying the lab security upgrade will divide this value by 2, meaning if you set this setting 20% and buy the security upgrade, your lab will have 10% chance of cops coming after you.
- POLICE_STARS: Amount of stars you'll get when the police is after you during a sale mission, this setting is 2 by default.
- EQUIPMENT_UPGRADE: Price of the equipment upgrade. Default: 1100000
- STAFF_UPGRADE: Price of the staff upgrade. Default: 331500
- SECURITY_UPGRADE: Price of the security upgrade. Default: 513000
- PRODUCT_VALUE: Value of 1 bin of meth. Default: 8500
How Labs Work
Meth labs only update when you visit them, meaning staying AFK in one will do nothing. Production is tied to in-game hours and takes 6 in-game hours to produce 1 bin of meth. There are also upgrades you can buy for your labs to get better performance. Produced meth bins are also visible at the back of your lab. A lab can make up to 20 bins without becoming full.
Upgrades
You can buy these upgrades for your meth lab(s):
- Equipment Upgrade: Reduces production time by 1 hour.
- Staff Upgrade: Reduces production time by 1 hour.
- Security Upgrade: Reduces the chance of cops coming after you when doing a sale mission.
Note(s)
- This script was tested on game version 1604.1 with no other mods installed.
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
Version 1.1 - Little Details Update
- ONLY REPLACE THE .DLL FILE IF YOU'RE UPDATING FROM VERSION 1.0 OR YOU WILL LOSE DATA!
- Added leaning animation, preview.
- Enabled ambient sound(s) for set up labs.
- The laptop inside labs will show "The Open Road" on its screen now, purely visual change but beats an empty black screen.
Source code is available on GitHub.
Первая загрузка: 24 февраля 2019
Последнее обновление: 11 марта 2019
Последнее скачивание: 4 часа назад
@kroonstaar Good idea, might consider it in the future.
Version 1.1 is out which adds some little details:
- ONLY REPLACE THE .DLL FILE IF YOU'RE UPDATING FROM VERSION 1.0 OR YOU WILL LOSE DATA!
- Added leaning animation (https://gfycat.com/FrigidIdioticAustraliankelpie)
- Enabled ambient sound(s) for set up labs.
- The laptop inside labs will show "The Open Road" on its screen now, purely visual change but beats an empty black screen.
love it this mod is great for Trevor. This may be a big ask but itd be bad ass. You should add all the businesses because.
Weed business - Franklin
document forge and fake cash - Michael
Coke - Franklin and Trevor
Meth - Trevor
But if you dont this is still awesome
Delivery car is visually empty. Can you fix it?
@UndyingWar Same issue here, too. Fortunately the furniture at Michael's house no longer disappear when used without WoV installed though.
I hope the issue would be fixed in the next update. :D
When i enter the game, it just closes.
@skvz mine too
@UndyingWar Same here
@rootcause how to change the marker's coordinate
Hey over the moon about the game .... just finish it last night now I want to try the mods out n this 1 looks very exiting 2 bfn with so I just need this other files that's shows here right
I'm struggling with my last drop can't seems to drop the drugs any advise there
Your mod doesn't work on my machine, because of the way you are storing settings.
Writing to ProgramFiles Folder is a bad coding practice I've seen a couple of time. Data should always be stored in the AppData folder. Steam already modifies the folder permissions and adds write permission to the steam folder, because there are many developers who doesn't stick to this rule, but I think that's a bad way of handling that issue. I guess you have tested your mod with the steam version, because you don't have folder write permissions in the Non-Steam-Version by default.
I rate your mod 4/5 anyway, because I like the idea of your mod and you put your sourcecode to Github, so I could fix the saving issue myself and save the mod-settings in AppData.
I've changed my rating to 5/5, because I had so much fun with this mod and I can't thank you enough that you share your source code on github.
Besides from fixing the saving issue, I have changed the loading of the MP interior, so that the Online interior is loaded only when entering a lab and unloaded when leaving a lab. This way I can preserve the much more detailed Storymode Interior when outside of the lab (e.g. the interior in micheals house looks much better when Online interior is disabled). Feel free to merge back if you like. I guess the interior unloading change could break things in other mods, so be careful.
I'm use this mod, really like it, please make another business mod...
I would like to see options that let player choose which van they want to deliver e.g. Speedo or Rumpo.
This mod is great! would you be able to make is for the other businesses like Coke and Weed?
@rootcause would you be able to make this for the other businesses?
Hello i started it, sounds cool, fps is droping a lot once in a meth lab. any reason for that? incompatibility with all interiors? or fleeca? thanks!
@PsychoDad very interesting, is it working if unable mp maps?
Hello, mod is fonctionnal, very nice, i can help maybe with my expérience :
FPS is droping (15-20) inside, but still playable,
With open all interior active, blips are merging, and when you get out the lab, you always getting out on the pier (boring :) Is it possible to change something? Do we have to unable all open interior?
Its really great to have trevor taking care of this business.. :) Is it possible to rise the amount of money of a lab? 170 000 dollars is a bit cheap for so much risk ah ah.
Keep going!
https://youtu.be/u15UQaltsng
Works fine. As mentioned above, significant frame drops inside the lab, overall it's nice though.
nice
for some reason I fall straight through..