Universal Missile For Fighters [LAZER \ HYDRA] ADD 2.0
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4 395
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Plug-ins mods GTA V
ScripthookV & ASI Loader:
www.dev-c.com/gtav/scripthookv/
ScripthookVDotNet:
www.gta5-/tools/scripthookv-net
OpenIV e OpenIV.asi (RPF):
Http://openiv.com/
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Version 2.0: Readjusting the collision and the model, before they were out, are now synchronized
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Hi,so here is my first customization for the fighter jets of GTA-5:
Universal Missile For Fighters: LAZER \ HYDRA ADD
Example: Let's change the (RPG) in LAZER / HYDRA for Universal Missile, because the fighter model is very similar.
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Crédits: Panico Total
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Plug-ins mods GTA V
ScripthookV & ASI Loader:
www.dev-c.com/gtav/scripthookv/
ScripthookVDotNet:
www.gta5-/tools/scripthookv-net
OpenIV e OpenIV.asi (RPF):
Http://openiv.com/
--------------------------------------------------------
Version 2.0: Readjusting the collision and the model, before they were out, are now synchronized
--------------------------------------------------------
Hi,so here is my first customization for the fighter jets of GTA-5:
Universal Missile For Fighters: LAZER \ HYDRA ADD
Example: Let's change the (RPG) in LAZER / HYDRA for Universal Missile, because the fighter model is very similar.
--------------------------------------------------------
Crédits: Panico Total
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Первая загрузка: 20 февраля 2018
Последнее обновление: 26 октября 2021
Последнее скачивание: 18 часов назад
22 комментария
More mods by PANICO TOTAL:
5.0
3 306
41
1.0 Custom Weapons / Missiles 3D
By PANICO TOTAL
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Plug-ins mods GTA V
ScripthookV & ASI Loader:
www.dev-c.com/gtav/scripthookv/
ScripthookVDotNet:
www.gta5-/tools/scripthookv-net
OpenIV e OpenIV.asi (RPF):
Http://openiv.com/
--------------------------------------------------------
Version 2.0: Readjusting the collision and the model, before they were out, are now synchronized
--------------------------------------------------------
Hi,so here is my first customization for the fighter jets of GTA-5:
Universal Missile For Fighters: LAZER \ HYDRA ADD
Example: Let's change the (RPG) in LAZER / HYDRA for Universal Missile, because the fighter model is very similar.
--------------------------------------------------------
Crédits: Panico Total
--------------------------------------------------------
Plug-ins mods GTA V
ScripthookV & ASI Loader:
www.dev-c.com/gtav/scripthookv/
ScripthookVDotNet:
www.gta5-/tools/scripthookv-net
OpenIV e OpenIV.asi (RPF):
Http://openiv.com/
--------------------------------------------------------
Version 2.0: Readjusting the collision and the model, before they were out, are now synchronized
--------------------------------------------------------
Hi,so here is my first customization for the fighter jets of GTA-5:
Universal Missile For Fighters: LAZER \ HYDRA ADD
Example: Let's change the (RPG) in LAZER / HYDRA for Universal Missile, because the fighter model is very similar.
--------------------------------------------------------
Crédits: Panico Total
--------------------------------------------------------
Первая загрузка: 20 февраля 2018
Последнее обновление: 26 октября 2021
Последнее скачивание: 18 часов назад
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(Installation )
Note: GTA-5 Plug-ins mods / Instructions: I would advise using a Mods folder (more info at OpenIV)
1- Open the openIV program, make copy of (update.rpf) to folder mods, do the same with dlc (mpheist)
2- Replace (weaponarchetypes) in: mods \ update \ x64 \ dlcpacks \ mpheist \ dlc.rpf \ common \ data
3- Cdimages add in: mods \ update \ x64 \ dlcpacks \ mpheist \ dlc.rpf \ x64 \ models \ cdimages \ weapons.rpf
4a- updated.rpf manually, adding the texts with the program (openIV) and editing the files.
4b- Grand Theft Auto V\mods\update\update.rpf\common\data\ai\weapons.meta
4c- Installation manually: reminder always check when adding this at the end of a file and the beginning of others,
type so for example: <Model>w_lr_rpg_rocket</Model> ,For: <Model>w_aim_universal</Model> ,which in the beginning is:
- Original: before changing:
<Item type="CAmmoRocketInfo">
<Name>AMMO_PLANE_ROCKET</Name>
<Model>w_lr_rpg_rocket</Model>
- After the exchange:
<Item type="CAmmoRocketInfo">
<Name>AMMO_PLANE_ROCKET</Name>
<Model>w_aim_universal</Model>
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Sweet.🙂
@PANICO TOTAL I've installed the files in mpheist but the jets still use the RPG missiles,did i for get something ? is there anything that goes to Update.rpf ?
@JRod 4a- Note: updated.rpf manually, adding the texts with the program (openIV) and editing the files.
4b- Installation manually: reminder always check when adding this at the end of a file and the beginning of others,
type so for example: <Model>w_lr_rpg_rocket</Model> ,For: <Model>w_aim_universal</Model> ,which in the beginning is:
- Original: before changing:
<Item type="CAmmoRocketInfo">
<Name>AMMO_PLANE_ROCKET</Name>
<Model>w_lr_rpg_rocket</Model>
- After the exchange:
<Item type="CAmmoRocketInfo">
<Name>AMMO_PLANE_ROCKET</Name>
<Model>w_aim_universal</Model>
@PANICO TOTAL To which file and path do these edits go to ?
@JRod yes, update.rpf
@JRod Note: updated.rpf manually, adding the texts with the program (openIV) and editing the files.
@PANICO TOTAL Haha! i really don't understand you,first by "updated.rpf" you mean "update.rpf" correct? " adding the texts" so where do i add/edit the files ? since there's many files in update.rpf and you're only telling me to edit in "update.rpf" ?
@JRod weapons.meta in: Grand Theft Auto V\mods\update\update.rpf\common\data\ai\weapons.meta
@PANICO TOTAL Thanks! now it makes sense,you should add the path within the instructions.
Something like this:
Go to "Grand Theft Auto V\mods\update\update.rpf\common\data\ai\"
Open "weapons.meta" find
<Item type="CAmmoRocketInfo">
<Name>AMMO_PLANE_ROCKET</Name>
<Model>w_lr_rpg_rocket</Model>
Replace with:
<Item type="CAmmoRocketInfo">
<Name>AMMO_PLANE_ROCKET</Name>
<Model>w_aim_universal</Model>
@JRod I've already put it in the first row, I'll update it, if I have free time, I'll update several packages.
@PANICO TOTAL Oh yes i see it now you've updated the installation,good.
Now there's another problem,now after doing the above the Lazer works but the Hydra is still using the RPG missiles,I've done this so far:
- Replace (weaponarchetypes) in: mods \ update \ x64 \ dlcpacks \ mpheist \ dlc.rpf \ common \ data
- Cdimages add in: mods \ update \ x64 \ dlcpacks \ mpheist \ dlc.rpf \ x64 \ models \ cdimages \ weapons.rpf
-and the last thing we talked about,so what I'm i missing now ? i just looked into mpheist's ai there is no weapons.meta there.....
@JRod This part is to put the 3D model of the missile and the file that enables the same, in the weapon.meta, you exchange to use this model, now in [LAZER and HYDRA] it has to be with the handling.meta: VEHICLE_WEAPON_PLANE_ROCKET, this already comes as default, unless you changed that
@PANICO TOTAL Yes the Hydra had it "space" and i changed it to "VEHICLE_WEAPON_PLANE_ROCKET".
Thank you so much man!
@JRod ^_^
@gta5-mods please release to the public
I was Waiting For this Mod From Along Time To Be Replaced One I found The Add on But that Didn't Worked for me Finally The Replaced One Nice Work.
@PANICO TOTAL
@Khyber this is very good :
https://www.gta5-mods.com/vehicles/missiles-model-for-fighters-add
@PANICO TOTAL Hi, do you know how I can give the Lazer Ruiner2000 missiles? It used to work but now not anymore.
@SilverRST this is no longer used in the game, after several updates in gta I did not have time to look at the latest files, sorry I can not help at the moment...