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I only have this mod installed, edit mode, both .oiv files and the mod still doesnt work. Some peds act like default euphoria and sometimes they balance. Idk why the weapons.meta is included because when I compare it to the original it's almost the same, no bullet only like 3 lines changed, the bullet force or such wasn't edited at all?
Can someone please explain how to install the ReShade and ENB. I tried changing the proxy to dxgi.dll and I get both welcome messages from ENB and Reshade but it crashes when loading into the game, then I tried to set it to ReShade64.dll and both didn't work. Please help me here.
Site not working. ntscorp.ru not found.
"Blood and body wounds now appear from all melee sources as well now - no more squeeky clean head hammerings or curb stompings" For me that doesnt happen, and I had a clean install of the mod. I installed via. OIV. No blood appears when punching, hitting with bat, or using a hammer. Please help.
Great mod, love it. One question tho. My melee combat looks nothing like yours, so no blood no head damage nothing why is that?
@Bravercoolio Yea I got the file from 360 thanks alot for the help.
@Bravercoolio Thanks alot but where could I find an original physicstasks file converted into a readable format, since meta toolkit doesnt work.
@Bravercoolio Ok I toned the forces to 1.000000. So what you are saying is the physicstask.ymt is my best way of making the peds collapse on shots and make bullets go through like butter? I have gone through the physicstask file but I don't know which line could possibly do that for me. Is there any line in particular you would know of that could help me with that, I do understand though that the file is huge and it's probably not only one line but which one do u think is the most important. Thanks for you answer!
@Bravercoolio Help me with something please. I want to edit the weapon forces so the peds aren't pushed back. I edited the bonetag and the forcehitped and forcevalues in weapons.meta but they still get pushed back even though the values are set to 1.000000. So basically I want them to collaps instead of being pushed back. Am I doing something wrong? Sort of like in this timestamp https://youtu.be/TNZCO33NNlA?t=344
Hey, I want to edit the Euphoria physics myself in a way that Max Payne 3 has it. I want the peds to take 2 or 3 steps when shot not to just fall over and I want them to be pushed less. How would I achieve that without editing alot of files. If anyone knows how to please reply!