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This mod is perfect, just what I was looking for. One issue I am having though, when I hit vehicles their hazards don't turn on like it says they do? Do the AI turn them on, or is it only our vehicles.
does this change the popgroups file? I have a popgroup file already edited full of DLC cars that's why I'm asking
the city density is confusing me, so if I have my settings set to 3x for city density is that the config file I use? It's crashing my game with 3 and I had it at 2.5 before installing this and it worked fine
Im wondering, can we greet them across the street? Or talk to them across the street like the game files
so weird this wasn't in the game already, gta 4 had it!
finally a lore friendly volkswagen, popgroups.ymt here i come!
Is there a way that I can make it so its similar to the Voltic and Coquette, like in AI traffic, people may have the hardtop on or off. For me right now it always spawn with the extra 2?
does anyone know how to make the npc dubstas spawn like this, with the chrome bumpers and spare wheel?
Does anyone know how to make this spawn with the spare wheel by default? I have it added into the popgroups and I want the AI to drive around with the wheel on the back no matter what.
do you plan on adding front indicators to the Albany? I love adding these newer cars into ai traffic and seeing a lot of them without front blinkers annoy me. Feltzer, Banshee and a lot of the Ubermachts don't have any (which is kinda funny because they're BMWS)