Выберите одну из следующих категорий, чтобы начать просматривать последние моды для GTA 5 на ПК:
@Sakis25 You should use LemonUI instead of NativeUI since NativeUI is deprecated. See https://github.com/Guad/NativeUI/issues/136 for more info. And building scripts against v3 API is preferred as you can access to new API features. LemonUI supports v3 API too unlike NativeUI.
I haven’t test this mod, but it should be fun.
I updated memory offsets to support b2060. No any newer official releases yet, but you won't run into any serious problems related to this hook with this build. https://ci.appveyor.com/project/crosire/scripthookvdotnet/builds/35364548/artifacts
@JAM102970 You don't have to put the pdb file in the root directory to run this hook. But when you're in trouble, put it in the root directory and more detailed log would be written, which helps us or script authors fix hook or scripts.
And that, I believe, is everything fixed. Next time we release a new version, the game will be updated.
Anyway, I fixed 2 problems v2.10.9 had. So we strongly recommend downloading new v2.10.10 if you downloaded old v2.10.10.
Wait, I found other problems so wait for fixed v2.10.10. I've found Scaleform.CallFunction has problems so far.
Everyone, this hook SHVDN is now updated. The latest update includes some bug fixes (not caused by b1737 tho) and performance improvements. Hope this version works faster and more properly!
I updated everything this time. As usual, crosire doesn't update to fix something that is broken in new versions, but he do maintain this mod and he has strongest authority.
This time, this mod works in the latest GTA version without update because the structs of CPed and CVehicle didn't change and all the memory patterns that are used in this mod work (except for the patterns for Euphoria functions, these aren't work in the previous version). We wouldn't say we need to update this mod at all though, because new ped and vehicles are added. But make sure your update.rpf is updated, every script mod you're using isn't outdated, and all the poolsize in your gameconfig.xml are sufficient first.
@Challee I compared 2.10.8 on this website and one on GitHub, and they are completely same. 2.10.9 might have compatibility problems on some environment, but I think the problems happen in all game versions if it really has the problems.
I updated this script for v1.0.1604.0. This time I changed the requirement of .NET Framework to 4.7.2, since the requirement for SHVDN will be changed in the next version (Visual C++ 2013 to 2017, and .NET Framework 4.5.2 to 4.7.2, but these aren't breaking changes). Upgrade your .NET Framework if you need to do.
@Stryfaar I'm not sure how to disable the default white glow, so I need to find a way to do that first. This time I only added the support for v1.0.1604.0 because I was in a hurry.
I think I can improve SHVDN's performance way more and I want to do if possible, so don't expect your suggestion will realize soon.