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@TreePoP Yes I can work to remove that. I was actually working on a standalone mod for weapon animations and must have included that as well by accident. I will try to remove that for the next update. It's located in the weaponanimations.meta Search for Franklin and replace it with the original from the location outside of the mods folder. Hope this helps!
@DeoDeo I can do that when I get the chance! :D
@Pizzahut @trock72 I have added a list of requirements to the description. This error occurs if you do not have these installed. Hope this helps! :D Let me know if the problems persists
@Pizzahut @Vicdex I have attempted to fix the OIV File and I went through all the files. Let me know if something continues to say error and I may have to just remake the package file again if not. The Manual Install should still work if this problem isn't fixed. Thank you so much for your helpful feedback and error reports. It allowed me to easily pinpoint the problems. :D
@azzman_01 Thank you so much!! I am actually being inspired by those melee animations, so I am glad you noticed! ;D
@Pizzahut Thank you for bringing this to my attention I will fix it asap! :D
This mod is awesome! Really amazing attention to detail and it has lots of fun stuff to do! Easy 5 stars for this work of art bro! Can't wait to see what you make next, and keep up the great work!
@MarinLMSdz06 About the knife make sure you equip one of each melee weapon (Cycle through in hand) once each playthrough. For example cycle through a knife, small weapon(baton, crowbar, wrench, etc) hatchet, machete, large weapon (bat, golf club, poolcue, etc) if a move does not activate or cannot attack, not cycling through each playthrough will make some animations not appear making it seem like you cannot attack. Hope this helps and let me know if this does not fix this issue! :D
@MarinLMSdz06 I really appreciate your feedback on my mod! Like wow, it was very intuitive and very well thought out! I am currently working on the pedhealth to fix this as I have realized some of the counter moves are pretty deadly and the attacks as well. It should be fixed in the next update I release soon. I understand your personal preference, if I could add it to specific weapons I would make melee attacks look different and correspond with weight and class, but for now I can only edit one handed or two handed weapons. I actually have realized that I didnt't need to add those for this update, but in future updates I will, because I adding animation variations to the weaponanimations.meta. Now for the loadouts, I was actually not aware I used BobJaneTMart's .meta until I redownloaded my own mod/saw for myself. I must have downloaded his meta file a long while back before I started making this mod as I have made edits, but did not realize it was the base file I was editing, but I feel this is a simple mistake and I will be removing his loadouts file for future updates as well as I definitely am not one to pass other's work off as my own. That's pretty low in my opinion. Now the football and Shaolin Monk I left so this mod can be compatible for my other character models located in this page so that should answer that question. Again thank you, and I can reassure you that everything I add in this will be necessary for future updates, but I appreciate your advice and intuitive feedback! Like honestly thank you so much and I am glad you appreciate the hard work I have been doing! :D
@azzman_01 Once admin approves, I want you to know that I added that move back in version 3.5 (FIXED) !! ;D Enjoy!