Actor Manager 0.6
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Introduction
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!
Installation
Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET and copy the ASI into your game folder.
- Extract the provided ActorManager.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
Первая загрузка: 22 мая 2015
Последнее обновление: 16 июня 2015
Последнее скачивание: 2 часа назад
250 комментариев
More mods by Guadmaz:
Introduction
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!
Installation
Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET and copy the ASI into your game folder.
- Extract the provided ActorManager.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
Первая загрузка: 22 мая 2015
Последнее обновление: 16 июня 2015
Последнее скачивание: 2 часа назад
@kaus08 Dude, it took me forever for some reason. You have to make sure you have installed everything. Re-install EVERYTHING and make sure you've put everything in the right place.
@TheBrandman NVM.. I forgot to update Microsoft Visual C++ Redistributable.. Now it works!
To put actors in vehicles: Get the vehicle that you want > spawn actor > then you'll see your actor inside the vehicle > so with your "new controllable actor", get any random vehicle and start making the path adding waypoints > apply waypoints to the last actor. Done!
I need something to put my actors at their respective position.. When they're playing A+B animations (like fight moves), it's hard to add a animation waypoint close to other actor and match perfectly, it's messy. I can't move their x,y,z axys with other mods because when the scene is played they return to the original waypoint position :( Anyone know how to achieve that?
@kaus08
Thanks, man. And I'm still trying to do cool fight scenes.
@Guadmaz hey guys! i'm having a serious issue and i hope someone can help me. when i record a scene everything goes well, but when i watch it back, there's a duplicate of my actor right at the point where the recording has stopped. i tried reinstalling and updating everything, but couldn't find a solution. unfortunately i can't use any of my scenes this way. thanks! cheers!
okay i loaded the previous comments. so restarting editor solves the issue! ty!
Sorry.. I can't get it working at all.. F6 doesn't bring up the menu. I'm having Windows 10.. MS .NET Framework is included in it as I understand.. Looking into the registry I do see a version 4.0. ANy hints on WINdows 10?
Everytime I spawn a new actor, he appears with green hair. I'm using SkinControl too. Do anyone knows how to solve this? Thank you
@Guadmaz I also have the green hair and duplicate actor in the rockstar editor issue. Any way to work around this?
Great Mod
But same problem about green hairs
@wolferigo
Try to install previous versions of Redistribuable, in checking which versions are already installed in your Control Pannel. I Solved your Problem with this mod and an other one (Lipmovement)
https://support.microsoft.com/en-us/kb/2977003
I'm pretty sure that this procedure solves a lot of problems when the mod doesn't work
@Guadmaz Hey dude, why aren't my actors playing animations that was set in waypoints
@kaus08 Hey dude how do you make, your npc's use animations, I am trying to but he won't do it... how are you doing it
Thanks to the admin for deleting my previous rating, he did the right thing, I got it working, i was a little bit confused about the animation how they will work for npc's, but its all fine now so ill vote this mod 10/10
@kaus08 how do you add different animations to each actor, when i am trying to add animations to a actor or make him drive another path, how do you make 2 actors have different animations and not the same one on each
for example i want my first actor to drive left then my 2nd actor drive right, i only got the option apply waypoints to last actor
If i spawn my Online Char. it have Green Hair,beard and no Glasses...
Doesn't seem to work anymore. Can't launch any options in game or in Director mode.
Say goodbye to this mod if you updated your game.
Can you make new version of this mod?
^^^ bump
I don't know what is the problem... For me this mod works decently! Menu opens up as it should, actors spawn exactly like I want them to and in the exact form chosen.
The only problem I noticed, is the fact that running actors briefly stop at each waypoint. Which is not too cool... It seems to happen regardless of the settings applied. On the other hand, drivers continue from waypoint to waypoint without stopping.
Overall, a real good idea - indeed fills the lack of options to actually direct people and vehicles to create a movie set. On the other hand, has some bugs that should be improved. However, even in this form it brings much more flexibility to creating videos and movies with GTA.