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@corruptdice I'm working on one like this, but there are a lot of details and behaviors involved that take a while to make it functional.
@JoyLucien I tried to divide the routes by sectors but I only had problems and malfunctions, I'm working on a functional alternative for this, but I really liked the idea of separating them into a folder by files, like TrafficWpSpawner.lscentral, TrafficWpSpawner.gostown ... I'll try something like that. Your idea of randomizing by types of ped vehicles and weapons is practically ready and functional, besides being optional and working dynamically where the script automatically identifies if the name is group or vehicle and applies it. I'm fixing bugs and applying some other features
@MemoD I tried to include this in this script but it caused a lot of problems, so I focused only on vehicles and boats in it, if you try with ped it stays still, if planes they fall like rocks. So I'm making another separate script for ped and planes.
@Ma_Mat Put scripthookdotnet 1 2 and 3 in the script folder
@TheGreatWolf14 This script simulates unique routes based on user-defined waypoints. The game's native routes use a trafficpaths system. What you can do is delete the nodes files (which store these trafficpaths) that are inside the DLC file of each map mod, leaving the map without vehicle traffic, and then create the traffic logic from scratch using this script.
@Xire obrigado :)
@MaxGta sim totalmente possivel, ate mesmo veiculos mod, e com ped mods como motorista, so nao testei armas mod..
@MissySnowieThank you! The maps shown in the print and video are: Gostown Paradise V and Riviera Franch V
@JoyLucien Great idea, I'll try to implement it,
@votrinhan88 Very cool, I'll download it as soon as you make it available