The Gigahorse [Add-On] [FINAL]
12 796
223
12 796
223
A lot of people have been asking to make Gigahorse. So we made it.
Enjoy........
Big thanks to @esrohraw and @Trollfan2000 for helping me out.Installation in readme file. Use a trainer to spawn it. TORNADO9
If anyone could make a better handling it would be great.
Enjoy........
Big thanks to @esrohraw and @Trollfan2000 for helping me out.Installation in readme file. Use a trainer to spawn it. TORNADO9
If anyone could make a better handling it would be great.
Первая загрузка: 8 октября 2015
Последнее обновление: 31 октября 2015
Последнее скачивание: 16 часов назад
197 комментариев
A lot of people have been asking to make Gigahorse. So we made it.
Enjoy........
Big thanks to @esrohraw and @Trollfan2000 for helping me out.Installation in readme file. Use a trainer to spawn it. TORNADO9
If anyone could make a better handling it would be great.
Enjoy........
Big thanks to @esrohraw and @Trollfan2000 for helping me out.Installation in readme file. Use a trainer to spawn it. TORNADO9
If anyone could make a better handling it would be great.
Первая загрузка: 8 октября 2015
Последнее обновление: 31 октября 2015
Последнее скачивание: 16 часов назад
This Suspension & Performance should be more realistic
<Item type="CHandlingData">
<handlingName>TORNADO9</handlingName>
<fMass value="30000.0" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="200.0" />
<vecCentreOfMassOffset x="0" y="0.0" z="0.0" />
<vecInertiaMultiplier x="1.000000" y="1.0" z="1.0" />
<fDriveBiasFront value="0.0" />
<nInitialDriveGears value="8" />
<fInitialDriveForce value="0.2" />
<fDriveInertia value="1.0" />
<fClutchChangeRateScaleUpShift value="1.3" />
<fClutchChangeRateScaleDownShift value="1.3" />
<fInitialDriveMaxFlatVel value="140.000000" />
<fBrakeForce value="0.8" />
<fBrakeBiasFront value="0.6" />
<fHandBrakeForce value="0.7" />
<fSteeringLock value="35.0" />
<fTractionCurveMax value="1.45" />
<fTractionCurveMin value="1.15" />
<fTractionCurveLateral value="16.0" />
<fTractionSpringDeltaMax value="0.15" />
<fLowSpeedTractionLossMult value="0.0" />
<fCamberStiffnesss value="0.0" />
<fTractionBiasFront value="0.48" />
<fTractionLossMult value="0.5" />
<fSuspensionForce value="2.0" />
<fSuspensionCompDamp value="0.700000" />
<fSuspensionReboundDamp value="0.700000" />
<fSuspensionUpperLimit value="0.4" />
<fSuspensionLowerLimit value="-0.25" />
<fSuspensionRaise value="0.01" />
<fSuspensionBiasFront value="0.64" />
<fAntiRollBarForce value="0.0" />
<fAntiRollBarBiasFront value="0.0" />
<fRollCentreHeightFront value="0.33" />
<fRollCentreHeightRear value="0.33" />
<fCollisionDamageMult value="1.0" />
<fWeaponDamageMult value="1.0" />
<fDeformationDamageMult value="0.8" />
<fEngineDamageMult value="1.5" />
<fPetrolTankVolume value="70.0" />
<fOilVolume value="8.0" />
<fSeatOffsetDistX value="0.0" />
<fSeatOffsetDistY value="0.0" />
<fSeatOffsetDistZ value="0.0" />
<nMonetaryValue value="40000" />
<strModelFlags>20220048</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item>
<Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.90000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-1.707000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
@EL_Greco everything worked good but I didn't like the handling at all.. can't take sharp turns and i just didn't like the handling at all... vehicle weight was good though..
@amitpaul911 I know we are trying to fix that
@EL_Greco ok thanks
press F, then boom! error
Is there anyway to fix the car from shaking while driving?
@starrqwas Handling...
@erichen11 Sounds like you've installed it wrong, Be sure to check that out again.
@EL_Greco WHAT TRAINER Do i need to spawn it??
@HunterCOP42 any trainer that allows you to spawn by name
@EL_Greco what is the best trainer to spawn it by name?
@HunterCOP42 https://el.gta5-mods.com/scripts/simple-trainer-for-gtav
@EL_Greco @EL_Greco @EL_Greco Help! i need patchday 4 and that stuff i u can help me i would appreciate it . thanks
hey yo
game started kicking me out when i installed this mod help please!
@theGTAVgamer Have you installed it correctly?
Aero u fgt
Hey there I made your Gigahorse and Dukes Warmachine as separate addon so if you don't have any problem I will be uploading them thanks in advance your mods are awesome 👍👍
is there a way to spawn the cars stacking on eachother as props with parts missing? like the top one missing the roof
Why put [Add-On] in the title if it's nothing like that?