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@The_XXI Yeah, I did that. I just was curious, if it was intentional or just oversight. Thanks.
@Skîdrow Yeah, it's playable, but kills immersion and realistic feel. For me, if this mod is supposed to be natural and clean (it is actually, most of the time), these things should be fixed.
Probably the best graphics mod here. It takes best from VisualV without its worst aspects.
But it's not bug-free though. Underwater is bright AF during nights, while it should be pitch black. It's unrealistic and fucks up the underwater activities. It's also very clear and bright during day as well, not really natural.
Holy mother of god, someone has made it, finally. I haven't fully tested it, there's a lot of stuff and possible situations to test, but speeding and crashing actually work, and it's great.
@odpal8 Remember there's a lot of things which are hardcoded. Blame R*.
I don't get why there's no weaponcomponents.meta, weaponanimations and weaponfx in this new release. Rippler's Realism is still supported, but there's no those files in any package. They're parts of RR, they're not optional, and need to be included in RR compatibilty package, otherwise RR will not working as expected I guess.
But yeah, it would be nice to have this feature here too, it would make sense. Nice job.
@Claude_Lib It's already made. "Selective fire" mod I suppose, it offers some other features though, which can be disabled.
@PJR_4015 @Lundy Yes, you said some months ago you were going to release this "later", so I'm just curious.
It's been a while. Nice work.
Hey @Lundy, how's your Camaro doing?