Lockpicking and Hotwiring (CONTROLLER SUPPORT) 2.00
4 932
86
4 932
86
Enhanced Car Theft (with controller support!)
Description:
Enhanced Car Theft is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls:
L - Toggle Menu (configurable in .ini)
F - Enter vehicle (if vehicle is locked, player will try opening the doors)
R while trying to enter - player will break into vehicle forcefully (loud approach)
F while trying to enter - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
REQUIREMENTS
Script Hook V
Script Hook V Dot Net (latest nightly version as of upload)
changelog:
2.00
- rewritten majority of code from scratch
- changed how vehicles lock ambiently
- added menu for setting configuration
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
Join my Patreon - It's free!
Description:
Enhanced Car Theft is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls:
L - Toggle Menu (configurable in .ini)
F - Enter vehicle (if vehicle is locked, player will try opening the doors)
R while trying to enter - player will break into vehicle forcefully (loud approach)
F while trying to enter - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
REQUIREMENTS
Script Hook V
Script Hook V Dot Net (latest nightly version as of upload)
changelog:
2.00
- rewritten majority of code from scratch
- changed how vehicles lock ambiently
- added menu for setting configuration
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
Join my Patreon - It's free!
Первая загрузка: 28 ноября 2024
Последнее обновление: 8 дней назад
Последнее скачивание: 26 минут назад
67 комментариев
More mods by ViceCityVigilante:

4.83
4 143
24
0.01
Enhanced Car Theft (with controller support!)
Description:
Enhanced Car Theft is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls:
L - Toggle Menu (configurable in .ini)
F - Enter vehicle (if vehicle is locked, player will try opening the doors)
R while trying to enter - player will break into vehicle forcefully (loud approach)
F while trying to enter - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
REQUIREMENTS
Script Hook V
Script Hook V Dot Net (latest nightly version as of upload)
changelog:
2.00
- rewritten majority of code from scratch
- changed how vehicles lock ambiently
- added menu for setting configuration
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
Join my Patreon - It's free!
Description:
Enhanced Car Theft is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls:
L - Toggle Menu (configurable in .ini)
F - Enter vehicle (if vehicle is locked, player will try opening the doors)
R while trying to enter - player will break into vehicle forcefully (loud approach)
F while trying to enter - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
REQUIREMENTS
Script Hook V
Script Hook V Dot Net (latest nightly version as of upload)
changelog:
2.00
- rewritten majority of code from scratch
- changed how vehicles lock ambiently
- added menu for setting configuration
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
Join my Patreon - It's free!
Первая загрузка: 28 ноября 2024
Последнее обновление: 8 дней назад
Последнее скачивание: 26 минут назад
@ViceCityVigilante Hi,your mod Is awesome,thanks.But I noticed a bug when the player try to hijack a bike in stealth,the help box updates intermittently
@ViceCityVigilante It would be nice if when the window of the car you are trying to steal is broken and you are in the loud approach it doesn't do the same animation(the animation of the elbow breaking the glass).
"Lockpicking and Hotwiring" are great mod, but conflicts with another useful mod - "Persistence II 1.6", car save function does not work when pressing E button. Is there a way to fix this?
My mistake, I didn't understand logic of this mods, it turns out everything works. You just won't be able to activate the alarm on a stolen car, but on your car or stolen bike, which can't be hacked, saving is activated. In addition, I assigned E key instead of "Context" in Persistence.ini file and now everything nice, there is no conflict. It took time to test everything on different machines and figure it out.
@ViceCityVigilante
*BUG: Functions oddly on tractors*
*BUG: Occasionally, the player will break previously broken windows from bullets*
*BUG: The player can enter the lockpick animation from a significant distance and may face the wrong direction, resulting in lockpicking AIR*
*BUG: The player will break the window of the locked passenger door if another mod, "Locked Vehicles", is active*
*Cons: Hotwire function is incompatible with "HKH Mod Helper 12.0.0 (12.0 TBMP 5.0 Prepatch)" mod*
*Cons: Incompatible with the "Persistence II 1.6" mod*
*Cons: Lockpick visuals might flicker if the radar is hidden, and will not change its position dynamically"*
*Could have been more vanilla/lore friendly like "Lock picking (Controller Support) 1.2" the SFX & the Textures*
stopped working on shvdn nightly 24
@ViceCityVigilante
It is so unfortunate that for me every other mod works, except for this.
Exception error: LockpickHotwire.WantedLogic().
I got Stolen.dll and Better Chases +.dll, but only this script not loading even after I reload all my scripts. Do you, guys, know what is the problem?
@grespoyer yea I'll have to look into it when I'm free. But I did use a nightly build of shvdn, which probably has something to do with this.
Heyy bro Work this mod For Legacy Edition ?
It is not working...the log says [WARNING] Unable to resolve API version 3.6.0.
what I can do?
thx
@Potato_fry You need the NIGHLY build of shvdn 3.6.0
here's the link for it: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/download/v3.6.0-nightly.142/ScriptHookVDotNet-v3.6.0-nightly.142.zip
download the scritphookvdotnet and copy paste it in your game directory replacing your current one
Lockpicking mechanism is not launching... B for break-in works but X isn't doing anything (except making player climb onto the car)
works fine on keyboard but unable too pick lock with controller just climbs on top of car when hitting second input. also having trouble with hotwiring minigame even starting i think that might be script conflict tho.
@ViceCityVigilante
Works great, thanx for new options, but can you please bring back option to change keybinds like in older version (have "conflicts" with other mods keybinds).
Also can you add setting for wanted level stars when spotted.
Tnx.
@ChargedKILO yea ima be real i did not test on gamePad before i releases ts xD. I'll fix that up soon 👍
@voodoodres hotwiring works fine, probably a script conflict on your end bro. Are you using persistence by any chance?
@loginos 👍
@ViceCityVigilante lol fair enough - Look forward to it! Love this mod! 5 stars pending fix - keep up the great work
@ViceCityVigilante no I think it might be gameplayfixesV has features for leaving engine on or turning off on vehicle exit only thing I can really think of script wise with vehicle effects I’m using outside of meta changes.
When ever i try to put one of the locks in place on the lock picking mini game with Q, my character stops lockpicking for some reason.