MW 2019 Krueger Executions (ANIMATED)
16
4
16
4
Perform a takedown like the master of the karambit himself.
Watch the attached video for how to position your ped models!
This is my from-scratch recreation of Krueger's default execution from Modern Warfare 2019. I analysed his limb movements and overall animation speed to try and emulate his finishing move as precisely as possible; however, I am by no means a professional animator, so this is not a perfect 1:1 replication.
This pack contains two separate animations: one for the victim being executed, and the other for the executor.
You will need to use either the "Edit Multiple Entities Simultaneously" menu and set each ped to have the "Play Animation" task in Menyoo or the Scene Director mod to sync the animations. Both animations are exactly 160 frames, so all you need to do is sync their start times.
BUGS:
- These animations are not meant for first-person use
- The animations will face the opposite way of the direction you were initially facing in; very minor
- These animations are rigged for the mp_m_freemode_01 skeleton; using these on other peds may result in artifacting or stretched geometry; nonexistent, very minor, or noticeable depending on the ped
HOW TO INSTALL:
If you've never installed animations before, relax — stay with me here, as it is a rather simple process:
1.) First, ensure you have Menyoo, as it is required. You can install that here:
https://www.gta5-mods.com/scripts/menyoo-pc-sp
2.) Then, simply install this mod here; do not forget to add the dlcpack line to the dlclist.xml:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims#description_tab
3.) Once you have that installed, download my pack using the green button on the left of this page.
Unzip the download and you will find two .ycd files and a "CopyToFavouriteAnims.xml" XML file.
4.) In OpenIV, go to this path:
mods \ update \ x64 \ dlcpacks \ customanims \ dlc.rpf \ x64 \ anim \ ingame
You will see clip_amb@rpf and clip_mp_.rpf.
Open "clip_mp_.rpf" and drag the .ycd files in there.
If, in the end for some reason, these animations do not appear for you in-game, put the .ycd's in clip_amb@rpf afterwards; the creator of customanims suggests this as a solution, though I programmed the anims to work for clip_mp_.rpf.
5.) Now, open up your game's directory and navigate to your "menyooStuff" folder.
You will see a file named "FavouriteAnims."
Single-click it, then right click and select "Edit in [Notepad/text software]."
6.) With that .xml open, open my "Copy to FavouriteAnims.xml" XML file and transfer the two lines of script from it to your FavouriteAnims window, making sure you keep the spacings and format consistent when you paste them.
If any line is against the left side of the window, hit the "Tab" key at the beginning of it to properly align it.
7.) In the top left, click "File," then "Save."
Do not just close out with X!
8.) You're now sorted.
Launch the game, open Menyoo, navigate to the "Animations" tab and go into your favourites. You should find the two animations waiting for you there.
CREDITS:
- Animations manually done by myself
- blender for being the software used
Watch the attached video for how to position your ped models!
This is my from-scratch recreation of Krueger's default execution from Modern Warfare 2019. I analysed his limb movements and overall animation speed to try and emulate his finishing move as precisely as possible; however, I am by no means a professional animator, so this is not a perfect 1:1 replication.
This pack contains two separate animations: one for the victim being executed, and the other for the executor.
You will need to use either the "Edit Multiple Entities Simultaneously" menu and set each ped to have the "Play Animation" task in Menyoo or the Scene Director mod to sync the animations. Both animations are exactly 160 frames, so all you need to do is sync their start times.
BUGS:
- These animations are not meant for first-person use
- The animations will face the opposite way of the direction you were initially facing in; very minor
- These animations are rigged for the mp_m_freemode_01 skeleton; using these on other peds may result in artifacting or stretched geometry; nonexistent, very minor, or noticeable depending on the ped
HOW TO INSTALL:
If you've never installed animations before, relax — stay with me here, as it is a rather simple process:
1.) First, ensure you have Menyoo, as it is required. You can install that here:
https://www.gta5-mods.com/scripts/menyoo-pc-sp
2.) Then, simply install this mod here; do not forget to add the dlcpack line to the dlclist.xml:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims#description_tab
3.) Once you have that installed, download my pack using the green button on the left of this page.
Unzip the download and you will find two .ycd files and a "CopyToFavouriteAnims.xml" XML file.
4.) In OpenIV, go to this path:
mods \ update \ x64 \ dlcpacks \ customanims \ dlc.rpf \ x64 \ anim \ ingame
You will see clip_amb@rpf and clip_mp_.rpf.
Open "clip_mp_.rpf" and drag the .ycd files in there.
If, in the end for some reason, these animations do not appear for you in-game, put the .ycd's in clip_amb@rpf afterwards; the creator of customanims suggests this as a solution, though I programmed the anims to work for clip_mp_.rpf.
5.) Now, open up your game's directory and navigate to your "menyooStuff" folder.
You will see a file named "FavouriteAnims."
Single-click it, then right click and select "Edit in [Notepad/text software]."
6.) With that .xml open, open my "Copy to FavouriteAnims.xml" XML file and transfer the two lines of script from it to your FavouriteAnims window, making sure you keep the spacings and format consistent when you paste them.
If any line is against the left side of the window, hit the "Tab" key at the beginning of it to properly align it.
7.) In the top left, click "File," then "Save."
Do not just close out with X!
8.) You're now sorted.
Launch the game, open Menyoo, navigate to the "Animations" tab and go into your favourites. You should find the two animations waiting for you there.
CREDITS:
- Animations manually done by myself
- blender for being the software used
Первая загрузка: 5 часов назад
Последнее обновление: 5 часов назад
Последнее скачивание: 1 минуту назад
3 комментария
More mods by YourWelshRaptor:

- Часы
- Jewellery
5.0
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15
1.0.1 (FIXED ORIENTATION)
Perform a takedown like the master of the karambit himself.
Watch the attached video for how to position your ped models!
This is my from-scratch recreation of Krueger's default execution from Modern Warfare 2019. I analysed his limb movements and overall animation speed to try and emulate his finishing move as precisely as possible; however, I am by no means a professional animator, so this is not a perfect 1:1 replication.
This pack contains two separate animations: one for the victim being executed, and the other for the executor.
You will need to use either the "Edit Multiple Entities Simultaneously" menu and set each ped to have the "Play Animation" task in Menyoo or the Scene Director mod to sync the animations. Both animations are exactly 160 frames, so all you need to do is sync their start times.
BUGS:
- These animations are not meant for first-person use
- The animations will face the opposite way of the direction you were initially facing in; very minor
- These animations are rigged for the mp_m_freemode_01 skeleton; using these on other peds may result in artifacting or stretched geometry; nonexistent, very minor, or noticeable depending on the ped
HOW TO INSTALL:
If you've never installed animations before, relax — stay with me here, as it is a rather simple process:
1.) First, ensure you have Menyoo, as it is required. You can install that here:
https://www.gta5-mods.com/scripts/menyoo-pc-sp
2.) Then, simply install this mod here; do not forget to add the dlcpack line to the dlclist.xml:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims#description_tab
3.) Once you have that installed, download my pack using the green button on the left of this page.
Unzip the download and you will find two .ycd files and a "CopyToFavouriteAnims.xml" XML file.
4.) In OpenIV, go to this path:
mods \ update \ x64 \ dlcpacks \ customanims \ dlc.rpf \ x64 \ anim \ ingame
You will see clip_amb@rpf and clip_mp_.rpf.
Open "clip_mp_.rpf" and drag the .ycd files in there.
If, in the end for some reason, these animations do not appear for you in-game, put the .ycd's in clip_amb@rpf afterwards; the creator of customanims suggests this as a solution, though I programmed the anims to work for clip_mp_.rpf.
5.) Now, open up your game's directory and navigate to your "menyooStuff" folder.
You will see a file named "FavouriteAnims."
Single-click it, then right click and select "Edit in [Notepad/text software]."
6.) With that .xml open, open my "Copy to FavouriteAnims.xml" XML file and transfer the two lines of script from it to your FavouriteAnims window, making sure you keep the spacings and format consistent when you paste them.
If any line is against the left side of the window, hit the "Tab" key at the beginning of it to properly align it.
7.) In the top left, click "File," then "Save."
Do not just close out with X!
8.) You're now sorted.
Launch the game, open Menyoo, navigate to the "Animations" tab and go into your favourites. You should find the two animations waiting for you there.
CREDITS:
- Animations manually done by myself
- blender for being the software used
Watch the attached video for how to position your ped models!
This is my from-scratch recreation of Krueger's default execution from Modern Warfare 2019. I analysed his limb movements and overall animation speed to try and emulate his finishing move as precisely as possible; however, I am by no means a professional animator, so this is not a perfect 1:1 replication.
This pack contains two separate animations: one for the victim being executed, and the other for the executor.
You will need to use either the "Edit Multiple Entities Simultaneously" menu and set each ped to have the "Play Animation" task in Menyoo or the Scene Director mod to sync the animations. Both animations are exactly 160 frames, so all you need to do is sync their start times.
BUGS:
- These animations are not meant for first-person use
- The animations will face the opposite way of the direction you were initially facing in; very minor
- These animations are rigged for the mp_m_freemode_01 skeleton; using these on other peds may result in artifacting or stretched geometry; nonexistent, very minor, or noticeable depending on the ped
HOW TO INSTALL:
If you've never installed animations before, relax — stay with me here, as it is a rather simple process:
1.) First, ensure you have Menyoo, as it is required. You can install that here:
https://www.gta5-mods.com/scripts/menyoo-pc-sp
2.) Then, simply install this mod here; do not forget to add the dlcpack line to the dlclist.xml:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims#description_tab
3.) Once you have that installed, download my pack using the green button on the left of this page.
Unzip the download and you will find two .ycd files and a "CopyToFavouriteAnims.xml" XML file.
4.) In OpenIV, go to this path:
mods \ update \ x64 \ dlcpacks \ customanims \ dlc.rpf \ x64 \ anim \ ingame
You will see clip_amb@rpf and clip_mp_.rpf.
Open "clip_mp_.rpf" and drag the .ycd files in there.
If, in the end for some reason, these animations do not appear for you in-game, put the .ycd's in clip_amb@rpf afterwards; the creator of customanims suggests this as a solution, though I programmed the anims to work for clip_mp_.rpf.
5.) Now, open up your game's directory and navigate to your "menyooStuff" folder.
You will see a file named "FavouriteAnims."
Single-click it, then right click and select "Edit in [Notepad/text software]."
6.) With that .xml open, open my "Copy to FavouriteAnims.xml" XML file and transfer the two lines of script from it to your FavouriteAnims window, making sure you keep the spacings and format consistent when you paste them.
If any line is against the left side of the window, hit the "Tab" key at the beginning of it to properly align it.
7.) In the top left, click "File," then "Save."
Do not just close out with X!
8.) You're now sorted.
Launch the game, open Menyoo, navigate to the "Animations" tab and go into your favourites. You should find the two animations waiting for you there.
CREDITS:
- Animations manually done by myself
- blender for being the software used
Первая загрузка: 5 часов назад
Последнее обновление: 5 часов назад
Последнее скачивание: 1 минуту назад
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These look fire keep it up!
hey mate, can you edit the standard weapon animation and make an vertical grip work animation?