Skysder's Enhanced Traffic Experience: Ultimate Edition [OIV] 1.0 Hotfix
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15 711
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Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
Первая загрузка: 4 июня 2022
Последнее обновление: 4 июня 2022
Последнее скачивание: 20 минут назад
129 комментариев
Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
Первая загрузка: 4 июня 2022
Последнее обновление: 4 июня 2022
Последнее скачивание: 20 минут назад
Finally someone managed to create such a nice mod like this. I have vanillaworks and iv pack installed too and it works wonders. Keep um the good work my friend!
is there a reason traffic vehicles randomly despawn infront of me? it happens frequently and sometimes crashes my game. also it sometimes kicks me out of cars i spawn with menyoo.
nvm i fixed it
I don't understand, isn't that the same as VWE?
First of all, this is an amazing mod, thank you for all the effort you put into it. Having the online cars driving around is exactly what i was after. Now i have a potentially stupid question, I would love to use a lot of the compatible lore-friendly mods that are in the link above, however I can only install 4-5 of them before my game crashes on the loading screen for Story Mode. I've tried various combinations of different mods, and they do spawn in traffic, which is amazing, but as soon as there's more than 4 or 5 in the folder the game will not load.
Am I missing something simple here or is that just the way it works? Thanks in advance for any help!
@Skysder Not trying to be annoying, just really would like an answer to my above question haha. Cheers
@Snacktime Most probably is a gameconfig issue
@tsukuba how
@tsukuba bruh, HOW????
will there be an update coming anytime soon that features more lore friendly spawns?
please update this with the new chop shop cars and more mod cars, this is the best traffic mod I've seen by far but it needs a refresher
@ThatJDMGuy1 you can edit
Is any one else having the issue where you can see the dlc/mods car but they disappear before you and enter them?
I downloaded this mod to go with the IV pack, but my game still crashes before loading. Can anyone help me with this issue?
will there be an update
@maxsisprime ah, yes, found it https://www.gta5-mods.com/scripts/add-on-vehicle-spawner/
taxis not working?
All the vehicles that are either addon or replace, should I choose replace or addon?
any update for lasted dlc ?
is this compatible with added traffic mod?