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24 743
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Roads in real life aren't always perfect so I thought I'd cause some mayhem to the AI of Los Santos. Leave suggestions on where you want the next work site to be.
If you want me to work ever harder or want custom construction vehicles you can always donate.
Watch my video on a more detailed view of what I included.
Locations included in download.
Installation:
Put "road work.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
https://www.gta5-mods.com/scripts/map-editor
Install map editor.
When you get it working, go to "load map"
Type in "road work"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory. Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the area it should load in.
Tip: Don't be near the work area when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added signs approaching work site; removed cones and added barrels.
cars now merge smoother.
1.2: added new work site on the older style bridge over the port area.
1.3: added new work site in Sandy Shores.
1.4 replaced work site in Sandy Shores with a better one along the road. It looks better and takes up about 60 less props.
1.5 added new work site in Paleto Bay. There is an issue of bikers crashing into the barrels and getting thrown off. There's nothing I can do about it.
1.6 added props and vehicles to an in-game work site along the highway that is under another freeway.
1.7 fixed pipe trailer bug
1.8: added bridge under construction next to the Fort Zanudo bridge
1.9: added animations to peds at the Sandy Shores worksite and the highway work site
If you want me to work ever harder or want custom construction vehicles you can always donate.
Watch my video on a more detailed view of what I included.
Locations included in download.
Installation:
Put "road work.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
https://www.gta5-mods.com/scripts/map-editor
Install map editor.
When you get it working, go to "load map"
Type in "road work"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory. Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the area it should load in.
Tip: Don't be near the work area when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added signs approaching work site; removed cones and added barrels.
cars now merge smoother.
1.2: added new work site on the older style bridge over the port area.
1.3: added new work site in Sandy Shores.
1.4 replaced work site in Sandy Shores with a better one along the road. It looks better and takes up about 60 less props.
1.5 added new work site in Paleto Bay. There is an issue of bikers crashing into the barrels and getting thrown off. There's nothing I can do about it.
1.6 added props and vehicles to an in-game work site along the highway that is under another freeway.
1.7 fixed pipe trailer bug
1.8: added bridge under construction next to the Fort Zanudo bridge
1.9: added animations to peds at the Sandy Shores worksite and the highway work site
Первая загрузка: 21 августа 2015
Последнее обновление: 25 августа 2015
Последнее скачивание: 23 часа назад
155 комментариев
More mods by Meepler1:
Roads in real life aren't always perfect so I thought I'd cause some mayhem to the AI of Los Santos. Leave suggestions on where you want the next work site to be.
If you want me to work ever harder or want custom construction vehicles you can always donate.
Watch my video on a more detailed view of what I included.
Locations included in download.
Installation:
Put "road work.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
https://www.gta5-mods.com/scripts/map-editor
Install map editor.
When you get it working, go to "load map"
Type in "road work"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory. Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the area it should load in.
Tip: Don't be near the work area when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added signs approaching work site; removed cones and added barrels.
cars now merge smoother.
1.2: added new work site on the older style bridge over the port area.
1.3: added new work site in Sandy Shores.
1.4 replaced work site in Sandy Shores with a better one along the road. It looks better and takes up about 60 less props.
1.5 added new work site in Paleto Bay. There is an issue of bikers crashing into the barrels and getting thrown off. There's nothing I can do about it.
1.6 added props and vehicles to an in-game work site along the highway that is under another freeway.
1.7 fixed pipe trailer bug
1.8: added bridge under construction next to the Fort Zanudo bridge
1.9: added animations to peds at the Sandy Shores worksite and the highway work site
If you want me to work ever harder or want custom construction vehicles you can always donate.
Watch my video on a more detailed view of what I included.
Locations included in download.
Installation:
Put "road work.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
https://www.gta5-mods.com/scripts/map-editor
Install map editor.
When you get it working, go to "load map"
Type in "road work"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory. Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the area it should load in.
Tip: Don't be near the work area when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added signs approaching work site; removed cones and added barrels.
cars now merge smoother.
1.2: added new work site on the older style bridge over the port area.
1.3: added new work site in Sandy Shores.
1.4 replaced work site in Sandy Shores with a better one along the road. It looks better and takes up about 60 less props.
1.5 added new work site in Paleto Bay. There is an issue of bikers crashing into the barrels and getting thrown off. There's nothing I can do about it.
1.6 added props and vehicles to an in-game work site along the highway that is under another freeway.
1.7 fixed pipe trailer bug
1.8: added bridge under construction next to the Fort Zanudo bridge
1.9: added animations to peds at the Sandy Shores worksite and the highway work site
Первая загрузка: 21 августа 2015
Последнее обновление: 25 августа 2015
Последнее скачивание: 23 часа назад
@Meepler1 How do you do it. Please help me
@KA9099 refer to the map editor's page for help. I just recreate maps.
@Meepler1 Ok thanks
is the animations the part with the peds or something different?
Doesn't work. "Object reference not set to an instance of an object" error when loading the map.
@Kilyin it doesn't work for me too. same error.
@kipkop @Kilyin Make sure you use the new version, seems to be a map editor error.
@Meepler1 I figured it out, apparently you can't have more than a couple .XML maps loaded at a time or this error comes up. My bad.
@Brandjum please look at the tutorial on the scripthook fourm
@Brandjum I can't help you since I have nothing to do with Scripthook.
@Meepler1 nice mod thank you.
what value have i to change, if i want to load the construction sides earlier ?
because the paleto bay point ist loadet, but when im far i see trucks and trailers in the Air.
when im near they are falling down.
and want them to fall down earlier, so that i didnt see that ^^
what can i do inside the xml ?
@schnurboy this is a map editor problem, there's nothing that can be done to fix it :(
@meepler1 ooh ok thanks for answering. maybe some updates later ^^
@schnurboy at this time, I cannot use the map editor so something is up.
New update hopefully coming out soon!
@Meepler1 This was a sentence that said 1 years ago!
@HHH207 lol ya. i gave up on modding
@Meepler1 Why? This was a awesome map!
@Rmckinstry for a while I was running into problems with either my game, scripthook, or the map editor and I didn't get it to work correctly until earlier this year.
Hi, I have a problem when loading a map all vehicles are black and everyone should have their own color. Does anyone know how to fix it? Please help !